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Unearth Fatestitcher, Gravecrawler, Gravecrawler, trigger Vengevines, swing for 17, good game?

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Round 1: 2-0 against BW Warrior aggro deck, mostly from Khans block. Nothing noteworthy to write about

Round 2: 2-1 against RW Aggro / Burn. Lost game 1 and sideboarded in 2x Gnaw to the Bone for lifegain and 1x Gurmag Angler to slow down his aggro strategy, taking out 1x Life from the Loam, 1x Jace Vryn's Prodigy, and 1x Satyr Wayfinder. Games 2 and 3 were basically won when I resolved Gnaw multiple times and gained 40+ life in two turns

Round 3: 0-2 against Junk Melira CoCo Combo. Lost game 1 to EoT Chord for Melira followed by Murderous Redcap after dredging well but not having answers for his combo. Sideboarded in 3x Thoughtseize and 2x Darkblast, taking out 2x Jace Vryn's Prodigy, 1x Skaab Ruinator, 1x Life from the Loam, and 1x Satyr Wayfinder. Lost game 2 to the same combo but kept a hand with Abrupt Decay and slowed him down - maybe if I'd hit Darkblast with my dredging I'd have won the game but it's hard to say

Round 4: 2-1 against Jund. Lost game 1 to Tarmogoyf after dredging consistently but not having any zombies to reanimate Vengevines with, and only dredged into Fatestitcher in the last turn of the game. He hadn't taken any damage from his manabase up until that point so a 17 life point swing wasn't enough to salvage the game. Sideboarded in 2x Gnaw to the Bone and 1x Gurmag Angler, taking out 1x Jace Vryn's Prodigy, 1x Life from the Loam and 1x Satyr Wayfinder. Grinded out the second game in topdeck mode by playing Grave-Troll's at 7/7 for multiple turns to become the aggressor after my opponent had been taking chunks out of my life total with Tarmogoyf for the first turns of the game. Eventually drew into a Hedron Crab and cast it + Stinkweed Imp from my hand to reanimate Vengevines for the win.

Overall I'm extremely positive about taking BoP out of the deck and replacing it with 2x Stinkweed Imp and 2x Satyr Wayfinder. Wayfinder smooths out the mana of the deck much more nicely than BoP does IMO and also lets you hit dredgers and start the graveyard engine earlier in the game. Also having 7 dredge cards in the deck is extremely nice - before, I'd have a lot of games where I had most of the pieces to start dredging except for an actual GGT, so including 2 Imps solves that problem nicely for me. Also it's a great creature to just cast in a grindy matchup like Jund, because when it dies you can just dredge it back and recast it, taking away their ability to go 1-for-1 with removal.

I'm a huge fan of Jace in this deck - he's a bit slow to get started but the real advantage for me is being able to flashback Abrupt Decay. In this deck if we don't get removal in the opening hand, it's unlikely that we'll ever be able to cast any because dredging in the early game is so important. Jace neatly solves the problem by both enabling us to dredge early, then flipping and slowing down our opponent until we need to make use of his minus ability. It's also great for flashing back Grisly Salvage for more card selection and more cards in the graveyard. I might try out 2x Magus alongside the 3x Jace as well at some point, seems like it'd be good

Also Fatestitcher is the card I underrated the most in this deck - will definitely be trying out a 2nd copy in place of Life from the Loam as soon as possible. Being able to dredge fearlessly without having a zombie on board and still having the ability to reanimate Vengevines is absolutely huge IMO

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

8 - 3 Mythic Rares

32 - 4 Rares

6 - 6 Uncommons

11 - 3 Commons

Cards 60
Avg. CMC 2.85
Tokens Emblem Jace, Vryn's Prodigy
Folders Retired Decks
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