MagicalHacker - List of All Optimum Ramp

Commander / EDH* MagicalHacker

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magiceli says... #1

Mox Opal and the like.

August 15, 2015 8:23 p.m.

MagicalHacker says... #2

Mox Opal was cut because it's actually too difficult to fit into a deck since it only counts as ramp when metalcraft is online, and that's not enough ramp in edh OR those artifacts are not so great in edh. Make sense?

August 15, 2015 8:46 p.m.

magiceli says... #3

August 16, 2015 12:06 a.m.

MagicalHacker says... #4

As you probably have noticed, the strictly better version of the KTK banners Commander's Sphere is not here either, and the reason is because providing only 1 mana is actually a very small effect in commander, and if you are paying more than two mana for it, then you probably have a card that could be upgraded to something better. Basically, anything that only ramps you by one mana should cost 2 or less to be efficient in commander. Awakening Zone, the cameo cycle, and many other commonly played cards (Darksteel Ingot is overrated) also fall under this idea.

As for Chancellor of the Tangle, cards that provide a one-time boost (Lotus Petal, Dark Ritual, etc.) don't really "ramp", and in a format that is very drawn out, this is pretty important.

Lastly, Carnival of Souls and Citanul Hierophants both suffer the same issue as Mox Opal in that they both require certain conditions to really work well, and ramp is just what you want to do first, rather than after certain conditions have been met.

Thanks for the suggestions, but sorry if it feels like I've been shooting you down... I just want to only include the very best options in my lists :)

August 16, 2015 1:12 a.m.

magiceli says... #5

Ok, I understand, but I'm not giving up yet. Basalt Monolith can be good, Druidic Satchel puts lands into play, Grim Monolith can be good, Mox Diamond needs a land in hand but that's not too much to ask, Wayfarer's Bauble, Azusa, Lost but Seeking should be considered ramp, Crypt Ghast, Farhaven Elf, Magus of the Coffers.

August 16, 2015 1:26 a.m.

magiceli says... #6

Also Wood Elves, I will stop after this.

August 16, 2015 1:28 a.m.

MagicalHacker says... #7

magiceli, I'll be getting shorter and shorter with my responses, but it doesn't mean I want to stop hearing your suggestions :) It just means that I know you can infer the reasons more easily :D

Basalt Monolith and Grim Monolith would count as Lotus Petal-style temporary ramp, but they also have the option of storing mana like Mage-Ring Network, and storage =/= ramp. :/

Druidic Satchel is definitely worth adding :D Thanks!

Mox Diamond is ramp with inherent card disadvantage (why play it when you can just play the land and use it's slot for an actual card). Azusa, Lost but Seeking is deceptive in this case because its the same issue, but she does work when you have a lot of card draw. That said, I'd say that's a pretty big prerequisite to count as ramp. It did remind me of Oracle of Mul Daya and Courser of Kruphix, which count as ramp since they can both add 2+ mana over the long turn that you wouldn't have otherwise. So those shall be added!

Wayfarer's Bauble costs three total mana to do.

Crypt Ghast and his cousin Nirkana Revenant are cards that definitely need to go in here, how did I miss the most impressive mono black ramp cards?! Also, how did I miss Mana Reflection? D:

Farhaven Elf and Wood Elves are basically Rampant Growths on sticks, but I wouldn't say that a 1/1 is really any use in commander, so the fact that they cost 3 mana is too much.

Lastly, Magus of the Coffers is yet another card I'm shocked I don't already have, especially cause I DO have Cabal Coffers here.

To sum it up, cards being added:

Thanks for the great suggestions!

August 16, 2015 11 a.m.

TheFanatic says... #8

Wayfarer's Bauble fits your criteria for this list, I'm not sure why you rejected it. Its CMC is 1 regardless of how much it costs to activate, and it's an automatic auto-include in decks that aren't green.

Xenagos, the Reveler doesn't fit your own criteria, as it has prerequisites for producing extra mana (you need creatures). I suggest removing the prerequisite criterion.

The Medallion cycle, ala Jet Medallion, don't technically produce mana, but they till ramp out cards at a pretty absurd rate, often saving 2-3 mana a turn.

November 1, 2015 7:13 p.m.

erabel says... #9

...Harrow?

November 1, 2015 8:42 p.m.

MagicalHacker says... #11

TheFanatic, it still costs a total of three mana to activate, and there are sooo many mana rocks that give you the same amount of ramp for less mana.

The reason I excluded the ones with hoops to jump through is because those cards tend to be win-more cards, which aren't the best type of cards. As for Xenagos, the Reveler, Gaea's Cradle, and other similar cards, I would say those qualify as cards used for synergistic purposes in creature- or token-heavy decks.

That cycle of cards is one that I used to love, but then I realized that they are dead cards in a deck running the right amount of utility lands, because those typically tap for colorless mana, and making spells only cost colorless less is not as helpful as providing mana, especially when they literally do nothing for 1-drops or any card that has no generic mana in its mana cost.

erabel, so Harrow can be amazing in certain decks, but I wouldn't recommend it as a ramp card for any deck, because it costs three mana and only nets you 1 more land than before. Unless I'm missing something, it seems like it's excluded because of the fifth point under what the list includes.

November 3, 2015 8:30 p.m.

erabel says... #12

But shouldn't Harrow be included because of the sixth point of what is included? It explicitly moves more than one land from the library to the battlefield.

November 3, 2015 11:59 p.m.

MagicalHacker says... #13

Oh lol, sorry! I am going to adjust my points to clarify that this cornercase wouldn't be included.

Basically, I had meant that sixth point to refer to stuff like Nissa's Expedition, Boundless Realms, etc. You know, stuff that ramps you more than one land.

Sorry for the confusion...

November 4, 2015 9:19 a.m.

erabel says... #14

Okay then. Now, in the vein of Harrow, Crop Rotation. It costs 1 mana, and can ramp you by bringing in Ancient Tomb, Gaea's Cradle, Cabal Coffers, or Temple of the False God, all of which (save the Coffers) can be run in any deck Rotation is run in.

November 4, 2015 12:49 p.m.

MagicalHacker says... #15

If I did that, I'd have to include Green Sun's Zenith because it can grab Dryad Arbor. Honestly it seems silly to put tutors on every list since they can tutor for anything on that list, does that make sense?

November 5, 2015 12:56 a.m.

CastleSiege says... #16

Going back to Harrow, it does have instant speed, if that makes any difference to you. In my opinion it's better than Cultivate and Kodama's Reach because of this and the fact that it puts the lands into play untapped. The other two cost 3 mana as well, but are sorcery speed and only put one of the two lands into play tapped. Why wouldn't you recommend Harrow for any deck when it's better than Cultivate and Kodama's Reach and they're in almost every deck that runs green?

Also, how can you remember City of Traitors but forget Crystal Vein? Lol

November 5, 2015 11:35 a.m. Edited.

griz024 says... #17

Braid of Fire for red?

Sure, can only be used at upkeep, but red needs all the help it can get

December 3, 2015 5:26 p.m.

MagicalHacker says... #18

CastleSiege, You could imagine that Harrow is an instant speed Cultivate that instead of putting a land into your hand, puts it into your graveyard. Is losing that card advantage worth the instant speed and the untapped lands? In my opinion, no. Cultivate almost didn't make the list because it only ramps one for three mana, but the fact that it cantrips as well makes a better ramp card than that.

Crystal Vein merely Dark Rituals you mana, which is not actually ramp. On the other hand, City of Traitors can ramp you way ahead in the right deck.

griz024, I guess it counts! It would only really shine in a deck where the commander uses red mana for an activated ability (first thought: Ashling the Pilgrim).

December 4, 2015 6:57 a.m.

RupertPhd says... #19

Is there a separate list for creatures that generate mana? Birds of Paradise and the ilk?

February 18, 2016 3:58 p.m.

MagicalHacker says... #20

Well, the reason those aren't included is because for more mana, you get the same advantage, but not as a creature that can be board wiped away or spot removed.

In certain decks (like elfball), they form a specific type of synergy which is unique to the commander, but when it comes to ramping, Rampant Growth and its ilk are the better option.

If you are playing a three-drop commander with green and up to one other color, then those mana dorks become perfect for getting your commander out on turn two, but that encompasses all of 23 commanders, most of which don't see much play. Anyways, this is again more related to the specific build of the commander rather than a good recommendation for the average deck.

February 18, 2016 4:52 p.m.

MagicalHacker says... #21

TheFanatic, I was rereading your comment while updating the deck for EMN, and I have decided that you're right, I should remove the prerequisite clause from the fourth point.

Can anyone think of any cards not on this list that have a prerequisite to adding 2+ mana, like Xenagos, the Reveler? (Obviously, it doesn't have to be the same type of prerequisite.)

August 7, 2016 9:35 a.m.

Chandrian says... #22

August 7, 2016 9:47 a.m.

MagicalHacker says... #23

Chandrian, that and Earthcraft both count, thanks!

Anyone else?

August 7, 2016 1:13 p.m.

Eiti3 says... #24

Kor Cartographer is another white ramp card.

August 21, 2016 6:48 p.m.

MagicalHacker says... #25

Eiti3, paying four mana just to ramp is not good enough that I feel comfortable recommending it to others.

January 2, 2017 8:37 p.m.

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