Create compelling software? Cultivate talent? Nurture long-standing partnerships with fledgling studios, funding their efforts until strong relationships are forged and then bring them in-house?
Why do that when we can just “…spend [your opponent] out of business”?
Instead of competing on the same legitimate terms as the opposing player (i.e. carefully designing a synergistic deck that functions well and is both competent and fun to play), we intend to fundamentally alter the dynamic in our favor. We’ll just sit here and wait for great cards to be cast and then acquire them for ourselves.
•Claim the Firstborn and Wrangle are both limited by certain values of a given target, but thankfully they let us bypass the hassle of having to do the work ourselves to get that creature into play.
•Bloody Betrayal sounds like the type of card where you might spend time and resources developing a CD based add-on accessory for existing hardware, only to be stabbed in the back just prior to taking it public. But no, it’s just another card that allows us to lazily wait for someone else to cast something before we reappropriate it. Card draw from the Blood Token is a nice bonus though.
•Act of Aggression, besides being ever so appropriately named, plays at Instant speed which can really help during your opponent’s turn.
•Kari Zev's Expertise is like when Papa Phil got clearance from Salty Nutella to begin gobbling up studios to fuel the Gamepass Initiative.
“I want one creature—no wait, maybe a vehicle, I’m not sure. Oh and I wanna cast something else this turn too, and it’s free ‘cuz I’m spending Daddy’s money.”
•In all seriousness I hadn’t seen the card Chef's Kiss prior to building this, and while the card itself isn’t very good, I do like the idea behind it. Effectively a red quasi-counter-redirect spell, it reminds me of Imp’s Mischief, a great old card I have fond memories of. This one may not have the best implementation, but it’s thematically on point and I figure I’d throw it in.