Mono Black Eldrazi-(3-0 FNM Seven Times) BFZ

Standard* jamesfiek

SCORE: 139 | 176 COMMENTS | 41833 VIEWS | IN 133 FOLDERS


jamesfiek says... #1

Yeah, Ob was one of my first thoughts for a planeswalker for this deck. His removal and card draw abilities are both awesome. They should be fine over Oblivion Sower, but they aren't really that expensive so you may want to try them out a couple times just to see what runs better in your meta.

September 13, 2016 8:50 a.m.

jamesfiek says... #2

Actually, I think Spatial Contortion might be better than reave soul for this deck. Thanks for reminding me that card exists.

September 13, 2016 8:56 a.m.

_Delta_ says... #3

Reave Soul rotates out soon anyways so it's certainly a good replacement.

September 13, 2016 8:59 a.m.

_Delta_ says... #4

All I need to finish this deck now is 1 more Thought-Knot Seer and if I can get 1 by Friday hopefully, I will try this deck out at Fnm.

The only other thing is I don't have Languish because it wasn't worth getting close to it leaving soon so I will be using Flaying Tendrils.

September 13, 2016 9:01 a.m.

jamesfiek says... #5

Nice! Let me know how it goes :)

September 13, 2016 9:04 a.m.

_Delta_ says... #6

Some of the decks I should be facing will be a Temur Emerge, a G/B delirium, mono white humans, a B/R vampires, a Blue/Black zombies, and a G/B ramp Eldrazi deck.

September 13, 2016 9:05 a.m.

Jimbotten says... #7

Thanks for reassuring me that Spatial Contortion works and I intend to sample 4 Oblivion Sowers! My bros suggested Spatial Contortion and also Collective Brutality. I didnt want to stray too far from your original design, but am now considering Brutality for post rotation. Thoughts?

September 13, 2016 10:11 a.m.

jamesfiek says... #8

I do like me some Collective Brutality, but I'm not sure if it's on theme here. It seems like it could be good for the sideboard considering how versatile it is. I may have to try that out.

September 13, 2016 12:43 p.m.

eldrazi temple?

September 14, 2016 4:32 p.m.

_Delta_ says... #10

officialduckling that's not standard legal. This isn't a modern deck is the thing.

September 14, 2016 5:50 p.m.

oh sry i thought it was

September 14, 2016 8:13 p.m.

PisH says... #12

Came second at my lgs last week with this list, seem to find myself sideboarding all my hand disruption against almost all my opponents and then winning. This is usually after a game one loss, probably an indication of my local meta. Love the deck though

September 15, 2016 6:46 a.m.

jamesfiek says... #13

Thanks :)

September 15, 2016 8:49 a.m.

What decks do you go against at your lgs?

September 16, 2016 8:59 a.m.

jamesfiek says... #15

Mostly Bant Company, Jund and G/B delirium, some amount of Esper dragons/ control, U/B zombies, and some other janky decks.

September 16, 2016 9:02 a.m.

pingaspingas says... #16

happygilmore511 I play a very similar version to this deck, and the deck that has been the biggest problem for me has been g/w humans. Unless you have a boardwipe, G/W humans just plays too many creatures too fast. But it has done really well against control decks.

September 16, 2016 11:38 a.m.

I don't suppose you know the match ups with fevered visions or turbo emrakul?

September 16, 2016 4:16 p.m.

Did you rule out Geier Reach Sanitarium?

September 16, 2016 5:01 p.m.

_Delta_ says... #19

So here are my results from Fnm:

2-0 against G/B Eldrazi. It was a ramp deck based around lots of little creatures much like G/B aristocrats but with large Eldrazi like Ulamog, and World Breaker. Now it's a very powerful deck I know from earlier experience if you don't deal with the scions and other little Eldrazi early. But Reality Smasher and Thought-Knot Seer exiling one of his Ulamog's made quick work of him the first match. Then Flaying Tendrils dealt with an early 3 Blisterpods all at once and then Reality Smasher did the rest. My opponent with this deck nearly won the shadows over Innistrad gameday coming in a close second with this actually.

Game 2 it was 1-2 against Temur Emerge and this was a really tough but very close match. Game 1 he just managed to beat me in the late game thanks to Kozilek's Return wiping out my creatures. Round 2 it was a game more in my favour and I eventually won by exiling lots of his little creatures meant to be sacrificed to emerge and killing him thanks again to Thought-Knot Seer and Reality Smasher. Game 3 it was pretty even although I managed to kill of most of his creatures early game and get his health down to 12, before it came down to upkeep, draw, pass turn, upkeep, draw, pass turn and so on between us for several turns before he managed to get the advantage with a Wretched Gryff that he just normally casted as we both had no creatures at this point. He got 4 hits in with this card and I couldn't draw any answer to it as I expended most of my removal already at this point. Then it ended from Elder Deep-Fiend and the Wretched Gryff as I was stuck with a Titan's Presence in hand for quite a while and drawing no large Eldrazi (just lands for about 4 turns)to deal with the Wretched Gryff and later Elder Deep-Fiend. Since I had that instant stuck in hand I couldn't even use my Sea Gate Wreckage at all later in the game. Although I managed to put over 10 cards in exile that game just from thought-knot, complete disregard, and Titan's presence. He was down to about 12 cards I think it was too as he milled himself quite a lot earlier.

Game 3 was a 4 colour emerge deck, I sadly went 0-2. This time featuring additions like Jace, Vryn's Prodigy  Flip and Haunted Dead. I was doing okay round 1 until I started having even my Reality Smashers etc get killed off by Kozilek's Return. I had a few things that didn't work out well such as casting a Distended Mindbender to find a hand of 3 lands as well as an earlier Transgress the Mind with no cards I could target.Round 2 turn I had him at 4 health and he was about to lose the following turn and yet he managed to come back thanks to Elder Deep-Fiend and I was beat by 3 Elder Deep-Fiend back to back on each of my upkeeps.

Last game 0-2 against B/R vampires, round 1 I made a bad judgement on keeping the hand I did and it didn't go well after I made another mistake on choosing what to make him discard. I got rid of a Lightning Axe when I should have chose their Bloodhall Priest which later won them the match alongside an Incorrigible Youths. It was disappointing. Round 2 I had a very slow start and I took 2 much early damage and I eventually lost. I was stuck with 2 Complete Disregards in hand that I couldn't even use to kill anything as his 2-3 creatures had power 4 and not 3. I made another mistake that match in choosing not to play 2 Wasteland Stranglers even though I couldn't process anything with them and so I took 8 damage the following turn. Had I done this I would not have lost 8 health next turn and I would have then been able to make them discard their Lightning Axe by playing Thought-Knot Seer. Although since I didn't go ahead and play them then I had to cast them next turn instead when I should have been doing Thought-Knot Seer, which would have allowed me to start gaining the advantage and maybe allowing for a third match. Afterwards we did do 2 more games just for something to do while waiting for a few other games to finish and this time I beat them 2-0 in these unofficial games. Although I did really bad in this last game compared to any of my others.

So I had 5th place, but I will be trying this again for standard next time. One thing I noticed is how much of a pain Ishkanah, Grafwidow was when I had my Blighted Fens and Bearer of Silences my first matches until I put in Flaying Tendrils since I didn't bother buying Languish. What also really didn't help was the fact I had forgot to take my Kalitas, Traitor of Ghet out of my other standard deck to borrow for this ones sideboard. I only own 1 currently but I will try to get a second by game day probably.

It was my first time using the deck and so I'm sure I can do better next time perhaps. I only realized now actually how long this is as it didn't seem as much while I was writing this, sorry about that!

September 16, 2016 10:27 p.m.

poshakitoo says... #20

Hello, i've tested this deck in a tournament i got on Saturday, here are my results:

0-2 UR Dragons : First game i controlled all his moves between hand exile and sacrifice until he casted fevered visions twice, couldn't beat that and got killed by my own hand, stucked many twice with Titan's presence, Game 2 was tough, but he started to counter everything i played, simply couldnt outstand that

2-0 Emerge Emrakul: Controlled all his game, sacrificing his creatures for emerge, and exiling emrakul

0-2 Bant Company, every game was very close, but i usaully lost when i ran out of exiles and sacrifices, and he kept simply bringing more creatures. Exiled all his avacyn's and collected, tought

September 19, 2016 2:19 p.m.

jamesfiek says... #21

Yeah collected company is still sort of a problem for this deck. One the meta slows down in two weeks the win rate for this deck in general should skyrocket.

September 19, 2016 3:25 p.m.

_Delta_ says... #22

So what changes are you possibly making for this deck, once Kaladesh releases? The first thing I can think of would be Flaying Tendrils in the sideboard.

September 19, 2016 5:24 p.m.

_Delta_ says... #23

September 19, 2016 5:35 p.m.

poshakitoo says... #24

But how will you manage Spells like Fevered Visions? I think that is a bigger problem rather than CoCo, since it's rotating in 2 weeks.

September 19, 2016 5:46 p.m.

poshakitoo says... #25

But how will you manage Spells like Fevered Visions? I think that is a bigger problem rather than CoCo, since it's rotating in 2 weeks.

September 19, 2016 5:46 p.m.

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