Sideboard

Creature (4)

Planeswalker (2)

Enchantment (2)

Instant (1)


As some know, I've been playing Green Devotion since it's inception (and currently run the Green Devotion Thread/Primer on MTGSalvations); and in particular trying to make a Devotion Combo deck work. When I saw Nykthos, Shrine to Nyx spoiled, I was hooked! I proxied it that day and starred testing :) i have tried to find the most interesting ways to develop combos with the devotion mechanic.

I've always wanted to create a "new" infinite combo deck that could win quickly (i.e. turns 3-4) and could win if it didn't "combo off"; but still had an infinite combo available to it to ensure wins vs crazy "infinite life" decks, etc.

I've used creatures, spells, artifacts, and even enchantments...But this deck in particular takes advantage of some of the coolest green cards there are:

The deck utilizes Cloudstone Curio and Planeswalkers to develop infinite mana, make infinite tokens, and deal infinite damage...all on the turn you hit the combo :) This can be done as early as Turn 3, however the deck will "go off" on average by turns 4-5. The combo is "fast enough" to be a legitimate Modern combo deck.

The deck was a viable Modern deck for some time; however Oath of Nissa has brought the deck from "viable" to "competitive". Oath of Nissa made the deck consistent, resilient, and lightning fast...it was as if the card was printed for the deck.

The deck, however, doesn't NEED to hit an infinite combo to win. Multiple win-cons are available to keep the opponent from knowing exactly where the deck is coming from in each game, you can combo without going infinite, and value gained from the walkers is often enough to win a game without ever assembling an infinite combo. Below is a detailed discussion of what is currently my favorite Modern deck!


Deck Strategy

The deck takes advantage of the devotion mechanic, Cloudstone Curio "loops", mana-producing planeswalkers and other synergies to gain HUGE sums of both mana and card advantage (it wouldn't be a Curd Bros deck if it didn't focus on card advantage and synergy). While you can and do want to hit the infinite combos; the focus on "resource advantage" allows you to win even if you don't hit an infinite combo.

The deck's strategy is quite simple (even though the deck itself is a little complex). As a devotion deck, the mana ramp aspect is extremely important. The main "lines" the deck can take are:

  1. Ramp into an Infinite Combo (Garruk + Xenagos + Curio) for infinite haste damage/mana.

  2. Pump one or multiple creature with Kessig Wolf Run (this actually will win a good percentage of games).

  3. Ramp into a huge Genesis Wave which will invariably lead to an infinite combo or inevitable board state.

  4. Overrun a Garruk with an army of creatures/tokens (he only needs one turn to ult).

  5. Play out multiple walkers quickly and flood the board with creature tokens and build to an ultimate.

There are multiple ways to win with this deck, but a majority of the games will be won by hitting one of the combos.


The Infinite Combos

The deck has a few infinite combos (with the board included); however they all revolve around Cloudstone Curio and a pair of Planeswalkers. The "main" combo is:

Garruk Wildspeaker + Xenagos, the Reveler + Cloudstone Curio.

Because of the way Curio is worded and due to the fact that there are multiple walkers that can actually generate significantly more mana than their own casting cost(s); you can actually generate infinite mana AND infinitely bounce your planeswalkers (to infinitely trigger their second abilities) with Planeswalkers and Cloudstone Curio alone! This can be done with any combination of w


The Support

The rest if the deck is meant to either:

  • Ramp
  • Draw Cards / Create Card Advantage

...while at the same time adding to devotion and being able to be hit off Genesis Wave to get the absolute most out of the synergies in the deck (meaning you really want the cards to be permanents). This is what adds the speed and resiliency to the deck. If the deck is constantly filling your hand, drawing more cards, filling the board, which draws more cards, etc.; you create a "snowball effect" that removal has trouble dealing with.


Card Drawing "Loops"

While the deck utilizes Cloudstone Curio to "loop" Planeswalkers for infinite mana and infinite tokens; Cloudstone's power in the deck doesn't end there. All of the infinite combos come from being able to "loop" cards. This deck loops planeswalkers, creatures, and enchantments....the walkers create the combos; but the creatures and enchantments create the card advantage!


Eternal Witness, Primal Command, & Bring to Light

The Command + Witness lock is well known by now. By playing both you can continually place a land on the opponent's top deck while tutoring for more Witnesses.

With Cloudstone Curio however, you can go one step further. By bouncing Witness, you can tutor for other creatures or utilize another one of Command's modes.

There are many times, however, you will either gain life and/or tutor for Genesis Hydra as well.

The best part...Bring to Light acts as a third copy of BOTH in the main!

Win Conditions

Obviously, the goal is to "go off" with an infinite combo as fast as possible (turns 3-5); however this deck can win via multiple lines; and fortunately is not a "glass cannon" (you don't HAVE to hit the combo to win). The main win-cons are discussed below.


The Bring to Light Board

Bring to Light really improved the sideboard of this deck. As a combo/synergy deck; we don't have the luxury of siding a ton in. Bring to Light allows us to side in multiple "copies" of the absolute best hate in the format; while maintaining our tempo and synergy at all times!


Summary

By taking advantage of an older card made before Planeswalkers existed, the abilities of walkers to generate more mana than their cost, and efficient triggers in green (not to mention the pure power of Genesis Wave)...this deck has performed extremely well in testing and is fast, resilient, and consistent.

As always, +1's are welcome, as are any criticisms, ideas, thoughts, kind words, and improvements. Thanks in advance for taking the time to aid in making this deck the best it can be!

Suggestions

Updates Add

Given that the deck is pretty "stable" now and the huge amount of comments it's seen (can't thank the community on here for all of the help and kind words); Alex G was right that it's most likely time for a clean up :)

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Revision 34 See all

(8 years ago)

-4 Genesis Hydra main
+4 Genesis Wave main
Top Ranked
  • Achieved #1 position overall 9 years ago
Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 5 Mythic Rares

27 - 7 Rares

0 - 3 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 2.33
Tokens Beast 3/3 G, Plant 0/1 G, Satyr 2/2 GR
Folders Ideas, Combo Deck, multi, Modern decks, Nice Brews, Awesome Decks, Stuff I like, Netdecks, Modern Ideas, ideas
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