Modern - Burn for Beginners

Modern michales

SCORE: 7 | 36 COMMENTS | 759 VIEWS | IN 3 FOLDERS


kon115 says... #1

probably not, unless your opponent gets extremely unlucky

August 19, 2018 4:39 a.m.

michales says... #2

kon115 Thanks for feedback. I know this deck has not any real depth to it.. but what exactly wouldnt work? I mean you are dealing damage really fast from the beggining of the game.And you also have some smaller creatures to block you.

August 19, 2018 11:22 a.m.

Caerwyn says... #3

Your deck is going to run into a speed problem in legacy - burn just isn’t fast enough for the format.

As for your deck, even by burn standards it is pretty slow. Burn wants to hit the ground running with hasty creatures like Monastery Swiftspear and Goblin Guide. Reverberate and Shock should be replaced with Chain Lightning and Rift Bolt. Fireblast would be another good legacy burn spell, since you can use both mountains on one-Mana burn spells, then sacrifice, burning for 10 with two lands.

For budget, Fanatical Firebrand is a strict upgrade over Goblin Fireslinger, though neither is really ideal.

August 19, 2018 11:41 a.m.

michales says... #4

cdkime Thanks for your advice. The suggestions are great :) . I am a returning player so i dont know all of the new cards (yet) and Your comment really helped me out.

August 19, 2018 1:24 p.m.

Caerwyn says... #5

Welcome back to Magic! Let me know if you have any other questions - I will be happy to help.

August 19, 2018 4:04 p.m.

kon115 says... #6

definitely lose the rat colony, their strenght is in numbers and with only four you will almost never have more than one on the battlefield. honestly i would focus on another format rather than legacy, i`m pretty sure you can make a decent burn deck for modern on a budget and have a better shot.

August 19, 2018 5:27 p.m.

michales says... #7

cdkime :D Thanks a lot. This isnt exactly a question but rather something i was wondering about for a while. What format should i play? Standard is too time-consuming for me (I just cant keep up with all of the cards and the whole rotation thing). But will I be able to compete in legacy (FNM) even tho i dont have a big library of cards to build my decks from.. Any advice? (I play a little commander and really like that format xd). Booster draft could be the solution but that can cost a lot of money (suprisingly)..

August 19, 2018 5:29 p.m.

michales says... #8

kon115 Okay, ill check it out. Thanks for your time

August 19, 2018 5:32 p.m.

Caerwyn says... #9

My recommendation would be Modern, but every format has its advantages and disadvantages. Just a bit of a breakdown, sorted in order from least restrictive to most:

Vintage - Vintage allows you the most flexibility in deckbuilding, but it also is by far the most expensive by far, with competitive decks costing tens of thousands of dollars. After all, when Black Lotus, Mox Sapphire, and Time Walk are available for deckbuilding, it would be silly not to include them in your deck. Due to cost, Vintage is not frequently played, making it hard to find a group. Decks are brutal and fast, and can often be decided by the first turn.

Legacy - Even with the Power Nine being banned, Legacy is still very expensive. It is more common than Vintage, but you're still going to run into difficulties finding groups. It's also very fast--so fast even a the most aggressive of burn decks are going to struggle. I don't think you will be competitive if you're just building with cards you have lying around, and some of the legacy staples (like a playset of Force of Will) can be costly.

Modern - Modern is my recommendation. It never rotates, is commonly played at most game stores, and has a wide range of cards to choose from, allowing for fun deckbuilding. While top-tier decks can cost over a thousand dollars, it's still possible to make a good, budget deck and pick up some wins at your local game store. Modern is slower than Legacy/Vintage. Tt's often referred to as the "turn 4 format" as games are usually decided by turn four, and because I can't get "the turn Fourmat' to catch on. With an aggressive/combo deck, you should look to win by turn 4, with control, to have locked down the board by turn 4, even if it might be a few more turns to win. Mono-red or Rakdos (the name for the Red-Black combination) burn can be quite effective in Modern.

Standard - Rotation is not as big of a deal as many players make it out to be, so don't be afraid to consider standard on account of rotation. It's not so frequent that you need to constantly be rebuilding your deck, and you have plenty of warning as to when rotation occurs, allowing time to update your deck. You can run into issues where entire deck archetypes become obsolete, but Burn is pretty much always going to have support. It tends to be less expensive than other constructed formats to start. My biggest problem is the lack of flexibility in deckbuilding--I like the larger card pools Modern/Legacy offer.

Draft/Sealed - most game stores have weekly Draft/Sealed events. These tend to have larger entrance fees than Modern/Standard entrance fees since you get some packs out of the deal, but they're fun events, you get to keep some cards regardless of whether you win or not, and the format is dominated by skill and a bit of luck, rather than who went on the internet and copied a top-8 deck.

Commander - This would be my secondary recommendation, if you can find a place to play it. Commander is a casual format, so many LGS don't have competitive Commander nights. This is a great format to sit around with friends and play, or make new friends by asking around your LGS to find groups. Cost can be of issue, depending on how competitive your group is. Super competitive groups will want fetch lands, Alpha duels, shock lands, and some reserve list cards; more casual groups can get by with lands that enter tapped and some more budget-friendly alternatives for costly cards.

Lastly, it's good to know who you are playing with. Perhaps your local game store has a healthy, fun Modern community, but a bunch of rude players in their Standard group. Or perhaps they have a thriving Commander community, but only 4-5 players who play more competitive formats. it's worth asking your game store owner about the size of their events, what the atmosphere is like, etc. Related, I recommend attending a prerelease. These are super fun events when a new set is about to be released, and are attended by all walks of the LGS community. You can ask your opponents what formats they play and what their impression of the other players are--you'll get a better section of information than from your LGS owner, and meet some great people to boot. The next one is on September 29-30th.

That's probably a bit more info than you wanted, but there's lots of advantages and disadvantages to each format that I felt should be covered.

August 19, 2018 6:45 p.m.

michales says... #10

cdkime Wow. Thats a lot of info.. xd. I guess I'll try modern as you recommended. Wide range of cards allows me to use my older cards as well as cards from newer sets. I also really like the turn four mechanics and think it will suit me the best. Ill also stick with commander since I play ot with one of my friends (have been playing just the premade commander decks :/). You really helped to understand the formats. THANK You for your help and time. (PS: I used to play a "kitchen-table magic", feel like i should have mentioned that a little earlier sry)

August 19, 2018 7:29 p.m.

michales says... #11

Thinking about it.. I guess Ill make this deck mono-red..

August 20, 2018 5:56 a.m.

michales says... #12

cdkime Mono-red and modern.. Ill have to find some cards that i could use instead od Fireblast, Molten Influence and Chain Lightning.

August 20, 2018 6:06 a.m.

shirouu says... #13

Its not modern legal, but looks great, if you hadn't said it was your first burn deck I would of never guessed.

August 20, 2018 7:07 a.m.

shirouu says... #14

Use Abrade to replace Fireblast or one of the three illegal cards.

August 20, 2018 7:08 a.m.

michales says... #15

shirouuThanks for suggestion :D . Well cdkime helped me out a lot with their suggestions like Monastery Swiftspear, Goblin Guide and Rift bolt.

August 20, 2018 7:42 a.m.

Caerwyn says... #16

Currently you have three cards that are not Modern-legal (Chain Lightning, Fireblast, and Molten Influence). I would consider the following replacements:

  • Eidolon of the Great Revel. This is, perhaps, the most Red card one can play. It hurts you, but will end up hurting your opponent far more. The vast majority of spells in Modern are under 3 CMC, meaning most every spell your opponent will play will ping them for 2 damage. While you're playing a lot of spells that will ping you for 2 as well, they also deal 3 damage to your opponent, so you come out ahead in that exchange.

  • Skullcrack is a solid burn spell with some pretty nifty additional effects.

  • Searing Blaze will often hit your opponent for 3 and take out one of their creatures.

The next thing you'll want to do if you wish to play competitively is make a sideboard. A sideboard is a set of 15 cards that do not go in your main deck, but can be substituted in and out before games 2 and 3 of the round. You're a bit limited in mono-Red in what you can place in your sideboard, but some solid options would be Abrade (as shirouu suggested--I'm just not sure you want to mainboard a spell that can't hit an opponent), Ensnaring Bridge (to deal with creature-heavy decks, substituting out your own creatures), and Relic of Progenitus (to put pressure on Delve and other graveyard shenanigans).

That will give you a very solid deck to start. If you feel like upgrading down the line, consider adding White for Boros Charm and Lightning Helix (and Deflecting Palm, Path to Exile. and Wear // Tear in the sideboard). You can also add one copy of Stomping Ground, fetch lands, and a sideboarded Destructive Revelry to deal with artifacts/enchantments.

But adding those colors can be quite expensive due to the fetch/shock lands required. You'll have a solid list with mono-red, albeit one that can't deal with enchantments.

August 20, 2018 8:55 a.m.

michales says... #17

cdkime Those cards looks great, Ill try to add them for sure. But since i am missing a lot of cards from this deck I will have to buy them. What eshop would you recommend me? Something with "okay" shipping cost.. (Europe) Thanks.

August 20, 2018 9:14 a.m.

Caerwyn says... #18

I'd recommend shopping around. TCGPlayer and StarCityGames are the two I've used--no idea what the shipping is like for Europe. It might be worth checking out your local game store as well--they tend to charge a bit more than online stores, but you can bring the online price with you as reference to try and talk them down. Game stores are having a hard time competing with the internet, so supporting your local is always a good thing.

August 20, 2018 10:19 a.m.

michales says... #19

cdkime Ill chceck it out. Shrine of Burning Rage seems like a good card to include too.

August 20, 2018 12:06 p.m.

Caerwyn says... #20

I’m not sold on Shrine of Burning Rage.

Best case scenario, the earliest you can activate Shrine is turn 4. You cast it on turn 2, by turn 3 it only has one counter, so is not worth activating. But turn 4, you will have a maximum of 6 counters (two upkeep; three turn three spells; one spell before activation on turn 4).

Provided perfect hands, this can close out a game on turn 4. Given the number of 1 CMC spells you’re playing, the ideal situation isn’t unlikely, but there’s still some difficulties. Just using burn spells can win on turn 3 - not always, but often enough that this proves advantageous over Shrine’s turn-4-at-best. Shrine also is a more narrow margin for a turn-4 win, making slightly bad draws disproportionately worse than if you just were burning. Finally, you run the risk your Artifact will be removed on turn 2/3, wasting your investment.

August 20, 2018 2:12 p.m.

michales says... #21

cdkime Well.. when you put it that way i guess you are right xd.. It could do more harm than good.

August 20, 2018 2:39 p.m.

michales says... #22

August 20, 2018 2:46 p.m.

michales says... #23

cdkime I guess I wont include Ensnaring Bridge and Goblin Guide to make this deck a little bit more budget. Also think Ill put out Lava Spike and put in Shock instead.. (because of budget). And ill probably have to exclude Vexing Devil too.. :(

August 21, 2018 8:40 a.m.

Caerwyn says... #24

I am not overly fond of Exquisite Firecraft - I think it costs (3 mana) too much for what you receive (4 damage).

Those changes for budget purposes make sense. If it's any consolation, I think Vexing Devil is an extremely overrated card. Generally, you do not want to give your opponents options--they will always choose what is in their best interest. If they have a Fatal Push, Lightning Bolt or Path to Exile in their hand, they'll always let the spell resolve, then get rid of it without harm. If not, they can take the damage, and avoid you having a creature. It's not the worst card letting your opponent choose, since the options are all pretty painful, but there are generally better options.

August 21, 2018 8:58 a.m.

michales says... #25

cdkime. OUT: cards in maybeboard☆ IN: Shard Volley, Ball Lightning, Incinerate, Assault Strobe..☆ IN SIDEBOARD: Smash to Smithereens What do you think?

August 21, 2018 9:44 a.m.

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