Modern UWR Control Burn

Modern B_Goram

SCORE: 13 | 16 COMMENTS | 6330 VIEWS | IN 2 FOLDERS


ScottKindle says... #1

2 things. 1 i would run 1 hammer 1 spear for haste and 2 Preordain is banned from modern.

October 5, 2013 2:23 p.m.

ScottKindle says... #2

Forgot about lightning Bolt

October 5, 2013 2:24 p.m.

B_Goram says... #3

Yeah that's true....but i love Flame Slash ... Think that Lightning Bolt will be good in 4x of course

October 5, 2013 6:52 p.m.

Nobilior says... #4

-4x Preordain

for...

+4x Serum Visions

(Preordain Is banned)

October 5, 2013 6:55 p.m.

B_Goram says... #5

Yes, i play it just with my friends, i use serum Vision at tournaments...

October 5, 2013 7:58 p.m.

guerillarage says... #6

Have you thought about Delver of Secrets  Flip ? It's quite the beast in a deck like this.

October 6, 2013 9:31 a.m.

guerillarage says... #7

Also regarding Lightning Bolt ... It's better than Flame Slash . It's instant speed and also can target players as well as creatures. Useful if you need to get those last few bits of damage through directly.

October 6, 2013 9:44 a.m.

B_Goram says... #8

I thought about it, i admit, but i was also considering Spellheart Chimera

October 6, 2013 9:46 a.m.

B_Goram says... #9

Spellheart Chimera usually enters the Battlefield at turn 3 as a 4-6/3 body depending on ow many cc1 spell i could play, like exiles, Burns or preordains... It' s an all turn attacker and delivers lots of damages any strike, sone times closes the match in two turns.

October 6, 2013 9:57 a.m.

B_Goram says... #10

Fixed.

October 6, 2013 9:21 p.m.

Diablerie says... #11

tried two games. in first game problems with mana, and second a little problem with that too. you need to make the deck a bit faster somehow. in second game this deck dealed 2 damage by spell and none in first. maybe draws were bad, but there is some mana issue here.

October 19, 2013 2:56 p.m.

B_Goram says... #12

Maybe bad Luck.please, try it more times, because I play a lot with this and it works quite well.sometimes I can seal the match on turn 6....I agree with you when you say that lands can be improved.I think that another interesting choice could be the dual lands of Scars of Mirrodin.

October 19, 2013 3:17 p.m.

Diablerie says... #13

Yeah. You need color mana first round. I play hexproof and you don't have any world creature effecting things there.. it would not be problem it the deck was faster. The third time was better. Detention Sphere helped, but still game ended 16-0 in the 7th round. Well, 14-0 'cos you wouldn't need Turn / Burn anymore. It's a good deck if you put something for the hexproof creatures in the sideboard and fix mana a bit. Not a good thing if you end up with colorless mana in the starting hand.

October 19, 2013 6:31 p.m.

B_Goram says... #14

First, thank you for the time you spent on my deck, I like this one and I wish to bring it competitive in the future...then, for the hexproof creatures I think that a pair of Glaring Spotlight will fix the problem, and also a pair of Mizzium Mortars or Anger of the Gods at late game.

October 20, 2013 1:51 a.m.

MummaLisk says... #15

Supreme Verdict doesnt make much sense in here to me. why not play something like Intangible Virtue ?

October 30, 2013 5:30 a.m.

B_Goram says... #16

Supreme Verdict is in just For some playtests, currently I'm running Mizzium Mortars .maybe I'll also try Cyclonic Rift ...Intangible Virtue was in the deck, but it was always in the hand and isn't so much necessary...

October 30, 2013 5:41 a.m.

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