Burn Matchup 40/60
Out:
3 Dismember
1 Leatherback Baloth
In:
2 Life Goes On
2 Damping Sphere
Reasoning:
Damping Sphere slows down burn plays a tad since they can't reliable chain spells together and Life Goes On helps us stabilize enough because it counters 1.5 bolts.
We take out Dismembers because burn does not play creature worth killing at the cost of 4 life which quickens our death. We also remove 1 Leatherback Baloth due to our need to accelerate our game play and push damage.
Tron Matchup 30/70
Out:
3 Dismember
3 Rancor
1 Dryad Militant
In:
3 Damping Sphere
2 Force of Vigor
2 Void Mirror
Reasoning:
Tron runs A lot of big bois rendering our Dismembers useless. I'm hesitant to always remove Rancors in this Matchup, but it helps open doors to more tech, and since Tron don't play a lot of Instants/sorceries, Dryad Militant gets cut to 3.
I run Damping Sphere, Force of Vigor, and Void Mirror to slow them down as much as possible. All 3 of these help me turn the corner.
Cascade 50/50
Out:
2 Syr Faren, the Hengehammer
2 Aspect of Hydra
1 Dismember
In:
2 Void Mirror/Damping Sphere
3 Veil of Summer
Reasoning:
Syr Faren, the Hengehammer is too slow against the amount of removal these decks play and I've found that opponents will always target an Aspect of Hydra to stop my big damage boosts, and going down to 2 Dismembers still help us answer their threats.
Void Mirror absolutely stops their Crashing Footfalls off any Cascade, and Damping Sphere is a secondary effect to stop their counterspells and Crashing Footfalls. Lastly, Veil of Summer is a godsend. Stops any counterspell shenanigans and draws us a card.
BR Control 3/97
Out:
3 Dismember
4 Aspect of Hydra
1 Rancor
In:
3 Veil of Summer
2 Void Mirror
3 Force of Vigor
Reasoning:
This is such a tough matchup. Between their T1 Thoughtseize or Ragavan, Nimble Pilferer, or Grief, and even Terminates they have an answer to everything. Pre and post game 2.
These changes are in a vain attempt to slow them down and protect us and at least establish a board to turn sideways. Veil of Summer stops all their plays immediately and Void Mirror stops free casted Griefs, and Force of Vigor stops the Enginered Explosives/Chalice of the Void from outright killing us
Dredge 60/40
Out:
3 Dismember
In:
3 Scavenging Ooze
This matchup is probably my only favorited one due too little support Dredge has gotten and how similar all their lists are.
Scavenging Ooze comes in over Dismember due to most lists not having any really big creatures. Ooze eats any creatures they mill, as long as we have mana up, which is really all we need.
UR Control 20/80
Out:
3 Dismember
3 Rancor
In:
3 Scavenging Ooze
3 Veil of Summer
2 Damping Sphere --> if needed.
Reasoning:
This is my 2nd worse matchup, or as my friends and I call it "Simon Says" or "Mother May I".
We take out Dismember and Rancor because of, much like Dredge, how little big guys they run and Rancor eating up resources against a very removal/counterspell heavy deck. While this does leave us open to large Ledger Shredders, our Avatar of the Resolute helps dodge some heat.
Veil of Summer is our most important card that I will often hard mulligan until I have at least one in my hand. Scavenging Ooze helps shrink their Dragon's Rage Channeler, Murktide Regents and Unholy Heats.. If I've found in G1 my opponent is throwing spells around, I'll often board in Damping Spheres to stop them from fueling up their yards.