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Memory Assassin's of Dimir

Casual

Tsaan_de_Malice


Sideboard


So this clearly isn't the best mill deck. But its not meant to be. Its a themed deck, using singles of named/central characters.

The Dimir guild has a union; well more of a unit anyway. The don't just gather secrets, nor do they simply assassinate enemies; no. Lazav, Dimir Mastermind has asked them to steal secrets, quickly and efficiently, and ensure that they cant be used against us. Any extra plan destruction is a bonus.

Dralnu, Lich Lord used to be apprenticed to a notably clever Lich Lord, one who knew the very useful spell Haunting Echoes, which he promptly taught to his partner Szadek, Lord of Secrets.
"Its a nasty little trick really see; we remove our opponents options quite thoroughly, the only problem: we have to know what they can do first. So this is where you two come in"

Circu, Dimir Lobotomist and Mirko Vosk, Mind Drinker head up the brutal and heavy lifting section of the unit. He and his rogues Traumatize the enemy, forcing them to reveal plans and strategies through the use of blunt force, careful ears and ciphered spells. This lets simple rogues cast basic spells to cause mild insanity or looseness of tongue.

Of course they still utilise basic Dimir techniques. Enchantments of Erasure and Erosion, and subtle Countermand's, As well as large sneaky pets. Preventing enemies making they moves they want, these memory assassin's drive the Guild enemies down a path to a despair and insanity.

And so it begins...

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Date added 10 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

16 - 9 Rares

2 - 0 Uncommons

25 - 8 Commons

Cards 62
Avg. CMC 3.46
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