pie chart

Card advantage, Counterspells and a Cyclops

Modern* Competitive Control Infinite Combo Mono-Blue Tron

scottemery


Sideboard


Card advantage, Counterspells and Bombs

This is my take on my favourite modern deck: Mono-Blue Tron and a build I have tested with extensively, adjusted correctly for the current metagame. The deck is, I believe, one of the more interactive and difficult decks to pilot correctly in modern and as a result should only be taken to competitive tournaments if playtested with a substantial amount. There are many ways you can approach a game when playing with the deck, some right, some wrong - it depends on your matchup. You can either look to assemble tron and a hand to take advantage of the mana as quickly as possible, you could look to win the game from simple card advantage and control magic but most common is to find a middle ground between the two.

Matchups

Favorable: Junk variants, Burn, UWR Midrange/Control, Living End and almost all rouge decks.

Unfavorable: Zoo, Affinity, Scapeshift, Bogles and Blue Moon.

If piloted correctly, however, all matches can be won.

NOTES TO SELF
- Against UWR or UW Geist decks expect a bombardment of burn spells from the beginning, this is ok, don't counter anything until you can successfully counter 2 spells in 1 turn as when Geist hits the board the games becomes very hard. Repeal is also a good way of slowing down the Geist beats costing only U. Nearly the same applies for Zoo, be cautious when an Island is down.

  • In a counter war, say your condescend is manaleaked and you only have 2 mana open the correct play would be to remand your condescend for optimum card advantage.

  • Game plan against the once hard Burn match-up is to do everything possible to land that turn 4 or 3 emporium, they cannot beat it. Also note that goblin guide can be your friend when choosing between bouncing or killing a swiftspear or guide.

-Don't get complacent with twin, keep counters ready always unless when sure you can land an oblivion stone or emporium.

Suggestions

Updates Add

Finished the tournament in 5th place, topping the swiss round (4-1) losing out in the quarter finals of the top 8.

Game 1: Mono Green Stompy. Won 2-0 though the games were tough. My opponent played 4x mainboard mistcutter hydras which I saw both games, he also played a set of dungrove elders, also seen both games; these cards were very difficult to deal with and add to my justification of 2x MB Oblivion Stone and 2x Fabricates to find them.

Game 2: Mono Black Control/Devotion

An interesting one which I won 2-0. I have hardly tested against this kind of deck and as a result was somewhat unprepared. The deck had nothing in the early turns but after turn 3 a combination of all the best black cards attempted to hit the deck: obliterators, lilianas, arenas, grave titans, all the black removal, even wurmcoil engines were attempted.Counter magic, a turn 3 wurmcoil and effective bounce spells got the through the games.

Game 3: Splinter Twin

In testing I have hardly lost against this deck however this day I lost against it 0-2. A long game which saw great amounts of counter magic on both halves. I approached the game wrong and looked to drop early fabricates and treasure mages rather than holding up counter magic and bounce spells. His 4 mainboard dispels and sideboard bloodmoons along with spell pierces saw him through.

Game 4: RWB Burn

I anticipated this game to be a hard one, especially after I had seen the abundance of burn decks being played at the pro tour. I won the game 2-0, mainboard spell burst really shone during this game, the card was almost always a 2 mana hard counter. The other allstar was platinum emperiom, I managed to drop the emperion turn 6, by this point my opponent did not have enough burn spells to get 8 damage at the emporium. The other game I dropped a late titan destroying all my opponents 3 lands, gg. After the game I asked my opponent if he had the power to get past an angel, he revealed he had 2 searing blazes in hand.

Game 5: RW Burn

Yet again, another hard burn matchupm but also another 2-0 against burn. I offered to ID the game as we would both make the top 8 at this point but my opponent wanted to play. This game was much harder than the previous and luck on the drw got me through it; game 1 top decking the last tron piece to drop an emperion before I died. Game 2 getting the emperion down turn 3 was somewhat miraculous. With emperion down the burn deck couldnt do anything.

Quarter Finals: Gift Scapeshift

Playing and losing against one of the team was hard but there was nothing to it, game one against scapeshift I really struggle. Yes, I can delay them but inevitably unless I have 2 counter spells when they cast scapeshift I have no chance, condescend is poor, spell burst is poor and remand only delays. Game 2 I stuck on a 1 land hand with 2 expedition maps, dimir signet and counters, I failed to find another land until the 4th turn.

Comments

Revision 39 See all

(9 years ago)

+2 Dispel side
+1 Encase in Ice side
+2 Ghost Quarter side
+1 Grafdigger's Cage side
-1 Hurkyl's Recall side
-1 Relic of Progenitus side
-2 Spreading Seas side
-1 Tectonic Edge main
-1 Tezzeret, Agent of Bolas maybe
Date added 10 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 1 Mythic Rares

5 - 1 Rares

35 - 9 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 2.51
Tokens Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders modern, Outside, Mono U Tron variant, 5. Inspirations
Votes
Ignored suggestions
Shared with
Based on
Views