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Modern Lantern Control - Why People Hate Me

Modern BRG (Jund) Combo Competitive Control Cruel Control Mill

That_Guy_You_Know


Sideboard


Though this isn't my build, it's the deck I'm running in the modern format. The link to the build is: http://tappedout.net/mtg-decks/14-06-15-modern-lantern-control/ . The only reason for me to have it here is to show you what I play and for me to easily access it. The deck is one where you control Lantern of Insight and some form of 1 card mill, like Ghoulcaller's Bell and to deny your opponents from drawing anything of value. The list I've linked you to is the base list, I'm running it with one change, but all be it an important one.

Lantern of Insight:

I don't think this card needs any explanation. The key to stopping your opponents from drawing anything good is to make sure your ridding of a threat, and not their soon to be 10th land they've drawn in a row. Use it's other ability as an emergency switch if necessary. For Example. They don't have a Splinter Twin in hand but have a Pestermite in play, and their top card is a Splinter Twin.

Codex Shredder/ Ghoulcaller's Bell :

These card both do relatively the same thing, "Oh you have a Tarmogoyf on top of your library? No I think you're supposed to have a forest". Don't let your opponent drawn something of value.

Ensnaring Bridge:

How do you survive? This guy.You have such a low curve that this is amazing to have an the only thing that can get around it is Doran Midrange (Which isn't a thing anymore). It's simple, Dump your hand and hide.

Mox Opal:

Remember what I said about dumping your hand? Yeah, this guy helps and it's always active, look at the amount of artifacts we run.

Pithing Needle:

It stops twin and planeswalkers. Why wouldn't you want it?

Pyrite Spellbomb :

This card is both card draw and removal, just a solid card.

Ancient Stirrings:

It ensures we will draw what we need for our 'combo'. Or it bottoms what we don't need.

Duress/Inquisition of Kozilek:

Well, we have their draws under control, but what about what they began with, we want to take everything from our opponents, not just their draws, hopes and dreams. You can run Thoughtseize is place of Duress, but I found it isn't necessary to run them because let's be honest, Thoughtseize is overpriced and it's only a little bit better than duress.

Gitaxian Probe:

It's card draw, it's free, and in order to know what our opponent needs, we need to know what they have. Same with the Previously mentioned discard spells.

Abrupt Decay:

Hits everything that's a problem in the early game, which (If everything goes correctly) is the only time removal really matters.

Surgical Extraction:

In modern, there is tron. In tron there is Emrakul, the Aeons Torn. We need to hit this card. So we exile it.

Spellskite:

It stops infect, burn, affinity, twin and makes for a great blocker.

Ghirapur AEther Grid:

We don't play this deck just to be jerks. We play this deck to be jerks who win. This card is how we win.

Only two of the lands should need an explanation, Ghost Quarter and Academy Ruins.

Ghost Quarter:

This card is insane against tron, as well as shuffling our opponent's deck.

Academy Ruins:

If they destroy anything important, this is our safety net, if you're on a budget, you can run Buried Ruin.

The sideboard I run is a copy of the base versions because I don't have a complete grasp of my local meta.

Now this deck is certainly one of the weirder control decks, so I should probably explain how it's piloted. For this, we'll talk about the ideal hand.

1 Lantern of Insight

2 land, one of which taps for black, and an Inquisition of Kozilek/Duress OR 2 land and a Gitaxian Probe

1 Ensnaring Bridge

1-2 Ghoulcaller's Bell /Codex Shredder

1 Spellskite/Pithing Needle/Abrupt Decay/Surgical Extraction

Turn One:

Play Lantern of Insight and watch your opponents die a little.

If you had one, play your Gitaxian Probe

Turn Two:

Play your Codex Shredder/ Ghoulcaller's Bell

Than if not already, use Inquisition of Kozilek/Duress to find out what they need, make sure they don't get it.

If you already know, just play a Pithing Needle or another Ghoulcaller's Bell /Codex Shredder.

Turn 3:

Cast Ensnaring Bridge and dump your hand like you would a lousy girlfriend/boyfriend.

CONGRATULATIONS YOU'VE WON!

Playing against Twin is simple. Spellskite, or just deny them from drawing Splinter Twin or Deceiver Exarch/Pestermite.

Urza Tron is one of your better match-ups, with your Ghost Quarters and Surgical Extractions in the main. Just don't let them assemble their lands our deny them from drawing their threats.

Affinity is an okay match-up because we can take Arcbound Ravager's modular ability and have it target Spellskite.

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Date added 9 years
Last updated 9 years
Exclude colors W
Legality

This deck is not Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

24 - 2 Rares

14 - 10 Uncommons

15 - 3 Commons

Cards 60
Avg. CMC 1.28
Folders Mazos guapos, Expensive Build
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