Merfolk Mischief (Turn 3 Win)

Modern MisterHyde

SCORE: 358 | 158 COMMENTS | 57465 VIEWS | IN 213 FOLDERS


golden130 says... #1

I tried building this deck and love it! I found Drift of Phantasms to be an extremely useful addition (I think I replaced Judge of Currents) since it can find any of the combo pieces. I also used Distant Melody and Shared Discovery in place of Serum Visions - they're definitely conditional (you can't even cast Shared Discovery unless you have 4 creatures out) but mainly I didn't wanna shell out the extra $$$ haha.

May 21, 2016 5:45 p.m.

someone21 says... #2

merrow main board

June 5, 2016 6:11 p.m.

MisterHyde says... #3

Red-Skull to answer your question, probably Mothdust Changeling is the most common to go, followed by Stonybrook Banneret

June 5, 2016 6:13 p.m.

MisterHyde says... #4

golden130 I like your idea of using Drift of Phantasms. I'll have to play around with that one. Thanks.

June 5, 2016 6:16 p.m.

luke1 says... #5

The only drawback of this deck is that you need Intruder Alarm for the whole combos to fire off. If you don't have it you are done for.

June 9, 2016 3:38 a.m.

Red-Skull says... #6

Have you thought about Gitaxian Probe for extra draw? ive also seen Sleight of Hand used in modern as well.

June 13, 2016 9:27 p.m.

MisterHyde says... #7

luke1 even without Intruder Alarm there are still plenty of combos for getting merfolk tokens, gainging life, and draining their deck. Merrow Reejerey is fantastic. You can also add in Merrow Commerce if you want to lean less on Intruder Alarm ftw

June 25, 2016 11:20 p.m.

Joker1430 says... #8

Nice!!!!!!!!!!

July 12, 2016 9:44 p.m.

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