The Goal:: Alright then, this deck is all about the Mill and control. Keep your opponent on lockdown while you slowly kill him.
The Creatures::
Omenspeaker
is a simple blocker, keeping you alive against early pressure. Wight of Precinct Six is also used as a blocker, however, would have to be saved for later turns. Early mill is lacking in this deck, meaning the he will not be viable early.Consuming Aberration, one of the most seen cards in Mill decks. I have a tendency not to swing with him, and instead used his secondary ability.
Spells:: Negate, Essence Scatter,
Annul
, these are all the quick turn two counters. Psychic Strike is usual counter, adds a bit of mill, and won't require two islands, unlike most generic counters.
Voyage's End
is meant to bounce an usually high costing creature, causing the opponent to spend two turns to get it out, or remove any permanents you didn't have a counter for. Doom Blade is the other form of direct removal, and can be substituted with
Dark Betrayal
should the need rise.Traumatize and Jace, Memory Adept is the main mill. I do not however feel any more than two is necessary, because each time it is used, it gets half as effective.Pilfered Plans Provides some very needed card draw. I'm thinking of adding more, perhaps a Jace, Architect of Thought like many other control decks.
Land:: The only reason I'm not using shock or scry lands is due to price. So, I'm sticking with my Dimir Guildgates for the time being. The Evolving Wilds seems like an odd choice, but mainly I keep it there for the deck shuffle. It's rather underrated, however, we all have those superstitions on how cards end up -always- at the bottom of the deck. So, I brought these in to help with that.
Please feel free to comment, this is one of my first decks to have created, so any improvements would be nice.