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Modular Trick Deck

Casual* Artifact

JLockrin


I'm looking for input on this deck. What cards could make this deck incredible? What do you think of the modular concept? Are there cards I should remove?

I tried to keep the cards low casting cost and the creatures modular so that 1) the counters can easily be proliferated and 2) when a creature is killed another one becomes that much more powerful. I have the tinker and the Darksteel Forge in the deck so that I can play the tinker at a low cost, destroy a modular guy and move his counters to another guy and pull out the Darksteel Forge making all of my artifacts (including artifact creatures) indestructible. I also threw in the copy artifacts and clones in for additional ways to increase my counters by copying/cloning the steel overseers or the Masters of Etherium.

Also, I'm very new to MTG and think there is probably considerable room for improvement in this deck.

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Updates Add

Added 4 Copy Artifacts to deck and had to make a hard decision on what to remove.

Comments

Date added 11 years
Last updated 3 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

16 - 0 Rares

9 - 0 Uncommons

30 - 0 Commons

Cards 63
Avg. CMC 2.53
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