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Mono-Green Elf Company Harvest

Modern Aggro Competitive Elves Mono-Green Ramp Tribal

Firebird


Sideboard


Here's another iteration of my Modern Elf deck. This is extremely straightforward, designed to be as reliably fast as possible. There are a couple of slots I'm not quite sure about (Joraga Warcaller being one), but mostly it's pretty solid.

The Game Plan (or: "I got signals, I got readings in front and behind!")

The deck is exceedingly simple. There few to no combat tricks (a surprise Ezuri from a Collected Company is generally about the best you can manage there). What it does is flood the board and refill the hand extremely quickly. Your creatures will pump up very quickly, magnified across many Elves, and simply overwhelm the opponent with speed and power.

The ways we do this are either with Ezuri powering everyone up to over 9000 , or by a multitude of lords providing stacking buffs. When you have 5-7 Elves out, each one getting a +3/+3 or greater buff, sometimes you don't even need Ezuri. You just hammer away at the opponent until they fall.

The best potential game for this deck seems to be:

Opening hand: Heritage Druid, Elvish Mystic, Elvish Archdruid, Dwynen's Elite, Growing Rites of Itlimoc, Ezuri, Cavern/Forest

T1: Land, Elvish Mystic

T2: Land, Heritage Druid, Dwynen's Elite > tap Druid + Elite + Elf Warrior token for 3 mana > Elvish Archdruid (or Growing Rites, which will transform at the end of the turn)

T3: Play a land if you drew one. Archdruid/Itlimoc will produce, if nothing has been killed yet, 4-5 mana respectively. If you use lands to cast Ezuri, Archdruid can tap for enough mana to go Elverrun that turn, making your Elvish Mystic, Heritage Druid, and token each into a 5/5 with trample, and the Elite into a 6/6 with trample. That's 21 trample damage there. You may at this point have drawn Lead the Stampede or Collected Company, which you might also use to get out more Druids or the like and build up for a T4 attack, instead of going in now.

T4+: Same thing. Put out Elves and smash face. This deck recovers extremely well from board sweeps, and generally puts your opponent on a very short clock.

The Questions

I am looking for some feedback on various parts of the deck. Here are a few questions that I have for those who are interested.

1) Should I use Harvest Season over Growing Rites of Itlimoc  ?

1a) Should I cut out the Joraga Warcaller for one of the above two cards?

2) Should I slot in Copperhorn Scout in place of the Warcaller? I like the Scout because she untaps all my Elves, turning what might "only" be a crippling blow into complete finisher early on.

3) Should I include any mainboard combat tricks or versatile non-creature pieces like Primal Command?

4) Should I consider changing things up a bit and going Genesis Wave and/or Akroma's Memorial?

Suggestions

Updates Add

-2 Growing Rites of Itlimoc  Flip. -1 Reclamation Sage (to sideboard). +3 Harvest Season.

Ultimately, Harvest Season is more useful for Elves than Itlimoc  Flip. The latter is susceptible to Ghost Quarter and Field of Ruin, and also produces mana in bulk, but that's something Elves already do. In contrast, Harvest Season gets you lots of basics that are immune to those things, and provide guaranteed mana should your mana dorks get wiped out. At the same time, it thins out the library, letting you more easily reach creatures and spell to fetch creatures.

Comments

Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

19 - 11 Rares

11 - 4 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.24
Tokens Elf Warrior 1/1 G
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