Mono Red Lifegain

Modern bobdaduck

SCORE: 31 | 27 COMMENTS | 22172 VIEWS | IN 9 FOLDERS


28 lands? are too many, how do you play with all those lands, are the ideal 22/24 lands in a deck.also the creature that comes with it is less than 3, I'd do if I were green and black, adding cards as Young Wolf and Strangleroot Geist why not check out my deck? ----> splincer/golem modern deck :)

November 26, 2013 1:20 p.m.

Vorapede this is a nice card for your deck, better of Kuldotha Phoenix ;)

November 26, 2013 1:23 p.m.

bobdaduck says... #3

Does this deck LOOK green to you?

As for the land balance: A) this deck has a high mana curve, B) I hate getting mana screwed, C) drawing a mountain is one free life with the flame magus staff, which triggers other things, and D) the extra mana is needed to help earthquake deal with stronger creatures. And E) if you wanted something orthodox, why did you choose a deck titled "Mono Red Lifegain"?

November 26, 2013 2:53 p.m.

it is mono red, but if you have nothing that enters at least the second round is not going anywhere! You have too many cards with high mana cost, however you are free to do as you please, I tried to give you some advice.

November 26, 2013 5:41 p.m.

bobdaduck says... #5

I technically have dragons claw and stuff that enters earlier, but that's actually a big part of the deck: Its lifegain based, so that you survive until lategame when you can play the higher-costing cards. And again, that's why I have a few more lands than normal. Could you explain why having things enter round 1-2 is a requisite for a deck to go somewhere?

November 26, 2013 6:29 p.m.

Dekordius says... #6

Why do you mainboard Dragon's Claw ? It's completely dead against players that aren't playing red.

December 6, 2013 1:26 p.m.

bobdaduck says... #7

Dekord It triggers whenever I play a red spell as well, so in that aspect its a cheaper Staff of the Flame Magus that doesn't trigger off of land. It contributes to the overall reverse-bleeding of the deck. The part where it triggers off opponents too is more of a bonus.

December 6, 2013 1:39 p.m.

Dekordius says... #8

Seems I misread the card- my bad. Fun-looking deck- good job and plus 1.

December 6, 2013 1:41 p.m.

Josmiah says... #9

wish a card like Horizon Chimera existed in red...! "Oh here, let me draw a card...which mean I gain life, wich mean I draw a card...which mean I gain life!" etc...until you get what you need to kill your opponnent.

December 10, 2013 11:58 a.m.

Josmiah says... #10

now that I think of it, have you though about Psychosis Crawler ?

December 10, 2013 12:02 p.m.

bobdaduck says... #11

Psychosis Crawler just doesn't quite fit into the deck theme. Its a creature without undying (which means it will die for real when I cast earthquake), its not expendable and so it isn't a good target for the lifestaff, and its nearly useless if I don't have the well out along with it. It also doesn't gain me life, because it isn't red. Its a generic good card for a lifegain deck, but isn't right for this one.

December 10, 2013 12:21 p.m.

davidallen101 says... #12

THREE WORDS

LIGHT

NING

BOLT!

December 13, 2013 1:25 p.m.

This has absolutely zero opening game.

December 17, 2013 4:56 p.m.

twospires says... #14

I playtested this deck against 3 of mine. First was Seal the Furnace Vents. Mono-red. I lost, but it was pretty close. I used Pyrite Spellbomb s to deal with your threats. Eventually, a Titan's Strength on a Hound of Griselbrand finished it.

Next was BBB Horcruxes. An early Vampire Nighthawk on my side went to town with a Lashwrithe . No contest.

Last was Anything Buried. A Kessig Cagebreakers ran into the teeth of a Hound of Griselbrand to make 5 Wolves, but an Earthquake took care of them. However, a lucky Drown in Filth cleared the way for a Splinterfright and a Boneyard Wurm , both at 9/9, to finish it.

The idea of a red lifegain deck is intriguing and I'm surprised at how well it did. I'd consider making a green lifegain/ramp version to take advantage or Well of Lost Dreams better.

January 6, 2014 4:25 p.m.

dotytron says... #15

Hellspark Elemental ? for early damage/ lifegain plus unearth help with flayer

January 9, 2014 3:42 p.m.

DV8 says... #16

Great Furnace ? artifact for the phoenix??

January 12, 2014 1:37 a.m.

twospires says... #17

@DV8 Great Furnace is banned in Modern.

January 12, 2014 8:11 p.m.

Why no Lightning Bolt ?

January 14, 2014 11:34 a.m.

bobdaduck says... #19

1) I like Shock better. Because it doesn't cost a dollar.

2) Earthquake type removal has a lot more deck synergy than throwing in a random single-target Shock . Earthquake simply does more, any way you look at it. (Pyrohemia as well, even better, though it tends to take a turn to set up)

3) I would rather draw anything else in the deck than a burn spell. If a creature is giving me trouble, I'd rather have a creature to block it with, or more lifegain to ignore it with. Or a land to cast more spells better. In short: This isn't a burn deck. It doesn't make sense flavor-wise. Also I am prejudiced against overpowered cards.

January 14, 2014 1:17 p.m.

Dalektable says... #20

1) Why does this deck have 70 cards in it

2) Why are you running 28 lands? Most control decks don't even run that many and it is crucial for them to hit a land drop every turn.

This seems like a fairly fun casual deck, the name "Mono Red Lifegain" immediately drew me to it, though i'm not so sure how this would work.

January 19, 2014 12:48 p.m.

bobdaduck says... #21

hah, Dalektable, I think I explained that earlier. Personally I just have a really hard time building decks with under 70 cards. There's too many cards that I like! In this particular instance, it works just fine. The heavy land balance works as well, because assuming you have the ideal combo out Staff of the Flame Magus + Well of Lost Dreams a land actually /isn't/ a dead draw. You can play it, and then if you really need something else in hand you can immediately just tap it to draw a different card. There's always something to do with your extra mana, always. Earthquake and Pyrohemia do better the more land you have as well, and then you can work out funky things off of Well of Lost Dreams like drawing four cards and GAINING life when you play Earthquake .

Hope that explains it.

January 21, 2014 10:51 a.m.

NerdPounder says... #22

Lol. Loxodon Warhammer perhaps?

April 2, 2014 6:01 p.m.

timbcarlson says... #23

What are you smoking? Staff of the Flame Magus is the best card in magic? Yea okay, and Mountain Stronghold is the second best card ever.

November 7, 2014 12:46 a.m.

Murpy says... #24

this is the worst deck I have ever seen on this website. This deck typifies every awful deckbuilding stereotype by new players ever. Obsession with lifegain, over 60 cards for no reason, playing strictly worse cards, terrible dis-synergies throughout the entire deck, random do-nothing combos that cost a million mana, "dislike of overpowered cards", so many do-nothing artifacts, literally everything you could possibly do wrong. This deck makes me want to write an article on how not to build a deck. To be fair this is what my first decks looked like, but you just need to playtest this deck one time versus any modern deck to see why this does not work.

February 22, 2017 10:54 p.m.

@murpy, you just don't know the Modern meta.

July 4, 2018 4:36 a.m.

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