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Mirri, Wielder of Objects V2.3 [w/ Primer]

Commander / EDH GW (Selesnya) Multiplayer Voltron

JordonTheGinger


Maybeboard


Who armed the Cats?

Originally a Feline Ferocity pre-con, is now a WG Voltron that aims at winning via commander damage with this cool cat, Mirri, Weatherlight Duelist. She comes built in with anti-combat - and admittedly would be far easier with a go-wide strategy - if you only bring a few of her friends along, we're off to the races.

Out of date. Will update

Bring Mirri out on turn 3, and keep her attacking with equipment.

You'll want to tutor ASAP for Fleetfeather Sandals, Sword of Feast and Famine, and Sword of Fire and Ice which gives evasion. More evasion like Elspeth, Knight-Errant and Rogue's Passage will help sneak in, and at any point you do, simply Berserk.

Even when you can't hit face directly, Behemoth Sledge and Helm of Kaldra give the much needed trample. Umezawa's Jitte is another tutor priority card, given it's huge utility roll. I originally had - and with time may need to add - more trampling/evasion equipment, however I didn't feel it jived well.

Now for your defensive needs, cards like Darksteel Plate, Godsend, Hammer of Nazahn, Sword of Kaldra and the other swords will do the trick. In a round-about way, we can include Conqueror's Flail in here too.

Those are all the equipment we want on Mirri 95% of the time. The rest of the equipment are utility, and used to combo with other cards

Tutor friends

Relic Seeker, Stoneforge Mystic, Stonehewer Giant, Taj-Nar Swordsmith, Nazahn, Revered Bladesmith are Mirri's best friends. With Recruiter of the Guard to bring out the tutors who are lagging behind, and plenty other utility pieces who exist in your deck.

Equipment friends

Auriok Steelshaper, Leonin Shikari, Puresteel Paladin, and Sram, Senior Edificer are all pro-equipment creatures that are just good. Letting us draw to get more of our weapons is invaluable. If you're already doing well on drawing equipment, you'll want to Recruit some of these guys to help you out.

Combat friends

Fleecemane Lion is your best friend, Silverblade Paladin w/ Mirri often leads to early game kills, and Balan, Wandering Knight is Mirri's best mate. Besides those particular mentions, either of the big-drops are more than suitable targets for equipment.

Utility friends

The rest of our friends have a range of uses. We got Grand Abolisher making sure nobody screws with our plans while we get Mirri tapped. Rampers such as Sakura-Tribe Elder, Burnished Hart, and Shaman of Forgotten Ways. Target removal with Qasali Pridemage and Stalking Leonin. Sun Titan helps brings back most of our friends, and Angel of the Dire Hour lets us sneak in a 'Gotcha' board wipe if we don't have Mirri out.

Alms Collector helps in doing - uh - stuff. He sneaks in for a block, helps steal draws, he's handy.

Ramp

Pretty standard. You'll notice I run a bit dry on lands at 34. Normally i aim for ~50 land/ramp sources in my deck, this deck has 14 ramp spells, which puts me at 48. Admittedly a bit low, however with an explosive Traverse the Outlands you can catch back quick. I'd like to point out that Inspiring Statuary has some adorable interaction because equipment don't lose anything for being tapped.

I have both Mirari's Wake and Zendikar Resurgent for both their secondary effects, and to aid in expensive re-summoning of Mirri and re-equipping.

Draw

Outside of the aforementioned(Sram, Puresteel, Alms Collector) and the obvious (Harmonize, Sword of Ice and Fire), Lifecrafter's Bestiary allows us to draw off us playing or creatures. Which due to us always wanting more bodies on the board, is pretty handy! Skullclamp + Nahiri, the Lithomancer is a staple if I ever did see one.

Removal

I cut down heavily on this section recently. With 2(3) target creature removal Valorous Stance and Swords to Plowshares, with Stalking Leonin helping out on our archenemy. This should remove any big scary things Mirri is standing against. Most of our reliable creature removal lies with Wrath of God and Fumigate along with our come-back Angel of the Dire Hour.

Outside of that, we have Dromoka's Command which is a sorta utility removal. Return to Dust because obviously. With Qasali Pridemage bringing up some body hate against those pesty non-creature permanents.

Recursion

Not much here really ourside our Sun Titan bro and Nahiri. Emeria, The Sky Ruin is amazing to bring back our tutors.

Alt Win

Outside of commander damage, there are some fun kills in the deck. If you can manage to get all your ramp but they keep killing all your artifacts, a big dumb White Sun's Zenith is always fun. Under the same vein, the formidable trigger on Shaman of Forgotten Ways is amazing in commander, achievable in modular with our weapons.

Honorable Mentions

I was noticing issues with flying creatures, arguably the sole reason i added in Fleetfeather Sandals and Gravity Well. Probably not the best answers, but they've worked so far.

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Comments

99% Casual

Competitive

Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

40 - 0 Rares

18 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Beast 3/3 G, Emblem Elspeth, Knight-Errant, Kor Soldier 1/1 W, Phyrexian Germ 0/0 B, Plant 0/2 G, Soldier 1/1 W, Stoneforged Blade
Folders oCommander, Retired Decks, Decks
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