Mikaeus, the Unhallowed EDH

Commander / EDH* hunter9000

SCORE: 113 | 171 COMMENTS | 68805 VIEWS | IN 43 FOLDERS


Tyokan says... #1

B/c futuresight cards had mechanics that were designed to come up in the future. Some actually came out, such as kithkin which were in future sight, and some have not come out yet or have never come out. Kind of like Steamflogger BossMTG Card: Steamflogger Boss. Also Virulent SliverMTG Card: Virulent Sliver could've been a reference to future set of poison counters --> Scars block= infect.

February 5, 2012 3:16 p.m.

Tubes says... #2

I'm in the process of making this same deck. I would recommend Eldrazi MonumentMTG Card: Eldrazi Monument.

February 14, 2012 8:38 p.m.

hunter9000 says... #3

I considered it, but I determined it wasn't really needed. I would only play it once I had Mikaeus out, since I don't want to start saccing my creatures until they have undying.

At that point, indestructible is unnecessary since they come right back to life anyway. The +1/+1 is good but not great. Giving them all flying is good, but I usually have enough removal that I don't need flyers to hit you. I have tons of combos to control the board and opponent's hand, so it's not really worth it for 5 mana.

February 16, 2012 10:13 p.m.

dasickbert says... #4

February 27, 2012 8:59 p.m.

None says... #5

SkullclampMTG Card: Skullclamp, anyone?

Also, EDH games tend to go long, and I mean really long. People can often get up to 15 mana by mid-game, so you can safely disregard the mana cost on any card you put in, because you will be able to cast it before the game ends. This is the reason that Emrakul, the Aeons TornMTG Card: Emrakul, the Aeons Torn was banned.

I have an EDH deck that uses undead Mikaeus, but as a role player, not a general. I actually use Maralen of the MornsongMTG Card: Maralen of the Mornsong as my general, and combo people to death on a regular basis by turn 6. EDH Infinity

And I highly recommend you don't use this in multiplayer. Everyone is either going to team up on you, or refuse to play you.

March 4, 2012 6:26 p.m.

hunter9000 says... #6

Wurmcoil EngineMTG Card: Wurmcoil Engine is great, but it doesn't combo with anything other than creating the tokens and coming back once. I'm focused on stuff that has built in combos.

I like SkullclampMTG Card: Skullclamp. I took it out early on when building this, but I put it back in now.

I've played a few multiplayer games with this so far, and won most of them. Most people don't see it coming until it's too late, probably because Mikaeus is new and the individual combo pieces are weird/not that good on their own.

March 5, 2012 11:45 p.m.

scholar says... #7

I like it buddy!

March 7, 2012 10:20 a.m.

squire1 says... #8

too many cards

March 8, 2012 10:53 a.m.

101arg101 says... #9

You might want to add a little more artifact/enchantment hate. Things like Leyline of the VoidMTG Card: Leyline of the Void or Grafdigger's CageMTG Card: Grafdigger's Cage are huge handicaps for my Sharuum EDH deck, which has almost no artifact/enchantment hate. I promise you that you can take out Pith DrillerMTG Card: Pith Driller and Bloodthrone VampireMTG Card: Bloodthrone Vampire for some control. You have enough power to remove counters that you don't need to spend 4 or 5 mana to remove a single +1/+1. You also have enough sacrifice so that you don't need a Bloodthrone Vampire that can simply be blocked by anything without Shadow. I like the idea of utilizing Rune-Scarred DemonMTG Card: Rune-Scarred Demon as a tutor because he's a creature that you can bring back. You used a not-so-broken card in a broken way, and I like that. Investing in something like ReanimateMTG Card: Reanimate will give you a great stability early in the game for cards you have like Phyrexian SoulgorgerMTG Card: Phyrexian Soulgorger. It's always a good idea to try new things and see what you like.

March 10, 2012 10:45 a.m.

hunter9000 says... #10

You're right about enchantments and artifacts being a problem, but there's not a whole lot you can do about that in mono-black. I already have Gate to PhyrexiaMTG Card: Gate to Phyrexia, and I'm trying to fit in Phyrexian TributeMTG Card: Phyrexian Tribute and Nevinyrral's DiskMTG Card: Nevinyrral's Disk. Do you have any other recommendations?

The Pith DrillerMTG Card: Pith Driller isn't used for removing counters from other creatures, he's used as infinite sac fodder. It targets itself when it comes back from undying so it can keep being sac'd over and over.

I usually don't have to worry about the Bloodthrone VampireMTG Card: Bloodthrone Vampire, Flesh-Eater ImpMTG Card: Flesh-Eater Imp, and Devouring SwarmMTG Card: Devouring Swarm being blocked, because this deck is so heavy on creature removal. Grave PactMTG Card: Grave Pact is brutal in this deck. I've never had a problem getting one of them through when I needed to. But maybe I'll take bloodthrone out for Fallen IdealMTG Card: Fallen Ideal, that way I can make my general infinitely pumpable, and have even better evasion. Flying and intimidate with infinite power, good luck blocking that.

I've been thinking about adding some reanimation for a while, right now all I have is Hell's CaretakerMTG Card: Hell's Caretaker. I could pretty easily flashback Dread ReturnMTG Card: Dread Return, ReanimateMTG Card: Reanimate is cheap but the life loss could be a problem if I have NecropotenceMTG Card: Necropotence out, and ExhumeMTG Card: Exhume is great because I could probably remove whatever creature it gives you.

The Phyrexian SoulgorgerMTG Card: Phyrexian Soulgorger usually gets played after Mikaeus is out, that way I can sac my fodder to it for a few turns, and then once it gets too many age counters on it, I don't pay it's upkeep and it comes back as a 9/9 with no age counters.

You're right about the Rune-Scarred DemonMTG Card: Rune-Scarred Demon, it's usually a 7/7 flier with 2 free tutors when I play it. So good. Also, Viscera SeerMTG Card: Viscera Seer combos with sac fodder to give me a free reusable Vampiric TutorMTG Card: Vampiric Tutor.

Thanks for the suggestions!

March 10, 2012 11:56 a.m.

hunter9000 says... #11

Swapped out Whispersilk CloakMTG Card: Whispersilk Cloak for Fallen IdealMTG Card: Fallen Ideal. I have 5 other protection artifacts, it costs 5 to use, and my general already has intimidate, so only the shroud is really useful. With Fallen Ideal he has flying and intimidate and can be pumped.

March 10, 2012 1:38 p.m.

gheridarigaaz says... #12

March 16, 2012 8:54 p.m.

wodan says... #13

Glistening OilMTG Card: Glistening Oil is an EXTREMELY slow way to handle the counter situation and won't really add anything to this deck which already has enough removal and ways to win.

March 16, 2012 10:03 p.m.

gheridarigaaz says... #14

i meant on undying creatures, apparently the -1/-1 counters negate the +1/+1 counters from undying and would keep something from hitting the graveyard permanently, but yes looking back at the rest of the deck the idea was pretty daft, the only place i could see use for it would be on ShriekmawMTG Card: Shriekmaw which is very situational :P

March 16, 2012 10:28 p.m.

hunter9000 says... #15

Took out PentavusMTG Card: Pentavus and TriskelavusMTG Card: Triskelavus for Vampire NighthawkMTG Card: Vampire Nighthawk and Will-o'-the-WispMTG Card: Will-o'-the-Wisp. They were too big, and require too much investment to use, which I almost never did. I needed more cheaper defensive creatures early in the game.

March 20, 2012 3:13 p.m.

None says... #16

Umm... that's kind of counter-intuitive for EDH. Generally, nobody gets agressive early because they'll get teamed up on, and the first 6 turns are pretty much for development. And since EDH games go long, you'll be able to cast pretty much anything mid-late game.

Unless everyone has recognized the potential of your combo deck by now and is teaming up on you as soon as the game starts. Then you'll need more early defense and draw.

Otherwise, Extraplanar LensMTG Card: Extraplanar Lens, Gauntlet of PowerMTG Card: Gauntlet of Power, and Caged SunMTG Card: Caged Sun for insane mono-color mana ramp.

March 20, 2012 6:35 p.m.

hunter9000 says... #17

Unless everyone has recognized the potential of your combo deck by now and is teaming up on you as soon as the game starts. Then you'll need more early defense and draw.
Yes, you hit the nail on the head. Everyone I play with knows how deadly this deck can get after turn 6, so I do get ganged up on. I've never actually used either of the cards I took out for their intended purpose in all the games I played, so they're just overcosted creatures. I'd rather play a defensive creature early than hold one of those.That's also the reason I have so much mana acceleration and draw, to get to the combo phase as soon as possible, which means getting Mickey out.
March 20, 2012 8:09 p.m.

zandl says... #18

April 13, 2012 8:39 p.m.

wodan says... #19

For everything in this deck you just have to remember this deck combos into a win WAY more often than a standard win and any card spot not used for the combos is sort of reducing the potency of the deck.

Those two planeswalkers have a cost of 5 and 6. at 5 mana you could cast Liliana VessMTG Card: Liliana Vess and use her -2 ability to tutor a card, which is good for this deck. her discard ability is not in theme for this deck at all. Her ultimate also doesn't really work with this deck. So Liliana is basically good for a couple of tutors. Not a bad card, but not worth reducing the deck potency for.

At 6 mana Sorin MarkovMTG Card: Sorin Markov has an AMAZING -3 ability, especially in EDH. His +2 is nice for creature control. His ultimate is also simply one of the best abilities in the game. This planeswalker is easily one of my favorites...but at 6 mana in this deck you should be dropping micky on the table, on the next turn you should be shuffling your decks and offering your opponent(s) another game because you've combined a sacrifice outlet and some fodder.

To be honest Sorin seems like it should be in every black deck, but expensive cards in this deck tend to make it lose early. (yes it's EDH, but if you put this deck together and try it you'll see how often it wins and loses on the basis of getting to the surprise combo)

April 14, 2012 12:18 a.m.

Ohthenoises says... #20

PentavusMTG Card: Pentavus and TriskelavusMTG Card: Triskelavus could both find homes here just keep in mind that he gives all non humans +1/+1 along with undying so your 0/0 WorkhorseMTG Card: Workhorse wont give you infinite mana unless you sac it while he is a 1/1. (same thing with the TriskelionMTG Card: Triskelion thing except you use one counter to ping then the other two to kill himself off)

April 15, 2012 5:12 p.m.

hunter9000 says... #21

I actually had PentavusMTG Card: Pentavus and TriskelavusMTG Card: Triskelavus in until recently. I took them out because they're too slow. I replaced them with more directly useful creatures like Rune-Scarred DemonMTG Card: Rune-Scarred Demon (this guy is absolutely sick in this deck).

And thanks for the heads up about the static +1/+1. It took me a few games at first to remember that while playing, usually to my detriment after I realized my dudes should have survived combat :(

April 15, 2012 5:40 p.m.

Ohthenoises says... #22

LOL yea the mikaeus/triskelion combo took me a minute to work out ALL of the kinks. I knew that it worked but I didn't know how lol. I have it in my deck:drain-all-the-blood deck and its what I tutor out when I'm tired of playing lol. If you play them at the same time the ONLY thing they can do is counterspell you lacking that it's "rocks fall everybody dies." On that note: You're going to want to be able to play them both at the same time so they cant respond with killing your creatures. I would suggest Urborg, Tomb of YawgmothMTG Card: Urborg, Tomb of Yawgmoth to aid you in having excessive amounts of mana.

April 15, 2012 5:46 p.m.

hunter9000 says... #23

Took out Matopi GolemMTG Card: Matopi Golem for the new guy Harvester of SoulsMTG Card: Harvester of Souls. Matopi is kind of lame, I don't think I've ever actually used him for his ability to remove his own +1/+1 counters. The Harvester costs one more, but holy moly is his ability good with this deck.

Any suggestions on where to make room for Killing WaveMTG Card: Killing Wave?

April 16, 2012 4:57 p.m.

bigapple3am says... #24

Definitely add Black MarketMTG Card: Black Market. You will be able to do anything with that mana in no time!

April 18, 2012 4:40 p.m.

hunter9000 says... #25

I hadn't seen Black MarketMTG Card: Black Market before. I like it, but it's kind of slow compared to Phyrexian AltarMTG Card: Phyrexian Altar and Ashnod's AltarMTG Card: Ashnod's Altar, which give mana on demand, not just once per turn.

I'll try replacing Mind SlashMTG Card: Mind Slash with it for a while and see how it goes.

April 19, 2012 4:14 p.m.

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