This is my first attempt at making a Commander deck (just got into the format) and only my fourth outside of two pre-release sealed tournaments and a draft, so I'm still very new to this. My issue I'm having at the moment is two-fold: getting the deck down to 100 (currently 106) cards without losing anything vital and adding in spells to allow me to draw what cards I need and/or keep my opponent from simply countering everything.
The theme started based around my Commander,
Tajic, Blade of the Legion
, with the goal of exploiting his indestructibility to allow him to knock my opponents out through 21 Commander damage. I added in Odric, Master Tactician to allow Tajic to simply walk right through my opponents' lines (with Archetype of Aggression
+
Archetype of Courage
and Legion Loyalist to fill in if Odric's not available or simply have
Stone Giant
throw him over my enemy), Silverblade Paladin to throw double strike on, Gisela, Blade of Goldnight
+
Inquisitor's Flail
to quadruple Tajic's damage with no ill effects and, finally, Aurelia, the Warleader to provide the finishing blow or simply line my forces back up a la field-wide Vigilance.
While those cards are, by and large, expensive, I want cheap token generators to swarm the field and keep me safe. Brimaz, King of Oreskos brings out 1/1 Cats every time I attack or block with him, the obvious Goblin Rabblemaster to bring out the swarm (with Krenko, Mob Boss to double the payload and Goblin Lackey to get both cards out quickly),
Hero of Bladehold
to get 2 1/1 Soldiers each of my combat phases and Thatcher Revolt for a one-off 3 humans. If the game lasts, I have Captain of the Watch for another token swarm that also buffs the majority of my likely creatures and Darien, King of Kjeldor to punish those who attack me. Meanwhile, Crusader of Odric is enjoying the steadily growing army behind her. My goblins will also have
Ib Halfheart, Goblin Tactician
backing them, allowing even unboosted tokens to hit far above their weight class.
To boost my creatures, I have
Nobilis of War
and
Accorder Paladin
's Battle Cry (
Hero of Bladehold
also has it) and
Goblin Bushwhacker
for a one-off version, Dragonrage + Battle Hymn + Caged Sun + Seething Song for a single massive blow from one or a general boost to all,
Goldnight Commander
to trigger with every token I lay down, Honor of the Pure
+
Legion's Initiative
+
Spear of Heliod
for a constant boost (keeping a 1 damage board wipe from clearing me completely) and Silver-Inlaid Dagger to make a Human deal even more.
For my protection, I have a couple of passives which discourage enemies from attacking me and direct them at each other. Ghostly Prison forces a would-be attacker to tap themselves out, Yosei, the Morning Star is a powerful defender that would also devastate an opponent's ability to defend themselves for turns at a time and any attacks that got through would face the wrath of Michiko Konda, Truth Seeker wiping out their permanents while Boros Reckoner
+
Darksteel Plate
eliminates dangerous adversaries. Lightmine Field would heavily impede mass assaults as well, giving me time to build my forces while my opponents chip away at each other. If I combine it with Dictate of the Twin Gods, it would be a source of absolute chaos for a time (while my indestructible forces walk through unscathed thanks to Boros Charm and Iroas, God of Victory and the ones that die on impact with the Lightmine Field still having an affect with
Hellrider
) and would direct any disenchants towards either of those cards, allowing any others to go unchecked. Pariah would be attached to a permanently indestructible creature (such as my Commander), allowing me to withstand direct attacks, while Thalia, Guardian of Thraben slows down non-creature decks while not affecting my own to a great extent. Finally,
Grand Abolisher
simply eliminates an opponent's ability to counter an attack with a well-timed instant.
Lands should be fairly easy to come by, with
Armillary Sphere
, Evolving Wilds/Terramorphic Expanse, Expedition Map, Land Tax, Myriad Landscape,
Thawing Glaciers
and Wayfarer's Bauble all working towards getting me a collection of mana in whatever colours I need, both basic and non-basic. Meanwhile, Nykthos, Shrine to Nyx promises a wealth of mana and Opal Palace can boost my Commander to be even more powerful if they were removed (with Champion's Helm ensuring it doesn't happen again). Windbrisk Heights will allow me a surprise spell that should be available fairly often while Emeria, The Sky Ruin starts bringing creatures back every turn in a longer game.
Currently, to drop down to 100 cards, I'm thinking of removing
Vivid Crag
and
Vivid Meadow
(dropping down to 36 lands and trusting my searches to get what I need),
Boros Recruit
(cheap, but my tokens can do virtually the same as it),
Spark Trooper
(good one-off lifelink card, but only if it can get through a Lightmine Field). That would take me to 102, which is where I get completely stuck. Any help would be greatly appreciated!