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Instant (2)

Sorcery (3)


put up a constant assault starting from turn 2 with a host of two drops, three drops, and round out on turns 4 and 5. Designed (though somewhat untested) to fight control and aggro. Worst match up is against other midrange decks, and mono blue. has good cards for fighting mono black.Any suggestions would be deeply appreciated!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

42 - 8 Rares

3 - 2 Uncommons

6 - 5 Commons

Cards 60
Avg. CMC 3.00
Tokens Elemental */* GW, Emblem Elspeth, Sun's Champion, Soldier 1/1 W, Wurm 5/5 G w/ Trample
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