MagicalHacker - List of All "Tucking" Spot Removal

Commander / EDH* MagicalHacker

SCORE: 32 | 33 COMMENTS | 7518 VIEWS | IN 19 FOLDERS


Didgeridooda says... #1

Nice list. Some very useful things in there.

March 29, 2015 12:16 a.m.

whiledpayne says... #2

"We know tucking is a great way to deal with problematic commanders. However thats mostly blue and white and we want to take the emphasis of those so people dont think its necessary to run those colors to survive" And this list is more than half blue amd the mext biggest color is what do you know, its white, hmmm do i smell irony?

March 29, 2015 3:10 a.m.

MagicalHacker says... #3

Thanks Didgeridooda! :)

whiledpayne, yeah the only change I see is that red has decreased its relative amount and green has increased its relative amount (not including multicolor). All in all, I don't think there's too big a change, but I think that blue and white had the most OP ways to do it before, whereas now it's MUCH better, so I can see their argument.

March 29, 2015 12:06 p.m.

whiledpayne says... #4

well of course blue and white have the most ways, they are control. Thats the thing, if someone wants to deal with a card no way is better than control. their logic is flawed

March 29, 2015 2:04 p.m.

Bazaar Trader as well.

March 31, 2015 4:47 p.m.

MagicalHacker says... #6

whiledpayne, I agree, but I do think EDH was heavily skewed to make control amazing, but I don't know if this will change anything.

canterlotguardian, how so?

March 31, 2015 4:58 p.m.

erabel says... #7

Forgot Sorin Markov in the Mindslaver category.

March 31, 2015 6:25 p.m.

MagicalHacker says... #8

Thanks! Yeah it didn't show up in my search "decisions" because Sorin doesn't have reminder text, so I'll add him and change the search to include "you control target player". Thanks again!

March 31, 2015 7:23 p.m.

Asher18 says... #9

why is Chaos Warp not here?

March 31, 2015 9:32 p.m.

MagicalHacker says... #10

... I hate to break it to you, but the command zone replacement rule has changed so that players can put their commander into their command zone instead of into their hand or library. That's why Chaos Warp isn't on the list.

April 1, 2015 12:24 p.m.

Asher18 says... #11

I know about tucking. I just refuse to follow it, it harshly imbalanced the game!

April 1, 2015 12:48 p.m.

MagicalHacker says... #12

Well you're at the right decklist if you're looking for proof why this rule change is not as big a deal as anyone says. True, the cheap counterspells to tuck are voided, but there ARE answers to problematic commanders. Worse, yes, but existent nonetheless.

April 1, 2015 2:20 p.m.

Oh never mind. I forgot it's only something you control. My bad.

April 1, 2015 2:25 p.m.

MagicalHacker says... #14

No worries man!

April 1, 2015 4:10 p.m.

zyphermage says... #15

Council of the Absolute How does this one work?

April 1, 2015 5:11 p.m.

MagicalHacker says... #16

Name their commander and voila, they can't cast it.

April 1, 2015 9:59 p.m.

zyphermage says... #17

Yeah but commanders are creatures generally.

April 2, 2015 2:07 a.m.

MagicalHacker says... #18

Woah, I should have read that card. :O

Thank you for pointing that out!

April 2, 2015 9:54 a.m.

AndrewW says... #19

Does Declaration of Naught count? I picture it like a worse Nevermore because you always have to keep that blue mana open. But if you do, you are in business.

November 7, 2015 6:58 a.m.

MagicalHacker says... #20

Hmm, I'm gonna start a forum post about it and see if people consider it to be a good card against commander-reliant strategies. I'll tag you :)

November 7, 2015 3:29 p.m.

hfvalenz says... #21

What about Prison Term, Arrest, Suppression Bonds, One Thousand Lashes, Krasis Incubation?

And also the less effective Gelid Shackles, Ice Cage, Lost in Thought, Volrath's Curse, Arachnus Web, Serra Bestiary, Stasis Cocoon.

It's true that those don't deal with triggered abilities, but in my experience most decks rely on activated abilities and / or commander damage.

April 25, 2016 12:33 a.m.

MagicalHacker says... #22

Well, according to EDHREC, of the top 50 most built commanders, only 5 are really affected (Prossh, Skyraider of Kher could the 6th depending if the sacrifice outlet is essential to the deck, but most of the time, it's the token making that's back breaking), so dealing with 10-12% of the most common commanders is way below the needed threshold of effectiveness.

April 25, 2016 6:54 a.m.

MagicalHacker says... #24

Sigh.... facepalm

So the role of removing a commander from the grasp of its owner is sometimes a necessary one, so when the rules committee fixed the mistake that allowed tucking to be severely undercosted (probably my favorite action by the RC of all time honestly), I wanted to create a list for the people who said that the format was dying because now commanders could no longer be tucked.

This list is not a list of tuck cards, but a list of "tuck" cards. The quotation marks are used on purpose to communicate that these do not tuck in the traditional sense but rather fill the roll that those cards used to.

My intention is not to be condescending, as I'm sure none of that information is new to you, but rather to illustrate that my decisions were purposeful, including the decision to name this list of "tuck" cards as such.

March 5, 2018 10:01 p.m. Edited.

miracleHat says... #25

Okay then. In that case, good comprehensive list that clearly has every card listed. Apologies if I offended you with a cynics post.

March 8, 2018 6:57 p.m.

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