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Hello there, I'm posting this deck, looking for advices how to improve the deck for FNM This deck is Midrange so you may play a fast start or trying to get to the late game with your merfolks.

A fast start would be Kumena's Speaker into a Silvergill Adept an River Sneak or a Deeproot Elite. When you have a big board a Tempest Caller mostly may wins you the game.

A good board in the "late game" is when you're having a Kumena, Tyrant of Orazca in combination with a Deeproot Waters to draw into you're Tempest Caller or when you have many merfolks a Herald of Secret Streams to get a free attack. Seafloor Oracle may also helps you by the card draw.

The Unsummon is either supposed for a big creature of you're opponent, who you wanna get rid of it or also to bring back your Kumena for save or to get another Trigger.

The sideboard isn't that great, because I'm not really sure what I should put in... -Blossoming Defense Kopala, Warden of Waves against decks with removal or to buff for 2/2 -Sorcerous Spyglass could maybe break a combo of your opponent -Field of Ruin for decks who have a land that's pretty powerful -Silent Gravestone pretty clear... clearing the graveyard from abilites and also may draws you a card if you need it -Damping Sphere for many card combos (just when needed, because you also aren't allowed to cast that many merfolks) -Essence Scatter Spell Pierce Negate maybe to counter

I appreciate every help =D

LET THE MERFOLK's LIVE

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

13 - 4 Rares

21 - 3 Uncommons

8 - 7 Commons

Cards 60
Avg. CMC 2.31
Tokens City's Blessing, Merfolk 1/1 U w/ Hexproof
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