Modern Goblins

Modern* mafteechr

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Did you consider Bloodmark Mentor , Warren Instigator , or Goblin Wardriver ? This deck is definitely going to be fast! +1

January 8, 2013 5:53 a.m.

mafteechr says... #2

I'm not concerned with Bloodmark Mentor .

Warren Instigator is good, but he's going to eat every form of removal every time he hits the battlefield. I also don't have any big guys to throw down that are worth it.

Goblin Wardriver was a possibility, and still is.

January 8, 2013 8:14 a.m.

mafteechr says... #3

Honestly, the two mana spot is interesting. I really don't want to play a creature that's going to eat removal and waste an entire turn. That's exactly what will happen to Warren Instigator and Goblin Wardriver .

My current creatures in that spot are Mogg War Marshal and Emberwilde Augur . The former drops another goblin when he dies, while the other is innocent enough to probably survive.

January 8, 2013 8:17 a.m.

MinscAndBoo says... #4

+1, this is going to stomp face.

January 8, 2013 8:36 a.m.

how about Goblin King ?

January 8, 2013 3:37 p.m.

mafteechr says... #6

I really want to minimize the number of 3-drops, and Goblin Chieftain is far superior (in terms of speed).

Were I running cards like AEther Vial , Warren Instigator , and Blood Moon , then I'd run Goblin King .

January 8, 2013 4:12 p.m.

Ohthenoises says... #7

I really believe Skullcrack is going to be a a staple in all formats. You know as well as I do that lifegain like Vault Skirge will put you behind so far that you won't catch up.

Also, I've had lots of success with Reverberate for anti control tech. I know you have Vexing Shusher to help there but I find Reverberate amazing as it can copy anything that they would cast to draw as well. Imagine at your EoT they Serum Visions and you have 2 mana free. Copy it and set up your next turn while drawing a card. It can also copy Counterspell s or can allow you to lash back with a Doom Blade of your own.

Looks good. Though Emberwilde Augur kinda sets my teeth on edge because of it's timing inflexibility. You cant chump a creature then sac it to hit the player like you can with Mogg Fanatic . Also, a 2/1 for 2 with this inflexibility is really quite small. Just a personal nitpick. +1 for sure. Make sure to test v.s. Affinity or Pod to see if their lifegain tactics will slow you down enough.

January 9, 2013 6:28 a.m.

mafteechr says... #8

That's where Leyline of Punishment comes in. I considered Skullcrack over it, but Soul Sisters gains too much life too quickly.

The other issue with Skullcrack (and by extension, Reverberate ), is that you have to leave mana open on your opponent's turns. That's the opposite of what this deck wants to do to be as aggro as possible.

January 9, 2013 8:25 a.m.

mafteechr says... #9

And I know Emberwilde Augur is a bit odd, but it's a pet card for mine.

January 9, 2013 8:28 a.m.

Ohthenoises says... #10

Leyline of Punishment is a dead draw if you draw more than one and you have to run more than one if you plan on having it in your opening hand. Also, it doesn't set them back in the process. Lastly, leyline doesn't prevent life gain, Skullcrack does.

You won't always have creatures to play. After you play your hand and go topdecking every turn from then on will have mana open. This is when topdecking a Reverberate or Skullcrack would be a greater draw. If you topdeck a Leyline of Punishment it does nothing for you.

Just my opinion.

January 9, 2013 8:45 a.m.

mafteechr says... #11

Uh, Leyline of Punishment says "Players can't gain life."

January 9, 2013 10:32 a.m.

mafteechr says... #13

Additionally, Skullcrack stops life gain for one turn, while Leyline of Punishment stops it every turn. This is key against Soul Sisters.

Right now I'm in favor of risking of a dead draw rather than having them gain life in between the one or maybe two Skullcrack s I can cast (while they gain life in between and I don't play creatures so I can have mana for Skullcrack ).

January 9, 2013 10:39 a.m.

Ohthenoises says... #14

Ugh missed that bit. That's what I get for being sick. Carry on then I suppose.

January 9, 2013 11:43 a.m.

gheridarigaaz says... #15

I'd consider Shrine of Burning Rage , should the opponent decide it's a good idea to wipe the board you'll still have something to throw at them...

I'd've said Quest for the Goblin Lord might be a good idea, but i'm pretty sure you'd've considered it beforehand... at least it's harder to get rid of than Goblin Wardriver , although slower to activate...

January 9, 2013 9:30 p.m.

Akztar says... #16

Just try to use fetch-lands. I think, 3 of Leyline of Punishment will be enough.

January 11, 2013 7:34 a.m.

mafteechr says... #17

Fetch lands seem bad in this deck. The effect of thinning is insignificant, and I have no cards (like Grim Lavamancer ) that could utilize them in the graveyard. If anything, they'll only fuel opponent's Deathrite Shaman s.

Also, running less than 4 of any Leyline means you'll have to mulligan more. The only reason to play a Leyline is to have it in your opening hand.

January 11, 2013 8:09 a.m.

cronisloire says... #18

My take on modern goblins take a look see if you get any idea's for improving your own Coming of the Goblin Horde

January 28, 2013 11:12 p.m.

NoahsArk says... #19

Okay ummmm why dont people use Mogg Sentry.... for the life of me i dont know why...

January 30, 2013 8:25 a.m.

Ohthenoises says... #20

Probably because you only get the boost on their turn which isn't that good when you are playing an overly aggressive deck like this. (I know he would get pumped by instants but still, letting an opponent choose when to give a creature a buff isn't all that great here.)

Mogg Sentry for reference.

January 30, 2013 8:32 a.m.

Ohthenoises says... #21

I know it's on the expensive side but I see no reason other than price why Cavern of Souls isn't here. You won't be casting Searing Blaze T2 so non-creature RR isn't something that you need to worry about. I'm assuming it's because of budget?

January 30, 2013 8:36 a.m.

mafteechr says... #22

It's part budget and part wanting to be able to cast instants and sorceries on turn 2 if needed for removal.

January 30, 2013 8:51 a.m.

Ohthenoises says... #23

Well I look at it as T1 Goblin Guide T2 Legion Loyalist using CoS mana then mountain is open for Lightning Bolt . It's doable but I can see why it's not here.

January 30, 2013 9:06 a.m.

mafteechr says... #24

Playing Legion Loyalist on turn 2 seems really bad.

The budget reason is likely what will keep it out of the deck.

January 30, 2013 9:40 a.m.

Ohthenoises says... #25

You know that I mean. A 1 drop goblin.

January 30, 2013 10:27 a.m.

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