Momma, Just Killed A Man

Modern ThisIsBullshit

SCORE: 50 | 254 COMMENTS | 8437 VIEWS | IN 17 FOLDERS


Hey man, I run a Burn deck myself, and I realized that playing Monastery Swiftspear with alot of two drop creatures gets really clunky, especially with eidolon. also, 4 Skullcrack is usually pretty good, and Searing Blood does its job well. nice deck, red is the best color!!!

October 6, 2014 7:55 p.m.

Flareking99 says... #2

October 6, 2014 8:39 p.m.

ness64 says... #3

Since you have no fetchlands, Searing Blaze doesn't work at full efficiency. Maybe Searing Blood in its place instead?

October 6, 2014 9:23 p.m.

Programmer_112 says... #4

I'm confused. Why is Searing Blaze better if you have fetches? Hitting multiple lands doesn't make it any more powerful, you only need 1 . . .

October 6, 2014 9:33 p.m.

ThisIsBullshit says... #5

Yeah I'm actually not sure myself, so until someone explains it to me, my burn deck will remain fetch less and retain its 3 Searing Blaze s.

October 6, 2014 9:39 p.m.

ness64 says... #6

It is powerful because fetches can give you lands when you don't have them, making Searing Blaze much more effective.

October 6, 2014 9:57 p.m.

Programmer_112 says... #7

That kind of makes sense.

October 6, 2014 10:05 p.m.

it also allows for you to hit a land drop on your opponent's turn, allowing you to do 3 and 3 whenever you want.

October 6, 2014 10:21 p.m.

burghurkhang says... #9

Guttersnipe would be a nice fit with this deck, dealing an additional 2 damage for every instant/sorcery you cast.

October 9, 2014 1:10 p.m.

Hey there, ness64 is correct. I've even seen mono-red burn decks run fetches just to ensure that YOU can control when your land drops. Fetches allow you to use searing blaze on your opponent's turn and can also feed Grim Lavamancer or Deathrite Shaman (for legacy), should you decide to run either.

One bit of advice, you need more Skullcrack and Flames of the Blood Hand . I run 4x Skullcrack and 2x Flames of the Blood Hand and sometimes I find even that is not enough. Kitchen Finks is very real.

For sideboard I would suggest countering whatever you feel is strong in your meta. My favorite sideboard card in the history of all sideboard cards is Rakdos Charm . My decision to splash black was based on running 4 of these in the sideboard. It is a single card that can disrupt a graveyard, kill artifacts, and destroy both storm and splinter twin as soon as they try to go off. I can't rave about this card enough.

Molten Rain is good against tron. Anger of the Gods for Geist of Saint Traft , Kitchen Finks , and Murderous Redcap . Vexing Shusher against delver decks or fae (but some find it too slow). Shattering Spree is the best affinity hate card and I find it strictly better than Manic Vandal and Shattering Spree . Some decks run a single Stomping Ground for Destructive Revelry which can also deal with Leyline of Sanctity in addition to artifacts.

October 9, 2014 1:41 p.m.

asasinater13 says... #11

I've seen Dragon's Claw in the side of burn decks for vs the mirror if you're worried about running into that.

October 9, 2014 1:55 p.m.

DogAtog says... #12

For the sideboard start with Searing Blood and Smash to Smithereens 3-4 of each. A couple of Relic of Progenitus if you want some graveyard hate as it draws a card at worst. From there it depends a lot on what your expecting to face. If there is a lot of control then land destruction like Molten Rain and Cryoclasm is a good way to interact with your opponents. If you face a lot of red decks Dragon's Claw is a good sideboard card. Generally I would recommend Anger of the Gods and or Ensnaring Bridge as a good card to bring in against decks like Pod that play a bunch of value creatures, but your deck looks very creature heavy.

Personally I would run less no Ball Lightning or Keldon Marauders and go to a full playset of Skullcrack and some Flames of the Blood Hand . A lot of players see that your playing a red deck and just board in a few lifegain cards or pro-red cards and call it a day having cards in your deck that can trump that are great.

October 9, 2014 3:39 p.m.

Femme_Fatale says... #13

Red sideboards do not run Relic of Progenitus because of Grim Lavamancer , they run either Grafdigger's Cage or Tormod's Crypt . Dragon's Claw against the mirror is nice, but Eidolon of the Great Revel is already sideboard material against the mirror. It also hits storm, zoo and affinity pretty hard as well.

Sideboarding against lifegain is really easy. Most Rakdos or Dega Deck Wins run Rain of Gore in the side, but mono red, like mentioned before, has Skullcrack and Flames of the Blood Hand . At most, only 3 lifegain hate damage spells in the mainboard and 3 in the sideboard. The alternative sideboardings are Leyline of Punishment and Everlasting Torment . It is far more hindering to run full playsets of these in the mainboard because they can't actually target creatures. If you put in too many spells that don't target creatures, you are basically playing mono-red storm and are completely forgetting the fact that is it really important to be able to kill opposing creatures whenever possible before they become a threat. These is mainly combo central creatures or really powerful beaters.

Finally Blood Moon .

Monastery Swiftspear requires a lot of noncreature spells in order to become effective, and trust me, she is REALLY effective. She deals more damage output than Goblin Guide ever will, and with Pyroclasm evasion to boot. She also has no drawbacks. When she was released, I removed my own Keldon Marauders for her because Monastery Swiftspear presented far more damage than the marauders ever will. If played right she can deal 2-4 damage a turn. To further increase her effectiveness, I would remove Vexing Devil and swap Eidolon of the Great Revel to the side for mirror, storm, zoo and affinity matches. Keep Hellspark Elemental unless you decide to go for the expensive Grim Lavamancer + 12 fetches route + Searing Blaze . That route is better, because it can't be blocked, can do creature control, and one Grim Lavamancer (only put in 3 if you do put them in) can do over 6 damage.

I just realized you weren't running Goblin Guide . You should run Goblin Guide .

As for Ball Lightning , it is an important card in order to get passed other aggro builds like affinity and zoo, but it also prevents Leyline of Sanctity from just dismantling your deck. Ball Lightning allows a lot of damage to go through, and you use your direct damage spells to control the creatures off of the opponents board when they play Leyline of Sanctity . Nowadays, I keep it as a 2 of because I run 2 Elemental Appeal s to work with Monastery Swiftspear .

That's all for now, let's see what changes you make.

October 9, 2014 5:51 p.m.

Femme_Fatale you say I should run 4x Goblin Guide and 4x Monastery Swiftspear ? 8 1 drop creatures seems a bit much.

October 10, 2014 10:05 a.m.

Femme_Fatale says... #15

You say that when you already have 16 one drops. The more one drops the better because you can beat your opponent faster and require less land to do so. I normally run 19 land because of this. I have 11 one drop creatures in my build, and 23 one drops total. Where you have your one and two drops at a split even, I have my mana curve a nice cascade down, reminiscent of the old sleigh decks. And if you aren't going to run fetches I suggest you take out the Searing Blaze s. It is too inconsistent to be using them without fetches to stock up.

October 10, 2014 6:35 p.m.

Guess I do need to cough up for a playset of Goblin Guide . Damn.

I'm doing some revising and testing and results suggest I take out the the Blazes. Thanks for the input, all the help has been stupendous!

October 10, 2014 6:39 p.m.

nayrash5 says... #17

Wow, I just looked up the price of Goblin Guide, I cannot believe I traded away my pair for 5 bucks worth of stuff, course, this was also when I traded my fetches at 10 bucks... damn, joined the game in the 'Zendikar' Era was awful. Anyhow, it might be interesting to include a couple of Teetering Peaks for a few extra points of damage. Also, a Singleton Valakut, the Molten Pinnacle could be back-breaking in the event that you opponent runs a large amout of life gain.

October 15, 2014 2:27 a.m.

I tried Teetering Peaks and found out it was too slow.

October 15, 2014 1:12 p.m.

Femme_Fatale says... #19

NEVER HAVE ETBT LANDS IN AGGRO!

The only reason why a deck might have an ETBT land is if it was in a midrange/control shell (slower deck) and/or that land was a manland/superior utility land like Boseiju, Who Shelters All . Generally temporary effects like an ETB one without something say Crucible of Worlds or Knight of the Reliquary should not be used unless they are potent like Vesuva . And going further still, mono coloured ETBT lands are really bad and just slow.

October 15, 2014 1:19 p.m.

It looks really creature heavy for RDW. Love the title though.

October 22, 2014 5:32 a.m.

YamishiTheWickedOne, it's creature heavy to get around Leyline of Sanctity , which shuts down most mono-red burn decks.

October 22, 2014 10:45 a.m.

spiegel421 says... #22

I like Elemental Appeal as a card, but I don't know if it fits in well with this deck. 20 lands means you often won't get that fourth land until around turn 6. I guess it all depends on when you want your deck to win, though. What have you found in your playtesting?

October 22, 2014 4:27 p.m.

It's done okay so far. Still up for discussion though.

October 22, 2014 6:27 p.m.

I don't like it in RDW either. I would drop the appeals and the Ball lightnings to add 4 Shard Volley . If you have money to spend on cards, consider getting 8 fetches. They help improve consistency since lands out of your deck are lands you aren't drawing when you don't need them. And I've found Keldon Marauders is better than Hellspark Elemental.

October 22, 2014 7:11 p.m.

And for your side, 4 Smash to Smithereens is a staple in mono-red variants. I'd consider a few artifacts too, namely Relic of Progenitus , Torpor Orb and Dragon's Claw .

October 22, 2014 7:13 p.m.

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