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This deck is still a work in progress, but so far the build is capable of pretty strong and broken things. The basic premise is to simply play a bunch of lands. This deck is filled with creatures which promote and synergize with this action.

The "play additional land" mechanic does indeed stack, meaning if we had all 4 Oracle of Mul Daya and an Azusa, Lost but Seeking on the battlefield, we could play up to 7 lands that turn. We're able to take advantage of this ability through Ramunap Excavator and our Fetch-lands, reusing the same Fetch-land over and over. This is where cards like Lotus Cobra and Tireless Tracker come in. With these cards in play, each time we play a Fetch-land, crack it and grab a forest, we get two clues and two mana floating. The combination of free floating mana and card draw, along with the top deck insight provided by Oracle of Mul Daya and Courser of Kruphix , allows us to effectively cycle through our deck to find our finishers. To close out the game I'm running Avenger of Zendikar and Craterhoof Behemoth , which are pretty obvious as to why they would be good in a deck like this. The Chord of Calling and Genesis Wave are there to help assemble the squad.

I encourage you to run through a few playtests to see how quickly this deck can get out of control. Throw a +1 on the deck and drop a comment if you like this unique build!

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Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 2 Mythic Rares

39 - 10 Rares

4 - 3 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.76
Tokens Beast 3/3 G, City's Blessing, Clue, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G
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