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Mono Green Mana Gen (Elves)

Unknown

Richrox


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The goal is to get Primordial Hydra or Worldspine Wurm out as quickly as possible. Here's what your turns should look like with an ideal hand:

Turn 1 - Play Forest, Tap 1, Play Arbor Elf/Fyndhorn Elves/LLanowar Elves (Either works).Turn 2 - Play Forest, Tap 3, Play Arbor Elf/Fyndhorn Elves/LLanowar Elves (Either works) Descendant's Path (Hopefully you'll start picking elves off your library). Turn 3 - Play Forest, Tap 5, Play Elvish Archdruid, Wellwisher (Wellwisher helps to keep you alive while you combo on turn 5)Turn 4 - Tap 8+ (Depending on what Descendant's Path has given you). Invest all but 4 of this mana into Primordial Hydra. Don't worry too much about it starting at 4, it will grow quickly enough. With the other 4 mana, play Elvish Promenade.Turn 5 - Tap 11 for Worldspine Wurm. With all mana remaining, play your hand. Wellwisher should keep you alive to this point considering the amount of elves you'll have Turn 4. By turn 5 you will have Worldspine Wurm and Primordial Hydra out, the Hydra will be at LEAST an 8/8 and Worldspine Wurm is a 15/15 Trample. The game should be easy to win at this point.

Note: This deck has two major weaknesses:

1) Turn 3 combo decks (Solution: Substitute Drove of Elves for 4x Bind)2) Boardwipe/control decks. (Solution: Substitute Drove of Elves for 4x Autumns Veil)

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Date added 8 years
Last updated 8 years
Legality

This deck is Unknown legal.

Rarity (main - side)

8 - 0 Mythic Rares

12 - 4 Rares

6 - 4 Uncommons

14 - 4 Commons

Cards 60
Avg. CMC 3.20
Tokens Elf Warrior 1/1 G, Wurm 5/5 G w/ Trample
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