Maybeboard


Outvalue your opponents or combo to victory!

This is my new favorite deck and an archetype I've never tried before. It's had some really good success, and you can change your game plans making this deck suitable for mid or high power play.

The strengths of this deck are both its versatility and inevitability. Lots of tutors means you can grab whatever the situation calls for, and if one wincon is prevented you can switch to another. This deck is also very inevitable- if you have games that stall out for 20 turns, this deck will probably win them. Meren uses experience counters meaning that every time she is played, she'll be the same as what she was. You can keep recurring your wincons from the graveyard until the game ends.

Ramp! Springbloom Druid, Farhaven Elf, Wood Elves, Yavimaya Granger, and especially Sakura-Tribe Elder get us to where we need to be. Farhaven elf is the most mediocre of these. Springbloom druid makes us sac a land, but we do get two landfall triggers (for our avenger or scute swarm), and we get to thin our deck a bit more. Yavimaya granger is like Farhaven elf, but sacs itself if you have no outlet for it, giving us an experience counter. Wood elves only lets you get forests, but puts it in untapped which can be big. Steve is one of the greatest cards in the deck, coming in at only 2 mana, getting us a land, and being able to sacrifice itself. I find myself tutoring for him early game because he can quickly get us to 7 experience counters and ramp us heavily.
Here is where we want to keep control of the board while we slowly accrue value. We have 3 fleshbag effects: Demon's Disciple, Fleshbag Marauder, and Plaguecrafter, as well as Grave Pact to double their effectiveness. Shriekmaw is also single target removal for creatures.

For artifacts and enchantments, we have Reclamation Sage, Foundation Breaker, and Druid of Purification which can keep the board clean.

Note that this deck does lack instant/sorcery based removal, so if your pod has a lot of creature hate, i'd recommend replacing some of these with that.

We've accrued a lot of value, but we need to close the game out. Here's how I've won so far, but i'm sure there are situations where you can win without using any of these!

Mikaeus, the Unhallowed and Triskelion: The combo. These go infinite with each other. If I'm playing high power or the game is just taking too long, this is what I go for. They're easy to tutor for and reanimate.

(If someone makes you play it out, first use one counter from trisk to damage a player, then use two on itself to kill itself. It'll come back with 4 counters. Use two to damage a player, two to kill itself. Repeat until you win).

Avenger of Zendikar: Good ol' fashioned combat wins.

Scute Swarm and a Zulaport effect: get 32 of them, swing the 16 without sickness, sac the rest to kill the table.

Gray Merchant of Asphodel and Kokusho, the Evening Star: Recur these a lot to drain the table

Eternal Witness, Malakir Rebirth  , Phyrexian Altar, Zulaport Cutthroat, and Bastion of Remembrance: I've never gotten this one to work before, mostly because it requires a lot of cards most of which you cannot tutor for. But I don't think anyone would be mad if you pulled this off. You can eliminate the need for 2 zulaport effects and use meathook if you replace malakir rebirth for a numerous amount of cards that do the same thing without making you pay life. I have it in the deck because its nice to have an emergency land on standby.

Suggestions

Updates Add

Replacing Grave Titan with Bolas' citadel. Gary/Kokusho makes up for the life loss and grave titan is virtually useless

Comments

Casual

99% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Copy Clone, Experience Token, Human Soldier 1/1 W, Insect 1/1 G, Morph 2/2 C, Plant 0/1 G, Zombie 2/2 B
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