Modern Grixis Rise/Fall

Modern* CurdBrosBrewingCo

SCORE: 81 | 221 COMMENTS | 17740 VIEWS | IN 25 FOLDERS


That would be great ScottKindle. I would love to see and +1 your deck! Sounds like you've put a TON of work into finding the perfect list. I do quite like Vexing Devil and may have to test it a bit more. One card I'm looking at right now is Tidehollow Strix ...it's 2/1 Flying Deathtouch for 2-CMC; so it's pretty efficient...there's always something!

March 26, 2014 4:41 p.m.

NerdPounder says... #2

@nbarry223 The Cavern of Souls suggestion was mostly a joke =)

March 26, 2014 4:55 p.m.

Yeah....I considered that when you started with "Imagine how confused your opponent would be..." haha! If it worked, it would be fantastic and the opponent would be like "what the hell?"; but you're both right that the mana base would be stretched a little too thin :)

Phyrexian Obliterator is a HOUSE! I will def try him out in here. Great suggestions!

March 26, 2014 5:29 p.m.

nbarry223 says... #4

I don't think it fits here though. Anger of the Gods works against it, and it's CMC is too high to be relevant in a lot of cases, since it just eats removal because it's such a threat.

As far as the strix goes though, I much prefer Baleful Strix as it cantrips itself. Also, Vexing Devil should definitely be in here as at least 2 copies probably. Worst case it's a direct 4 to the face for 1 mana, or it eats their removal. A 4/3 body is just too much for most people to let you play him, which means he feeds your Rise early on.

March 26, 2014 5:40 p.m.

NerdPounder says... #5

Right? Lol, my favorite black card ever. It would especially be awesome in a deck that uses Rise //Fall, as having them whiff on their only Path to Exile because you bounce it back would suck for them.

I agree with the Think Twice idea, I had that one myself but didn't know what I would take out for it so I didn't say anything.

March 26, 2014 5:43 p.m.

I absolutely love Baleful Strix but unfortunately he is not Modern-legal :(

I will certainly continue to test with Vexing Devil . Its a truly great card and seems like too good a fit; so hopefully I can squeeze a few in here. Same goes for Think Twice ....I'll play around with what to remove and see how the deck is effected.

Thanks for all of the great ideas/sugestions. This deck is going to be pretty darn good with so many people testing and polishing it! I'll find a way to cite everyone to make sure that people know this deck was improved by the community.

March 26, 2014 6:05 p.m.

ScottKindle says... #7

http://tappedout.net/mtg-decks/grixis-tempo-26-03-14-1/

March 26, 2014 8:26 p.m.

ScottKindle ...I like it! I definitely have to try out Vexing Devil again...I like your list a lot!

March 29, 2014 12:12 a.m.

ScottKindle says... #9

So phyrexian crusader is a bomb against uwr as they have no way to kill it unless blocking with a snap clique or verdict. And they just trade at that point, assuming i dont have romoval before declared blocks. And i trumped twin with insane draws... Game 2 i brought the charms in and had 1 opening hand and we went to the late game. He flashed in pestermite then went to combo. I asked how many tokens and he said 9 cause he was at 18 so i said ok. Before combat he went to blood moon which was weird so i cast charm to have creatures hit for 1 each. When he remanded it i cast think twice got a leak and leaked it. Then with moon still on the stack and him tapped out i flashbackd think twice and hit my second charm and blew him out hard.

March 30, 2014 5:05 p.m.

ScottKindle...that is AWESOME!!! I definitely will be adding Phyrexian Crusader to my testing as you are absolutely right; there are matches where it is killer....that and it can't be path-ed or lightning bolt-ed :) That is HUGE in modern. I haven't got to test this a ton lately...I need to get back to it...I'm glad to see you're having so much success with your version as well. That is what TappedOut is all about!

March 30, 2014 5:21 p.m.

ScottKindle says... #11

Yea he cant be pathd bolted electrolyzed angered searing blooded d sphered ajani'd killed by gideon and cant be taken by threads and eating an abrupt decay is such value as your more free to slam liliana and that feeds your rise

March 30, 2014 5:45 p.m.

Kaitoghost says... #12

You have valid points on Phyrexian Crusader , but the problem is that it's basically by itself in this deck, because it's infect; It doesn't help out your other win-cons, and nothing in the deck really helps it kill your opponents faster.

March 30, 2014 5:59 p.m.

ScottKindle says... #13

Lol he forces an interaction or theyre on a 5 turn clock with him and with all the discard and disruption it will be hard for them to recover. And putting batterskull on him is so devastating

March 30, 2014 6:06 p.m.

Added Chandra, Pyromaster due to the success I've had with here in my other decks...any deck with a low curve is strong with her "0" ability, and her "+1" ability is nothing to sneeze at in this deck either (as the damage and non-block-ability can be huge).

March 30, 2014 9:44 p.m.

Ok....so Chandra is amazing...definitely keeping her :) Would love to run two if possible...

March 30, 2014 10:48 p.m.

nbarry223 says... #16

I'd suggest dropping Izzet Charm and 1 of either Snapcaster Mage or Dark Confidant so you can add in 2 Vexing Devil . I just think he fits too well to pass up. Those are the cuts I'd personally make anyway.

March 30, 2014 11 p.m.

You got me nbarry223...I'm doing it! Vexing Devil is in! I'm testing tonight (and bought them on MTGO just for this deck) so I get to enjoy it tonight! Thank you!

March 30, 2014 11:13 p.m.

Also, replaced one Island with a Blood Crypt to take care of the mana differences caused by the changes...I'm not going to be able to case a Cryptic Command with a Blood Moon on the board anyways (as I only had two before); so it's not a huge loss.

You are right nbarry223 that Vexing Devil just fits too well...ScottKindle said the same, as did many others...its huge damage and works well with Rise , and I needed more turn-1 plays...it's in! I may be able to squeeze a third in if it ends up being too crazy good :)

March 30, 2014 11:19 p.m.

ScottKindle says... #19

Friend calls rise/fall this decks cruel ultimatum as on that turn you rise a devil back and bounce their creature then snap flashback fall on them and then cast devil lol

March 31, 2014 12:34 a.m.

So......Vexing Devil is crazy good :)

March 31, 2014 1:20 a.m.

Dreno33 says... #21

is Sword of War and Peace worth it because it take 5 mana to even begin to do anything? Not to mention your lack of creature options for equipping. I feel running that a 24th land (adding another Creeping Tar Pit ) would be better all around.

  1. 23 to 24 lands surprisingly makes a big difference in consistency of 2-3 lands in starting hand compared to 1-2 lands in the beginning

  2. Just like the sword (due to not enough mana most likely), the land comes out useless that turn. However, provides two amazing benefits afterwards.

  3. The unblockable 3/2 for 3 mana is more crucial imo. You do have decent card draw, but don't forget the 3 lilianas working against you as well. this land provides the best option for mana sink in the future rounds.

Playtesting is the best option of course. But if I were you and wanted a sword in here, I would run a sword with pro red due to the high amount of burn in modern. My preference, Sword of Fire and Ice , it 1) BURNS and 2) DRAWS. Can't get more Modern than that!! Note that there is a fair amount of bounce in Modern so the pro blue is a nice addition. Plus screw the pro red opponents have, its burn is colorless!(:

March 31, 2014 4:11 a.m.

ScottKindle says... #22

And thats why rise is so good cause its blue black and then you thoughtseize or blightning or liliana ans force them to dump the pro red creature

March 31, 2014 5:03 a.m.

Dreno33....I will definitely try the 24th land (as Creeping Tar Pit ) is huge in this deck).

Sword of War and Peace is also pro red (pro red and pro white) so it protects from burn and paths; so in terms of protection in Modern; I don't think you can find two better colors :). The card draw is a big deal though. This sword was initially chosen due to the fact that it gains life. At the time, however , I didn't have as much available damage either; so that makes a huge difference (as with a little more damage and a little less control; the game speeds up a turn or two). That could make the mana investment a little tougher. I'll try out all three variances (no sword, and fire and ice) and see which works best! Good suggestions (as always :)

March 31, 2014 3:57 p.m.

Dreno33 says... #24

no problem gavin. I really like three-colored decks more than 2-colored (shh, don't tell taylor!). I feel the 24th land with the fir/ice sword will match perfectly together. The extra land is counteracted due to the extra card draw. and I forgot it was red/white the sword you have now. I thought black/white. Great protection it has, however I feel the lack of amount of creatures makes it worth the investment while the other sword could make up for it with just one card draw in the game. However, I still feel the Creeping Tar Pit is your best bet.

March 31, 2014 5:35 p.m.

nbarry223 says... #25

Just one thing I'd like to throw out there...

If you find it working well animating your lands (aka you have the excess mana) I'd definitely change out the Batterskull for a second Sword of War and Peace . My reasoning is this: When you animate your lands, they become more vulnerable and can be removed by creature removal. However, the sword has protection from the 2 removal colors that see the most use, making it invaluable. Furthermore, you can equip it right after animating, before they can respond with a removal spell, making the fact it falls off moot if you have that much excess mana.

I'd suggest Hidden Strings to lower the animation costs if you wanted to go down that path, but none of your other creatures really have built in evasion, so I don't see it functioning all that well in here.

March 31, 2014 5:47 p.m.

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