Pelt Collector
: This creature perfectly reflects the redundancy and synergy of the deck. A large (with some work), mana efficient, +1/+1 counter based threat. The reach provided from the potential Trample, along with the inevitability of the death trigger make
Pelt Collector
a true all star of this strategy, and a necissary play set.
Experiment One
: Here's the other guy. Having one play set of this ability is great so why not two? Experiment One is quite good and plays on the same axis as
Pelt Collector
in the early threat that gets bigger fast. The regenerate does help against sweepers that can sometimes blow you out. However; I needed some space for some of the 2 drops in the list, and seeing as we already have the play set of
Pelt Collector
, I cut one Experiment One. The play set is playable if you wish but this seems to be the optimal configuration.
Dryad Militant
: This card is an all-star in the deck. It gives us pre-board hate against Storm (which is good due to our lack of interaction with combo decks) and any other spell heavy or
Snapcaster Mage
strategies. Militant also allows us to keep a triple one drop hand and "evolve" two
Pelt Collector
or
Experiment One
on T2. For all these reasons you always want the full play set.
Aspect of Hydra
: This card is the entire reason the deck is viable. The ability to add upwards of +5/+5 consistently for just one mana requires no more explanation. Full play set or bust.
Rancor
: Very good at adding power to the board, which matches our startegy. Rancor being a permanent also gives us more devotion for
Aspect of Hydra
. The recurring nature of the permanent is what pushes it over the top as you are able to loop it back into play if the enchanted creature dies (Interacting perfectly with one of our two drops in
Strangleroot Geist
). However the ability to get two for one's if your opponent kills the creature you are trying to enchant while
Rancor
is on the stack drops this card to 3 deck slots. This is only a slight difference from the traditional full play set many other similar strategies or deck lists tend to implement. This being said our new addition of
Barkhide Troll
does make it easier to protect the cast. Unfortunately a single play set of such a synergy does not feel like enough reason to move
Rancor
to a full play set for now.
Vines of Vastwood
: This card is both a one drop and two drop, but in this section we will discuss the one drop effect of the card. It is much easier to leave up 1 open mana than it is 2 so its fine if
Vines of Vastwood
is used as a protection spell more often than the full pump. It also means with 2 mana you can protect a creature you are trying to use
Aspect of Hydra
on in combat. Some people argue that
Blossoming Defense
might be better as it gives a smaller buff unconditionally. However, I beleive the extra pump from
Vines of Vastwood
is relevant, while also being able to target your opponents creatures for extra flexibility.