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Recursion (1)


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So my previous two decks (Mizzix of the Izmagnus and Rakdos, Lord of Riots) are great and all, but they never could take advantage of ramp, so here's the rampiest ramp deck that will ever be made.

This deck is all about the lands. Early game you'll be ramping hard with cheaters like Sakura-Tribe Scout and classics like Cultivate. You'll also want to be laying out some of those cheap draw engines like Horn of Greed and most other cheaper drops.

You can usually cast Mina and Denn turn three, which is generally a good idea if you have even one extra land in your hand. If not, it's also alright to wait until you have five lands plus one in hand so you can cast them, put out a forest, tap two to return a land to hand, then put it out again for landfall triggers.

After Mina and Denn are on board, simply take advantage of all of your landfall triggers, whether it be token generators, or other goodstuff. This is where the commander(s?) comes in handy, as even if you don't have a land in hand you can always bounce one then play it again (with trample as an added bonus!).

Also keep in mind there is a lot of recursion, and 42 lands is a ton - especially with ramp to back it up, so unless it's early game you generally shouldn't hesitate to discard or sacrifice lands. Heck, I'd probably Ghost Quarter my own stuff most of the time just for landfall triggers, and if Titania, Protector of Argoth is on the field that's just candy!

The meat of why Mina and Denn are amazing is how they abuse etb land effects. There are many of them

An awesome late-game finisher combo is Storm Cauldron plus either Seismic Assault or Borborygmos Enraged.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

31 - 1 Rares

22 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.79
Tokens Beast 3/3 G, Beast 4/4 G, Clue, Dragon 5/5 R, Eldrazi Horror 3/2 C, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Elephant 3/3 G, Emblem Arlinn, Embraced by the Moon, Enchantment Golem 3/3 C, Human 2/2 G, Morph 2/2 C, Plant 0/1 G, Wolf 2/2 G
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