Modern Pure Ramp (*Nissa Worldwaker Added*)

Modern* CurdBrosBrewingCo

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Crazybop09 says... #1

Yeah i think Master Biomancer is probably to slow for a competitive deck, but im trying to make my elves as competitive as possible, what are your opinions are dropping a singleton eldrazi or something else to the main board? as another possible win con

June 24, 2014 5:10 p.m.

An Eldrazi is a great idea....I've been toying around with it myself. I'm currently trying to see what the most common mana sums I have by turn 3-4 are to see which eldrazi would be best. What I mean is that if on average I have 10-12 mana on turn 3-4; it would be better to use Kozilek over Emrakul (as I will be able to hard-cast and Chord form him much more often than Emrakul who costs more mana).

I't looking at this point that the best options are either Kozilek or Ulamog (as they could normally be cast a turn earlier than Emrakul) although obviously Emrakul pretty much ends the game when you hit him. What a fun idea! There is nothing better than ramping into fatties...and the Eldrazi are the fattest of the fatties :)

June 24, 2014 10:34 p.m.

Crazybop09 says... #3

Yeah, im just trying to makes elves as competitive as possible, and you seem like the perfect person to talk to it about, ill give u my list when im done tweaking it!

June 24, 2014 10:35 p.m.

I'd love to see your Elf list! I've tried to play pretty much every elf under the sun; and have been almost solely focused on Elf/Green Devotion builds for the last 5-6 months. I LOVE seeing other elf decks :) I truly believe it is an archetype that has not been taken advantage of yet and can be a viable competitive deck in Modern. I'd be happy to help if and where I can!

June 24, 2014 11:48 p.m.

Crazybop09 says... #5

June 24, 2014 11:53 p.m.

Nissa Worldwaker is making me want to use Nylea's Presence even more...but the 1 extra mana is such a huge deal and it seems like it is just too cute....Ugh...I'm going to continue testing both...

June 25, 2014 8:22 a.m.

reptarjesus says... #7

Is there a good replacement for Chord of Calling ? I wanna make this deck but I don't wanna drop $100 for three of those Ahaha.

June 25, 2014 2:39 p.m.

Crazybop09 says... #8

June 25, 2014 4:02 p.m.

Crazybop09 is right on the money reptarjesus! Summoner's Pact is an extremely close option and by far the best available option to replace Chord of Calling . You'll have the mana to pay the upkeep the next turn; and the difference between the 3-extra green and the positive of "convoke" pretty much cancel each other out! The only major downside is not having it at instant-speed. But for the money; Summoner's Pact is just as good as Chord of Calling and in some instances may be even better (as you're not tapping your other dudes down...) I'd love to hear how you do with the list!

June 25, 2014 8 p.m.

Crazybop09 says... #10

CurdBrosBrewingCo id like if you had time to check my list out, Something Is In The Bushes... thanks alot

June 25, 2014 8:05 p.m.

Sorry...meant to say, only major downfall is that it is for Green Creatures only (for sideboard). They are both at instant speed so that is a wash! Really, you can use either one and you will do great! There are situations where one is better than the other; but you really can't lose with either!

June 25, 2014 8:07 p.m.

Stamina says... #12

This deck would get wrecked to Rakdos Charm 's 3rd ability.But it's not like anyone plays Rakdos Charm in modern, so this deck is pretty powerful.

June 26, 2014 1:40 p.m.

Crazybop09 says... #13

no1 really would side Rakdos Charm in for elves, thats a side in for twin and kiki jiki decks, what would hurt this deck is Pyroclasm if there is no Ezuri, Renegade Leader on the board most of the elves would die

June 26, 2014 1:42 p.m.

Stamina you are right that after a Genesis Wave Rakdos Charm 's third ability would HURT! I think Rakdos Charm is a spectacular Modern card...my brother plays it in every Grixis deck he's built! It's crazy good....so I will have to be on the lookout for it! It's always good to know which cards you need to be ready for. Crazybop09 is absolutely right that Pyroclasm and Anger of the Gods are killers for this deck. It's a LOT less worrisome for this deck than my past decks (as I don't play Heritage Druid and/or Elvish Mystic and utilize Utopia Sprawl instead which doesn't die to a board wipe. Nevertheless; it is something that can put us behind. I'm going to test against decks with Pyroclasm tonight (play at least 30 games against them) to see (a) if it just kills us completely and (b) what we can side to deal with it (thinking of cards like Mark of Asylum , Swan Song , etc....) Thanks for the great suggestions!

June 26, 2014 7:16 p.m.

Dreno33 says... #15

You put in Sideboard that Magus of the Moon turns off Utopia Sprawl . That is ONLY if you enchanted a dual forest, not a basic forest. Just thought I'd let you know(:

And I knew you would add Nissa everywhere! Such a powerful card for ONE MORE MANA than Garruk. Screw the ultimate. You gots mana!

One last thing, in your description you can put multiple "#" before the title to make them a bit smaller than size 7.

Like your

You Attack for 121 Trample Damage on Turn 3

That has one "#" in front of it. While below now has 2 "#"s

You Attack for 121 Trample Damage on Turn 3

Three "#"s

You Attack for 121 Trample Damage on Turn 3

Etc.


I didn't know if you were interested. But just another little tip to making even AWESOMER descriptions, haha. I use them sometimes for subtitles(:


If I comes across any good ideas, I'll be sure to hit you up. But don't forget, I will always recommend Lightning Greaves (:

All of your ramp decks could use sum-uh-dem greaves

June 26, 2014 11:49 p.m.

That's AWESOME Dreno33. I didn't know you could make them smaller! I will definitely be taking advantage of this (as with one # it makes the words huge :)

I do like Lightning Greaves ...I'll see if I can't get a few in there.

And you are absolutely right! I could not believe Nissa, Worldwaker when I saw her! I was praying that she would work in green ramp/devotion decks; but in my wildest "christmas land" versions I thought of (Gavin and I tried to think of any abilities that would end up being useable in my deck) I NEVER thought she would be as powerful as she is. I had her untapping two forests in one iteration; but not FOUR! No my only problem is whether I can still play 4 Garruk Wildspeaker and fit 2-3 of her in each deck (as he is still an all-star in green devotion)! I got your message the minute she was spoiled....ha.

Hope everything is going well. I know you had a bunch of responsibilities all come up at once; but I hope they all worked out as perfectly as they could! As always, your suggestions are invaluable; and while I should already know you are going to say Greaves; I still appreciate it when you do :) Thanks!

June 27, 2014 3:19 a.m.

Nissa, Worldwaker opens up a few other cards; and there is a small list of cards I still need to try out including:

  1. Voyaging Satyr
  2. Overgrowth
  3. Fertile Ground
  4. Nylea's Presence

The other two cards I've loved in the past are Ursapine and of course Nylea, God of the Hunt . Ursapine has a lot of play (as you can pump any and all of your creatures at instant speed)...and Nylea is just good:). So many choices!

June 27, 2014 8:55 p.m.

That's awesome RedZebra!!! Its a fun deck to goldfish :). Yeah, if two early Arbor Elf 's get out there and aren't dealt with immediately; it can out of hand somewhat quickly...thanks for sharing that!

June 29, 2014 1:37 a.m.

Spazik008 says... #19

The Nissa seems like a good add with only 5 lands that don't untap off her (3 Nykthos, Shrine to Nyx and 2 Cavern of Souls . If you ramp to 6 you can also use her land animation ability on an old forest and crash in with a 4/4 hasty dude.

I feel like 4 Elvish Archdruid is required. Why only 3?

June 29, 2014 3:13 p.m.

Nissa, Worldwaker has been amazing in the deck. in 90% of the games she comes into play, she is completely "free" (i.e. one Forest has a Utopia Sprawl on it, so she untaps all of the mana she costs)...

You are right Spazik008...I do love Elvish Archdruid . I probably should add the fourth back in. I wanted to keep the deck at 60; so I had to cut one card. I may be better off cutting one Elvish Visionary or maybe even a Genesis Wave ...what do you think would be the best option to cut?

June 29, 2014 7:27 p.m.

arthurxisde says... #21

While this is a fast and strong deck, I really believe that it would struggle against faster decks likes this one -> Big creatures. What do you think?

June 29, 2014 10:18 p.m.

Good news for all those wanting to play this deck...Chord of Calling has been reprinted in M15!

June 30, 2014 12:35 a.m.

Made two small changes...switched out one Forest for a Stomping Ground and switched out Overgrowth for Trace of Abundance .

The Stomping Ground was simply to give myself a little more access to red mana. Not as important in game one; but with a few red sideboard cards as well as the addition of Trace of Abundance it seemed necessary. Stomping Ground is also a Forest ; so it doesn't hurt our Arbor Elf or Nissa, Worldwaker interactions.

Trace of Abundance was added over Overgrowth as I felt the land protection was more important than the 1-additional mana. There are a lot of Tectonic Edge and Ghost Quarter 's running around right now; so I felt it was viable in the main. I also have one in the board to play against B/G (which runs a full set of tec-edges and Fulminator Mage 's in the board), Hatebearers (which runs both tec-edge and Ghost Quarters, Jund (which run's Fulminator Mage 's in the board) as well as many other decks with either some or dedicated land-destruction lines..It's become far more prevalent in Modern and we want to be able to protect our Nykthos, Shrine to Nyx 's and/or any land we've enchanted heavily (as lands are important to our ramp strategy).

Also, added Defense Grid to the board. It is CRAZY good against the match-ups that are our toughest (control, scapeshift, Delver decks, Splinter Twin, etc.). We play very few instances post-board; and this basically shuts off a quick Splinter Twin combo (as Flash cards are effected as well). Between Defense Grid , Magus of the Moon , and Ruric Thar, the Unbowed we have a really strong post-board game against these decks now!

July 5, 2014 2:38 a.m.

arthurxisde...I apologize it took a few days to respond!

In terms of how my deck would compete with yours; in all honesty, it would just be a race and generally whichever of us was on the play would probably win 80%+ of the time :)

I don't know if your deck is technically "faster" than mine. It's much more "all in" on the Ramping-Into-a-Fatty" line than mine. The speed of magic decks can really only be quantified by turns. You don't have the ability to deal 20 damage by turn-2; and thus you technically are not "faster"....both decks are lethal by turn 3 at their fastest, and lethal on turn 4 a majority of the time they are not disrupted. The play would be of EXTREME importance in a game of our decks (as both of us would most likely win by turn our turn 4 (person on the draw's turn 3). While you're deck is more streamlined; it gets to it's fatty on the same turn. That being said, you would be one of my tougher match-ups (as I don't have removal either).

Having said the above, you're deck is going to get to the high end with more consistency than mine. Of course, Khalni Hydra and Primalcrux won't instantly end a game like Craterhoof Behemoth does; but Elderscale Wurm certainly would in game one!! Game two there are answers for it; but it is still an awesome ender! I'd really like to get one in my main board (I just can't really find a spot to switch it with).

Our decks are very similar (in that their prime win-con is ramping to a large amount of mana and damage as quickly as possible). The real difference lies in the "tone" or "philosophy" (can't really think of the best word) each deck has. Both are built the way they are most likely entirely based on our different metas.

My deck was built with the current Modern Meta overall (as outlined by MTG Pulse and MTG top 8) in mind. That is what I base all my testing and play on (basically what is top 8-ing in all the dailies and tournaments). The current meta is heavy with URx decks running around (as Spinter Twin and UWR Control, Midrange, and Aggro when combined make up approximately 25% of the Modern Meta). Nearly all of these play multiple Anger of the Gods on top of their removal/counter magic. Rock is quickly growing as well and it plays a TON of removal (both land and creature)...as does Hatebearers (four Path to Exile . Ghost Quarter , etc.)....Scapeshift is nothing but removal and counters outside of it's ramp package, and G/R tron plays Pyroclasm , while UW Tron play tons of counters and bounce spells....given this; approximately 60%+ of the Modern meta plays a very strong enough set of either removal, counter magic, or both (with a strong amount of land destruction fit in) for the meta to be considered "highly disruptive"...

POD, Merfolk, Storm, Boggles, Infect, Affinity, and a few other combo decks don't really play much disruption; but as you probably already know; decks like our destroy these decks :) Fortunately, we don't need to devote too much "hate" to those (as our main board is crazy good against them).

Based on the fact that a majority of the decks in the meta play heavy disruption; I was kind of forced to build in a strong amount of card draw and a few different "lines" (planeswalkers, straight beatdown, Ezuri, etc.) outside of straight ramp to win a game through a heavy amount of removal and/or counters. In my first build; if the opponent was able to remove/destroy my mana dorks and/or enchanted lands and/or Path to Exile the fatty if I got him in; I was out of cards, had no way to draw more, and had no way to fight back....This is where cards like Coiling Oracle , Elvish Visionary , and Abundant Growth come into play. They let you kind of "2 for 1" as they replace themselves and add devotion at the same time :) Also, the varying win-cons (Ezuri, Walker's creating creatures to beat down, etc.) allow us to win in control match-ups and/or match-ups that devote all their removal to creatures.

Your meta is probably much more combo-oriented and/or Aggro-based and thus your deck would be superior in those match-ups. You probably just literally roll right through them!!!

Needless to say, your deck is AWESOME! It is a ramp deck to the extreme! And I really like the 4-of Summoning Trap 's too (as a control deck is gonna be in for a real surprise when you drop one of your 13 fatties! It has inspired me to build with Summoning Trap ....both in this deck and in another I am brewing now...such a great card! Great deck btw...if you are a Green Mage, you should check out Big Creatures...it is a green mage's heaven!

July 5, 2014 11:33 p.m.

tiassa says... #25

I really love this deck me and a friend are hoping to make a deck that is very similar or exactly the same our main difference is that we run 4 Fireball cause ya know burning the face or smashing the face it's still a win

July 6, 2014 2:04 a.m.

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