Amuletless and bloomless Amulet Bloom in pauper? How does that work?
This deck is primarily a janky ramp deck focused on abusing bounce lands like Selesnya Sanctuary , Gruul Turf and
Simic Growth Chamber
with cards that can quickly (and sometimes at instant speed) put them into play. Of these, our main workhorses are
Sakura-Tribe Scout
and Walking Atlas which both provide extra instant-speed land drops. They're also effective at stopping land destruction and Spreading Seas by tapping in a bounce land in response to blank the target.
Now, Amulet of Vigor is obviously not available in this format, so we have to make do with slower creature-based untap. Luckily, its not horribly inneficient.
Say hello to
Stone-Seeder Hierophant
and Voyaging Satyr. When the bounceland hits, its enter the battlefield ability goes on the stack, letting us use the untap abilities of our Satyr and Hierophant to untap it before bouncing it back to our hand. More importantly, Hierophant can untap it twice as her self-untap ability goes on the stack as well!
For this interaction, how you stack the triggers is important.
If Hierophant is able to tap, then play your bounce. Both Hierophant's self-untap ability and the bounceland's bounce ability are put on the stack. Put the bounce on the stack first, then the hierophant's untap, so that they resolve in reverse order. Then tap the hierophant in response to her own untap, untapping the bounce. Tap it for mana. The untap trigger resolves, you tap hierophant again in response to the bounce, tap the land, and then let it go back to your hand.
Our payoffs for all this mana are rather standard, being
Ulamog's Crusher
and Krosan Tusker. Feel free to substitute your own fave finisher, but I would advise sticking to around 8 mana.
Reap and Sow
, Crop Rotation, and Explore all also provide bounce lands for our strategy.
The sideboard is enabled by having room for extra colors, so feel free to side in what your meta dictates.I have sided:
Electrickery
against elves, aggro and goblins
Qasali Pridemage and Hull Breach against Robots/Affinity
Relic of Progenitus against grave shenanigans
Thermokarst
against tron.