I would love to make this deck more competitive, so I am wide open to suggestions and criticism. Please test it out and let me know what you think.

This is a build that I have been playing a version of in one way or another for the past few years. I love the win condition, and usually have a blast playing it. The point of this deck is to use Momir Vig, Simic Visionary to tutor for Biovisionary , and clone him multiple times for the victory. It also utilizes the Evolve mechanic, and counter manipulation to build a board of large creatures to buy time to pull off the Biovisionary combo. It can take a little time, but I have had success with it more often than not. It works like this.

MANA RAMP - Pretty self explanatory. Green ramp creatures such as Courser of Kruphix, Reverent Hunter and Somberwald Sage (along with land tutoring sorcerey cards) speed up the early game so you can build a board presence of large creatures.

EVOLVE CREATURES - These guys start out fairly small, but can become cheap heavy hitters in a hurry. Get a few out to use as blockers (or attackers) and buy yourself some time. Some of the highlights here are Fathom Mage, Simic Fluxmage and Gyre Sage, all of which work with another mechanic this deck utilizes...

COUNTER MANIPULATION - Master Biomancer, Experiment Kraj, Zameck Guildmage and Ivy Lane Denizen add counters to you creatures which sets up synergy with cards such as Vorel of the Hull Clade and Plaxcaster Frogling (to name a couple).

THE CLONES - The meat of this deck utilizes Momir Vig's tutoring to grab Biovisionary along with cards such as Progenitor Mimic and Clone to play in combination. It's simple... Clone Biovisionary 3 times, then end your turn to win the game. There are plenty of ways to do this, the biggest bombs being Infinite Reflection , Rite of Replication, Tooth and Nail and Defense of the Heart, all of which can put out multiple clones at once.

Utilizing counters to make sure your bombs hit, while effectively blocking into the mid/late games is the key to victory. Don't be afraid to take some damage, this win condition is not at all dependent on life totals.

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Date added 10 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

30 - 0 Rares

16 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Copy Clone, Ooze X/X G
Folders Counter Fun
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