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mono red kiln fiend blessing

Modern*

transpacjackson


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Maybeboard


Inspired by a similar deck I saw on mtgtop8. I think this is better, but I am open to any ideas. Including if there is something other than mountain that would be better, All I have heard really is add blue add fetch get more cycling spells, but I like it's straightforwardness. Everything is red or Im paying life for it. Super fast clock. The young pyromancers and lightning bolts are when the clock need to be slowed some, but I really think its operating best when its either wins or loses in a few turns. Order and timing preferably start the big reaction turn 2, but 3 is sometimes best. But thats not to say It cant just play spells and grind, but once you dump your hand out and go for it, that pretty much it, so do it well my son. Oh and I'm not sure if I should take out abbots, put in one more blistercoil weird, and add one more temur battle rage. And 16 or 17 mountains, If I go 16 I can add that extra temur battle. That might be the way to go but thats very thin and I just hate losing purely because youre playing so few lands. God thats annoying.

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Date added 9 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

3 - 0 Rares

7 - 11 Uncommons

33 - 4 Commons

Cards 60
Avg. CMC 1.35
Tokens Elemental 1/1 R
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