Sideboard


This is my take on Grixis control/midrange. I always felt like Disciple of the Ring was powerful and with the multitude of powerful modal spells in pioneer, it was only right to try it out.\
Abrade: Overall good card however this deck definitely doesn't lack removal so it was hard to justify more than a pair.
Anger of the Gods: Best sweeper for 3 as it exiles, maybe a little weak against Omnath, Locus of Creation decks.
Angrath's Rampage: Versatile removal, better than abrade as it deals with bogles and planeswalkers, weaker as it is sorcery speed hence the 2-2 split.
Chandra, Torch of Defiance: Card advantage, removal and a threat. Very good card and as it has more modes than a normal planeswalker, fits the theme.
Collective Brutality: Decent hand-hate, removal and a little lifegain just in case. Good for flexibility.
Disciple of the Ring: Versatile threat and mana sink. late game its a threat and a spell pierce on a stick, extreme-lategame its a growable threat that can tap down your opponents threats and is a great mana sink for damage. Also it has Pseudo vigilance as it can untap itself.
Erebos's Intervention: Ok removal with decent lifegain or graveyard hate. Definitely deserves a spot in the deck but hard to justify more than a two of. Only a one of due to lack of space and better options.
Finale of Promise: Great recursion, only useful lategame hence the one of. Still a powerful spell as it gives your entire graveyard full of options and casts two.
Inscription of Ruin: Decent optionality, a decent manasink lategame, can revive Magmatic Channeler but preferably Jace, Vryn's Prodigy   if you have the budget.
Izzet Charm: Filtering, removal and a counter spell. Just an all-around good card.
Kolaghan's Command: One of the most powerful modal spells I know of in pioneer.
Shatterskull Smashing  : Reasonable removal that's also an untapped land if need be.
Silumgar's Command: Huge ability to 2 for 1 your opponent. Pretty much universal removal.
Thoughtseize: The format's best hand disruption
Scourge of the Skyclaves: This deck struggles to have lifegain and with all the burn and potential life paying, this is a valuable threat lategame. The downside of no evasion is removed by the great amount of removal in this deck.

Sideboard Choices


Anger of the Gods: Extra sweeper against the aggro and tribal match-ups
Crypt Incursion: Comes from my background in pauper. Hilarious against the Oops All Spells deck as it removes the Worldspine Wurms to get them to mill out and also removes all of their threats and provides a huge life swing. Very good against any graveyard decks that use creatures.
Duress: More handhate against control.
Mystical Dispute: More counter-magic against most blue decks.
Pithing Needle: I feel like its an auto include.
Unmoored Ego: Pretty sure this is the best card with this effect. Used for combo decks.
Kalitas, Traitor of Ghet: Lifegain against aggro, an extra threat against control if needed.
Angrath's Rampage: An extra Edict effect (named after Diabolic Edict) against bogles. Can also work as planeswalker removal.

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Casual

97% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

16 - 2 Mythic Rares

31 - 5 Rares

6 - 4 Uncommons

0 - 4 Commons

Cards 60
Avg. CMC 2.68
Tokens Emblem Chandra, Torch of Defiance, Zombie 2/2 B
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