Mikaeus, Extreme Sub $20 Budget EDH

Commander / EDH Sleazebag

SCORE: 3201 | 1154 COMMENTS | 538598 VIEWS | IN 1992 FOLDERS


firefox1413 says... #1

Is playing skithiryx as my commander viable? Im thinking im going to buy this deck as my first EDH deck! Any tips?

January 24, 2016 10:12 a.m.

RuiztheBeast says... #2

Awesome list. Looking forward to building this. I think the only thing that could make this better is a one-for-one trade for cards in the maybeboard and the more expensive list. Has anyone played this in multiplayer and if so, how did it function?

January 24, 2016 1:03 p.m.

@Atony1400: I can vouche for this deck, I built it and crushed my playgroup and laughed in their faces.

@toxicliam & RuiztheBeast: if you have some time to go back through some old updates Sleazebag mentions quite a few times what to sub for what when you are on a budget. Check it out, I'm pretty sure he answers your exact question.

@firefox1413: this deck is not good with any other commander. Skithiryx would not work here. However Skittles is my favorite black legendary. There are many ways to build around him, check my version out of you have the time.


Taste the Infection

Duel Commander Squirrel_of_War

SCORE: 14 | 0 COMMENTS | 3732 VIEWS


January 24, 2016 1:35 p.m.

Zackarocco says... #4

This deck is awesome ! just, what card should I remove from the list to add the cards in the maybeboard ? I'm not a good "deckmaker" so I don't really know which one I should remove.

January 26, 2016 3:50 p.m.

jonspal says... #5

A really good, cheap card you could add is Sifter of Skulls With infinite sac outlet he gives infinite mana and infinite tokens.

January 26, 2016 7:34 p.m.

Kreinas says... #6

@jonspal ; 4 mana for infinite mana when it could have been a card that actually wins the game. The point of mikaeus infinite isnt to build a board or make high mana plays, it's to end the match.

January 28, 2016 1:19 a.m.

ThoAlmighty says... #7

The infinite tokens could be used to swarm, the mana is just an added bonus. It would add the delay of another turn, unless you could find something to give them all haste.

January 28, 2016 9:52 a.m.

shaderaven says... #8

no Sol Ring? wouldn't it be better than Worn Powerstone? why Fractured Powerstone?

January 28, 2016 12:47 p.m.

ThoAlmighty says... #9

Look in the Maybeboard for Sol Ring. It's about $2.5, and that's more than 10% of the price of the deck. It's in maybeboard for people who have more money to spend.

January 28, 2016 3:18 p.m.

shaderaven says... #10

Oh, I should have noticed that. Alologies.

January 29, 2016 2:15 p.m.

Maringam says... #11

Would you consider Hedron Crawler over Fractured Powerstone?

February 1, 2016 8:14 p.m.

Kreinas says... #12

The crawler would work in the same way, but creatures are much more susceptible to clears than artifacts. Artifact creatures doubly so.

February 3, 2016 3:11 a.m.

The down side is creatures have Summoning Sickness, artifacts don't.

February 3, 2016 4:51 p.m.

@shaderaven: Alology accepted. ROFL!

February 3, 2016 4:52 p.m.

Clefspear says... #15

Forgive my ignorance, but I have to ask. You have cards like Skinrender or with Persist so they come back with -1/-1 counters on them. Is this understood to just remove the +1/+1 counters from Mikaeus's undying, thus allowing for the infinite sac-res cycle? Because that's the only way I can see those cards working the way you describe, but I have the nagging feeling that if I try that out in my group, there would be disagreements. Cards like Triskelion or Tatterkite are self explanatory in the infinite sac combos, but its the ones that involve -1/-1 counters taking advantage of the Undying loophole that I can't wrap my head around.

February 21, 2016 1:41 p.m.

Sleazebag says... #16

Been a bit busy lately so I haven't kept up with the comments. Thanks to Squirrel_of_War and ThoAlmighty for helping people out in my absence. :P

Maringam: No, Hedron Crawler is worse in almost every imaginable way. Dies to random boardwipes, dies to the most common form of removal, has summoning sickness. Just no.

Clefspear: The way it persist and undying interact is different from how most people realize, but I just can't be bothered explaining every rule interaction imaginable in the description (Most people don't read it anyways).

When your combo creature dies without any counters, it triggers persist and undying. ONE of them resolves first (you get to pick), and it comes into play with a +1/+1 counter or a -1/-1 counter. Then you sac it again, so the opposite version triggers. Let's say you let undying resolve first, so now it has a +1/+1 counter on it. Sac it again, this time undying can't trigger since it has a +1/+1 counter on it, so persist triggers. Now it enters with a -1/-1 counter. Sac it, this time undying triggers, comes in with +1/+1, repeat until you feel you've made your point clear.

The synergy between cards like Skinrender (and other creatures that put -1/-1 counters on themselves) is just really simple. +1/+1 counters and -1/-1 counters negate each other. That's just how the game works. The end. El fin. Die ende. Slut.

shaderaven: Honestly, there's a dozen different 2 mana rocks that also tap for 1 colorless that could slot in for Worn Powerstone and do essentially nothing else. Worn Powerstone was just the cheapest one in $$$. If you have one of those lying around, just use that. Except creatures of course, unless it's Palladium Myr. He's great (and like $0.8, wtf man).

February 21, 2016 5:37 p.m. Edited.

chosenone124 says... #17

Necropede should be handy. You can stack the Undying and the -1 trigger so it revives before you drop the counter

February 28, 2016 11:32 p.m.

Sleazebag says... #18

chosenone124: Necropede would definitely be awesome if it worked as you described, but unfortunately it doesn't. You are entirely right in that you can stack the undying to resolve before the -1/-1 counter, but you have to select a legal target before that happens. Since necropede isn't in play at that point, you can't target the necropede and the loop doesn't work.

February 29, 2016 12:23 p.m.

DasTree says... #19

Ok I'm not sure if this has been address or not, but in the design of the the deck Triskelion is described as the strongest card in the deck. Ok that's cool. but how? It has 3 +1/+1 counters on it and if you sac it, it dies because it has 3 +1/+1 counters. Now you can remove 1, but can you remove all 3 at once? This is probably a REALLY stupid question. and I'm probably over thinking the card. I ended up just putting it in my graveyard this past weekend not knowing what to do with it. But I still crushed my opponents. And like it says they won't really want to play against this deck very often. And for the price it can sit in a box until I feel the need to smash some more face without the "spirit" of EDH.

February 29, 2016 3:36 p.m.

Sleazebag says... #20

FUCK.

I wrote out a damn essay explaining how triskelion works in detail and tappedout deleted it completely.

DasTree: Yes, you can remove all at once, instant speed. So you remove two of them to shoot itself (FIRST) then shoot someone else, repeat this infinitely, at instant speed.

It's the best card because it wins you the game on the spot, and if you stack the triggers right, you completely ignore any incoming removal, as long as it isn't split second, you can just keep on comboing off without letting the removal spel resolve and win on the spot.

February 29, 2016 9:23 p.m.

chosenone124 says... #21

I'm a touch confused. So first you put the damage trigger targeting Triskelion on the stack, then you want to put another trigger targeting Triskelion on the stack, then you put the trigger targeting someone else? So resolving the stack would be

Triskelion with 3 +1/+1 counters1. Enemy pinged2. Triskelion dies, triggering Undying3. Triskelion's Undying resolves reviving 5/5 Triskelion4. Triskelion's 3rd damage target is invalid and the ability is countered.

with 41. Enemy pinged2. Triskelion pings itself3. Triskelion dies while possessing a +1/+1 counter

I don't really understand where you are going with this.

February 29, 2016 11:41 p.m.

chosenone124 says... #22

I'm a touch confused. So first you put the damage trigger targeting Triskelion on the stack, then you want to put another trigger targeting Triskelion on the stack, then you put the trigger targeting someone else? So resolving the stack would be

Triskelion with 3 +1/+1 counters
1. Enemy pinged
2. Triskelion dies, triggering Undying
3. Triskelion's Undying resolves reviving 5/5 Triskelion
4. Triskelion's 3rd damage target is invalid and the ability is countered.

with 4
1. Enemy pinged
2. Triskelion pings itself
3. Triskelion dies while possessing a +1/+1 counter

I don't really understand where you are going with this.

February 29, 2016 11:42 p.m.

chosenone124 says... #23

Oops sorry about that double post. Also with a bit more thought I think I understand what you are saying.

I think the order you are looking for is
ping enemy, ping self (order not important for these 2), wait for the stack to resolve, ping enemy again. If enemy plays a removal before your self ping resolves, ping self (extra enemy ping for the extra +1 counter of course)

The thing is, if your opponent plays a removal before either of your self pings resolve he just gets removed (by removal I mean not killing removal, like bouncing and exile removal)

February 29, 2016 11:56 p.m.

GearNoir says... #24

That's the beauty...if they or any of your other opponents can't respond, it's game over. Chances are decent they can't - they used it on a different creature, just haven't drawn it, or have already tapped all mana.

March 1, 2016 12:27 a.m.

GearNoir says... #25

Forgot to mention - this also works with Necrotic Ooze + Phyrexian Devourer + Triskelion .

March 1, 2016 12:29 a.m.

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