Enchantment (2)

Instant (6)

Sorcery (7)

Unknown (4)

  • 4x murmuring phantasms

Hello Magic Community,

I managed to accumulate a ton of cards over such a short period of time. Most of the cards i noticed worked very similarly and i though "heck, i know what to do!" after some hard though and some patience i managed to think up a very powerful deck that covers every strength/ weakness. You may of noticed i have no flying defenders or flying creatures in general. Why you may ask? because i have found that my spell line up (after lots of play testing) is strong enough to hold my opponents flying creatures back until the deck gets started. The Doorkeeper's are one of the bet creatures for pulling this off especially as i have a large Defender line up. You're guaranteed a win with this deck (considering it only has lost twice to a mono Green deck) but it has huge problems against Green decks. Thats where Wall Of Frost comes in. A 0/7 creature you literally get what you expect, a wall that "freezes" them dead in their tracks. Not only is it hard to compete against but it taps the creature you choose to block with it so it nullifies that creature in their next untap step making it nothing but a broken beatstick ( that is, until their next untap step, in which i would be inclined to just block it again, or if your strategy works they will hold the attacks for a turn) . Archeomancer is purely for getting back the Tome scours and the Psychic Spirals and all the other useful stall cards. Voidwielder is used for two reasons:1. recycles my Archeomancer's ability.2. bounces creatures back to my opponents hand.

After play testing, Voidwielder has proven it deserves a place in the deck and it always helps.

Cancel provides a bit of control against heavy creature playing/ spell reliant decks and Divination is a great card that helps me get much needed back up.

thanks for reading guys, and don't forget to play test this deck, and upvote it! :)

THEROS_CHAMPION

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Date added 10 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

6 - 0 Uncommons

27 - 0 Commons

Cards 60
Avg. CMC 3.12
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