Carnage Tyrant: Just a great card. Six for a 7/6 with trample that can't be removed? Hard to beat.
Champion of Rhonas: A bit slow but has a good amount of burst potential. Only a one-of because it's a pretty dead card late game, but awesome early on.
Channeler Initiate: It's a mana dork, it's a beater, it's extremely good!
Desert of the Indomitable: Helps us draw threw are deck if we're good on mana.
Drover of the Mighty: More conditional than Channeler, but luckily for us, that condition is pretty easy to get in this deck.
Ghalta, Primal Hunger: It's a 2 mana 12/12 trampler. Not much else to say.
Hashep Oasis: No real downsides to having this in the deck, and can be an unsuspected threat that can win games.
Honored Hydra: Six mana 6/6 is fine, four mana 6/6 is better. both on the same card is pretty good!
Llanowar Elves: I'm not even going to say anything because we all know how good this card is.
Rhonas the Indomitable: One of the few low-mana beaters, and one of the best! the ability makes for a great mana sink mid to late game.
Rhonas's Monument: Some may question this, but this card is honestly insane. Helps cast creatures but the true value comes with the ability to pump and give trample!card:Ripjaw Raptor: Big creature, lots of potential draw, really good in the deck.
Steel Leaf Champion: I can't even explain the power this card contains, potential for a 5/4 on turn 2 with evasion! Amazing!
Verdant Sun's Avatar: Bit slow, but can gain tons of life if left around, good to be around in the deck just in case
Verdurous Gearhulk: Five mana for 8 Power and 8 toughness that can be spread across multiple creatures. Definitely a four-of.
Vizier of the Menagerie: Since we're playing 35 creatures, this gives us insane card advantage since it'll let us play an extra card more than half of the time.