pie chart

Modern Myr Aggro Ramp

Modern* Aggro Artifact Tokens

TunaHero


I reeeeeaaaally want to get into Modern but the initial cost is way to steep for me. So I thought "What if I just build a deck for fun that fits into the Modern format?". So Here it is!

The main idea with this deck is to get a lot of Myrs and Artifacts onto the battlefield to pump things like Darksteel Juggernaut to plow through and slam for lethal.

The Breakdown

Mana Dorks

Copper Myr and Leaden Myr: They are just simple ramp not in the "main" color of the deck which is why they only get three of themselves. These guys are ideal candidates for Semblance Anvil.

Silver Myr and Gold Myr : These guys are in my "main" colors and mainly help out with getting Chief Engineer and Myrsmith onto the battlefield as well as using academy Ruin's ability.

Palladium Myr: There just to sort of help the ramp go into late game and attack if things get tough.

Support Creatures

Myr Galvanizer: Buff my Myrs and untap them? Heck Yeah! He can really help the combos continue after attacking with Battlesphere, tapping all of my other Myrs for that extra damage, and then untapping them for Mana support!

Myrsmith : I love this card after Semblance Anvil is used. Pay 1 mana for two artifacts? Yes please.

Chief Engineer: Make everyone Mana Dorks! Yay!

Heavy Hitters

Myr Superion: Easiest attacker to obtain and can be quite deadly I've found. He's a 4-of mainly for his ease of play and threat he could create.

Myr Battlesphere: Boom! Tap ten other artifacts and deal 10 instant damage and swing for 14... I like this guy! He can also help majorly with the token army creation when he hits the field.

Darksteel Juggernaut : This is my pressure card. It forces the opponent to keep something to block late game because if theis deck is running correctly, there should be upwards of 15 artifacts pumping this guy!

Other Artifacts

Myr Reservoir: This card is a big early game help with ramp and can fetch my Myrs that have fallen.

Myr Matrix : Indestructible buff that produces Myr tokens is pretty fun.

Myr Turbine: This card is my main combo piece of the deck. It produces tokens, fetches Myrs, and counts towards my Artifact count.

Darksteel Forge: This is a game end-er. Every match that I've gotten this on the field is usually over in a matter of turns. Plus who doesn't like Indestructible stuff?

Elixir of Immortality: To help with a little lifegain and reset my library if everything falls apart... which its bound to.

Semblance Anvil: Make all of my Mana Dorks free to cast? Heck Yeah!

Land

Plains and Island: These are here just for Myrsmith , Chief Engineer, and academy Ruin.

Buried Ruin : To help bring stuff back in a tough spot.

Darksteel Citadel: Artifact land. Nuff said.

academy Ruin: Here for the same reason as Buried Ruin .

I've never really played in Modern or against a variety of Modern decks so any input would be much appreciated!

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

19 - 0 Rares

12 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 3.19
Tokens Myr 1/1 C
Votes
Ignored suggestions
Shared with
Views