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Modern USA Huntmaster control

Modern Control Four Color

DwarvenPony


Sideboard

Creature (1)

Planeswalker (1)

Enchantment (2)

Artifact (1)


So it all started when I went to my first modern event. I played a mono red goblin deck. I did well and won all of my matches until the last round. In all my past matches i was able to simply tempo my opponents out with Lightning Bolt, Goblin Grenade, Goblin Guide, and Aether Vile. But in the last round I went up against a deck I knew nothing about: living end. For those who do not know living end is a combo deck that cycles draft commons and uncommons until they find a 3 mana cascader (i.e. Violent Outburst, or Demonic Dread) then because they run no cards with convert mana cost 2 or less besides 4 Living End they then cast Living End. So as you can see it would be hard to tempo out considering they blow up everything and bring back their own beasts. I lost the first game quite badly after a great start of turn one Goblin Guide, turn 2 Goblin Bushwhacker kicked, turn 3 Goblin Chieftain but. he responded with turn 3 Violent Outburst. and killed me. He did this twice in arrow and I lost 2:0. After that I realized I wanted to play a deck that was much more thinking and that wasn't just charge blindly at your opponent and hope he doesn't have removal.I wanted to play a deck that can deal with the pesky combo decks and the aggro builds like affinity, jund, and now zoo thanks to the unbanning of Wild Nacatl. My choice was USA control (UWR). I am on a budget so I could not build the full list, but I got my hands on the essentials (ex. Snapcaster Mage) But I did not have money to buy cards like Cryptic Command, Vendilion Clique or fetch lands. I played it several times to little reward, it did not do very well. I noticed I was basically just a weaker version of USA control,it wasn't very fun and not very good either. So what did I do? I decided to get really greedy and splash the one color I never played in magic: Green. In truth the reason I wanted to play green was because I never was able to play Huntmaster of the Fells in Innistrad standard. So I picked up my playset and started trading for some of the fixings and shifting it around from other decks. Again I do not have enough money for fetches so I did the best I could with what I had. I did not expect the deck to do well but I was playing it with my brother and I realized "Wow! Huntmaster kicks ass" Huntmaster of the Fells gives my deck an end game and he finishes almost all of my games. WHile acting as a functional removal spell, a token engine, and putting me outside the reach of the aggro decks. So I took the deck to modern pre banning of Deathrite Shaman, I did meh. I went 2:2. I went home and Put Wear Tears into sideboard along with ancient grudges to deal with affinity and to deal with Blood Moon. The deck is rather feeble to Blood Moon but now I don't just scoop to it. I put the 1 Garruk Relentless in and Pact of Negation into sideboard. I went to modern the week after BotG prerelease after the ban and I played the deck, I went 3:1 it was alot better against pod and many other decks because of the ban of Deathrite Shaman because now there is less pressure and hate on my Snapcaster Mage and they are far better because there is less hate for it.

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Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 2 Mythic Rares

22 - 6 Rares

15 - 5 Uncommons

9 - 2 Commons

Cards 60
Avg. CMC 2.26
Tokens Angel 4/4 W, Human 2/2 G, Phyrexian Germ 0/0 B, Wolf 1/1 B, Wolf 2/2 G
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