This would be the perfect win condition:Turn 1: Land, Gnarled Scarhide.
Turn 2: Either a Swamp or Mountain, then a Felhide Brawler or Deathbellow Raider respectively. then hit the opponent for two so they're at 18.
Turn 3: Another land, Ragemonger so you can get in two minotaurs next turn. Then hit the opponent for 4 damage so they are at 14 life.
Turn 4: Play a fourth land, and with the Ragemonger you can play a Kragma Warcaller for 3 colorless mana and then possibly another minotaur for 1 (i.e. another Ragemonger, Felhide Brawler, or Deathbellow Raider). Now they all have haste and you can hit with 5 creatures for 20 damage total, so technically you don't need that last minotaur after the Warcaller.
So most likely in a real game you can finish your opponent quickly by maybe turn 5 or 6 by getting rid of their creatures with Doom Blade or Lightning Strike. The Rageblood Shaman also does wonders with the Kragma Warcaller cause all your minotaurs become 5 attack with trample, so it really doesn't matter if there are blockers.
For my sideboard, most of it's to compete with control decks and deal with their removal. Duress will, along with Thoughtseize get rid of junk they could use to kill my minotaurs. Slaughter Games is for heavy removal based decks to get rid of they're chance to kill my combo.
rakdos return
is for killing those control decks' hands late game to ensure they don't get my minotaurs.
Also post some suggestions, help is greatly appreciated