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Mono Green, Ramp and Hydras - (Looking 4 Feedback)

Standard* Counters Devotion Mono-Green Ramp

ritmoon


Sideboard


Maybeboard


The intent of this deck was to accelerate to the big creatures as quickly as possible.

Concerns:

20 land. The ramping seems to be sufficient for this not to be an issue, assuming that I have a proper starting hand.

Ramp:

Elvish Mystic - One drop ramp

Sylvan Caryatid - Two drop ramp

Verdant Haven - Three drop ramp

Peregrination - Four drop ramp x 2

Defense:

Fog - damage mitigation for a turn

Predator's Rapport - healing = toughness + power. These can get to be some pretty large numbers later in the game

Offense: Mistcutter Hydra - I can bring this guy out as early or as late as I can afford with as many counters on him as I can afford.

Kalonian Hydra - this guy is really the heart mechanic of the offense. Every time he attacks he doubles the counter for not only himself, but all his buddies as well. So he is an instant 8/8 as soon as he attacks, which doubles the counters on Mistcutter Hydra. It gets even more fun when I have multiples of this dude out.

Sylvan Primordial - this guy is for enchantment/permanent/land removal plus he gives me the ability to go get a land and shuffle my deck.

Nessian Demolok - hold over from a land destro deck this evolved from. There are two left. I pulled the others out in favor of Bow of Nylea.

Sideboard:

Bramblecrush - more permanent defense

Elixir of Immortality - hard counter against any mill mechanics

Pithing Needle - hard counter against Pack Rat because it annoys me so

Ranger's Guile - protection for my creatures against burn and control

Options:

Playtesting to decide between:

Bow of Nylea, Bioshift and Nylea, God of the Hunt

Suggestions

Updates Add

This deck is ramping well enough so I removed the Courser of Kruphix and added one more Sylvian Primordial and two Arbor Colossus. I know the primordial doesn't really give me a wincon, but he does give me the ability to remove an enchanter or a land and go fishing for a land as well as built in flyer defense. I honestly will probably even out the spread on these to 3 of each.

Side board is still a bit up for discussion. The combo of the colossus and the primordial give me enough built in flyer defense and even some removal. I have 6 hexproofers (Alpha Authority x 4 and Archetype of Endurance x 2) because this deck is really susceptible to having it's ramping controlled by a destroy or control deck. I have Pithing Needle in there as a hard counter against Pack Rat because it really pisses me off and everyone seems to play it at FNM.

I am open to suggestions for the remaining slots. So please fire away.

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Revision 3 See all

(4 years ago)

Date added 10 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

20 - 9 Rares

4 - 6 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.45
Tokens Emblem Garruk, Caller of Beasts, Hydra */* G
Folders POSSIBUILITIES, stdr
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