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Mono green eldrazi megaramp

Standard* Budget Mono-Green Ramp

chillistills


Sideboard

Creature (4)

Land (1)

Artifact (1)

Instant (6)


Maybeboard


Ramp like hell, play eldrazi. I'm using quicker ramp like call the scions over explosive vegetation in my list to try and garentee a turn 4 oblivion sower or potentially a bigger eldrazi.

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jeskai tokens 0-2

This is probably one of the worst matchups. They're fairly fast, require a lot of blockers and can chump block all day.

Managed to get eldrazi out on at least turn 5 each game.

The processor was good after a sower drop. Sanctum of ugin can be a life saver in starting a chain of eldrazi. I misplayed loads but still put up a fight. Really needed a board wipe or a trampler though. Should have tutored for braker of armies at the first opportunity.

He seemed really hesitant to get rid of the scions. I guess he was saving removal for big stuff. It made them more reliable than I thought for ramping.

Grixis eldrazi - 1-0

He was using the R/U ramp eldrazi and the 5 drop ramper, so had a better early board. He then managed to play a Ugin and ticked it up to 11. I managed to keep a scion and use from below to search up Ulamog and play him next turn. He got countered but the effect still removed ugin and a critter. I then played the the desolation twins securing the board and a processor was then the icing on the cake. He was just out of resources, ugin is pretty amazing.

Ended up with a titans presence in my hand late game which I couldn't use, though I still think with the tutors it's good enough. Also shrine of the forsaken gods was completely essential in this match. Wouldn't run less than 4 when using 3 or more ten drops.

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

11 - 1 Rares

12 - 1 Uncommons

14 - 10 Commons

Cards 60
Avg. CMC 4.26
Tokens Eldrazi Scion 1/1 C
Folders Standard BFZ
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