Thanks, i have made choices to keep those cards out, because in my opinion, they don't fit as well as others.
The Captive may give itself a bonus, but i would rather spend mana on say, a 5/5 works much better in here than the huntmaster does, as on turn 5, i can win with the Gang and . I do like the Huntmaster a lot, but i feel as though i do not need him, as this deck runs very well as it is right now, and only loses to Board Wipes and control decks, then i side in Asceticism and use the regenerate ability it has along with Full Moon's Rise, making my werewolves VERY hard to get rid of, and even if they are, i still have more.
February 1, 2012 7:21 p.m.
Actually you are very wrong.(No offense)
is a very strong 2 drop werewolf, and when flipped it becomes a 3/3 that is unblockable against about 70% of decks in my meta, and about 60% anywhere else. It gives you an early lead, and it distracts opponents so you can build your werewolf army.
Also i don't need any burn accept for that Slagstorm and the removal Beast Within. And if i do end up needing more board removal, i just side in whatever i need.
Thanks for your input and taking the time to look at this deck.
February 13, 2012 6:01 p.m.
I would suggest toying with as to . I have found the card comes out surprisingly strong in the late game. It is cheaper to drop four mana into making him a 6/6 then it is to drop 6 mana into because often both run with a bullseye on them because of the +1/+1 they give other wolves and werewolves. The idea with is you want him to keep flipping. It adds a little more pressure on the other player to keep your cards from flipping.
February 13, 2012 7:01 p.m.
with immerwolf the huntmaster is kinda dead, although i have played against it, and it is a good card. The Captive isn't my favorite, and yes i have tried it in here. I'll check out your deck and thanks for checking this out, and +1 it.
February 13, 2012 8:36 p.m.
I would agree normally, but with actually gets to shine. A nice combo is is play him and get a 2/2 wolf and gain 2 life, drop a 3/3. Skip a turn to flip them all, and that starts it all over again.
February 13, 2012 8:56 p.m.
Seems like a nice combo, if i get my hands on any, ill see if i can try the Huntmasters out, but it is unlikely due to their spike in price.
February 13, 2012 11:17 p.m.
Yeah, it did go up quite a bit. It is kinda funny, but a friend actually told me any card worth more then $5.00 that can fit into your deck is often worth it. I found that the case with both and .
February 14, 2012 3:07 p.m.
Shrodinger says... #12
has been a life saver in my deck at FNM. You seem to be going heavy red, I'd like to see how it pans out.
Check out mine, It goes heavy into green : Team Pavlov
February 14, 2012 8:41 p.m.
cartwheelnurd says... #13
Obviously, this is incomplete. I think two cards that are absolutely necessary are (pretty cheap to buy) and (very expensive). put in 2 and 2 for 2 , 1 , and 1 Immerwolf. This should make the deck a lot better.
February 19, 2012 7:10 p.m.
You are very wrong. This deck works very well, and doesn't need either of those cards. Huntmaster is good, but fails to work 65% of the time when i GSZ or draw into an is good and worked wonders in my first werewolf deck, and i have 4 available to put in, but i didn't find a spot for it in here.
I thought about putting 3 in, and taking out some s but when flipped, Nightfall Predator helps me win about half my games.
If you can help me find a spot for it go ahead, but i would just like to let you know that this deck is far from incomplete and is very good against a lot of decks.
February 19, 2012 7:19 p.m.
Minousmancer says... #15
squirrelking98 why Galvanic Blast over Volt Charge or Shock?
March 6, 2012 8:13 p.m.
Volt Charge isn't really prime in here except for the Shrine, and Galvanic Blast over Shock is pretty self-explanatory.
G-Blast:
1 mana for 2 damage, possibility of having 2 Shrines out, then someone liquimental coatings something of mine and instant 4 damage.
Shock:
1 mana for 2 damage
March 6, 2012 10:35 p.m.
Volt Charge isn't really prime in here except for the Shrine, and Galvanic Blast over Shock is pretty self-explanatory.
G-Blast:
1 mana for 2 damage, possibility of having 2 Shrines out, then someone liquimental coatings something of mine and instant 4 damage.
Shock:
1 mana for 2 damage
March 6, 2012 10:36 p.m.
Volt Charge isn't really prime in here except for the Shrine, and Galvanic Blast over Shock is pretty self-explanatory.
G-Blast:
1 mana for 2 damage, possibility of having 2 Shrines out, then someone liquimental coatings something of mine and instant 4 damage.
Shock:
1 mana for 2 damage
March 6, 2012 10:37 p.m.
Minousmancer says... #19
Galvanic Blast's second ability only works with 3 or more artifacts you only have 2 artifacts in your deck, it can never be better than a shock, maybe if you hade 4 shrines but still rare.
Volt Charge at least powers your counters.
March 6, 2012 11:28 p.m.
Exactly as i said. The Blast can activate due to another ability whether its Argent Mutation, Liquimetal Coating, etc.
March 7, 2012 12:46 a.m.
NoSkillManiac says... #21
Galvanic Blast is strictly better than Shock. It should be in any deck over shock, regardless if it can achieve metalcraft or not.
March 10, 2012 2:14 a.m.
would Immerwolf be any good?It buffs all your creatures and stops em from transforming back.
Kasseem says... #1
I'd definitely go with over . Huntsmaster has an immediate effect when hitting the field, so even if it's hit right away with looks pretty ballin. Comparing it to the other 1 drop , I personally prefer Mr. Captive. Though he's a 2/2 when flipped compared to Waif as a 3/2, Captive has the potential to take out titans and deal damage like one.
Could side board for either of these too.
Hope this helps =)
February 1, 2012 7:03 p.m.