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Mono-Red Thermo-Alchemist (Rush Homebrew)

Custom Aggro Mono-Red Spellslinger

hashtagDJYOLO


Sideboard


This deck was designed for 3+ player games, so it sacrifices a bit of sheer aggressive power for the ability to kill multiple players at once. It is a barely-tested homebrew, but it seemed to function quite well for the limited testing I had in 1v1s. I'm thinking I might want to cut back one or two more lands, but I'm not super certain on this

Chain Lightning/Lava Spike/Skewer the Critics are just efficient 1-mana burn-spells. Enough said about these

Gut Shot/Lava Dart are free spells that deal damage. I also have a 1-of Pact of the Titan, as it works quite well with the rituals and can be a good no-immediate-drawback free spell

Electrostatic Field/Thermo-Alchemist/Guttersnipe are all cards that deal damage when I play spells. This deck specifically revolves around triggering these cards rapidly, hence the namesake card

Torbran, Thane of Red Fell is a 1-of top-end finisher that turns any of the above creatures into hard win-cons. Pretty self-explanatory card

The mana sources in this deck comprise of 7 Mountains and 6 rituals (Desperate Ritual, Pyretic Ritual, and Seething Song). The rituals are in here over other mountains as they provide ramp (we don’t get Birds of Paradise, after all), and they also give us some spell-cast triggers that let us play our whole hand out. T2 Ritual into Guttersnipe or T3 Seething Song into Torbran, Thane of Red Fell + Lava Dart are both very sweet plays that easily act as set up to win against any number of opponents before T5

Firebrand Archer/Blisterspit Gremlin: 5 spellcast effects is plenty enough for me. Thermo-Alchemist deals damage every turn regardless of your spellcasts, and Electrostatic Field is a very good blocker that won't die to bolt effects. Guttersnipe is a heavy enough hitter that it's not worth replacing with anything. Blisterspit Gremlin requires mana to use, which is a big no-no to me. The main perk of Firebrand Archer (all noncreature spells counting) really doesn't make a difference pre-sideboard, so it becomes a worse Electrostatic Field (in my opinion, anyways, I'd say this deck wants a 0/4 over a 2/1)

Another Pact of the Titan: I just wanted a 5th free spell, and I like it more than Blazing Shoal. If someone has a better suggestion, please let me know

Rite of Flame/Fireblast: They're banned. Believe me, I want to run them

Blazing Shoal: While I did previously say I liked Pact of the Titan over this, it's possible that Blazing Shoal would actually be a better pick. I'm currently quite unsure, given the low curve of my deck, but I'll see how it goes with Pact

Flame Rift: Like I mentioned before, this deck was originally designed with multiplayer in mind. This is certainly a good card, but I'm not sure what I'd cut to put it in

Sideboard wise, I don’t have the greatest explanations, as I’m an awful sideboard player. Help would be very much appreciated here

Roiling Vortex is to deal with a lot of control decks (Force of Will costing 6 life can be a real killer), and it incidentally helps out against Blazing Shoal combo decks and various forms of life gain. It does nonbo with our free spells, but I think the impact exceeds the drawback. Plus, we can stack the triggers if we have a Thermo-Alchemist/similar out

Phyrexian Furnace is for graveyards, and it cantrips in a tight pinch.

Extra Torbran, Thane of Red Fell, Electrostatic Field, and Firebrand Archer are in case you’re up against much grindier decks or decks that are guaranteed to side in Leyline of Sanctity. This deck is unique in the fact that sometimes you may bolt yourself or one of your creatures to kill an opponent, as the Thermo-Alchemist/similar cards will trigger before the damage is dealt, so you might stack 3 triggers up before the creature actually dies

Pyroclasm/Electrickery/Blazing Volley: Potential ways to deal with tokens and bogles. I'm unsure if token-based strategies and bogle-like strategies are very prominent in Rush

Crash/Pulverize: Free artifact hate. I'm also unsure if artifact-heavy decks are very prominent in Rush

Runeflare Trap: This card just seems awesome to me. I don't know if I should maybe replace my SB Torbran with this; I'll see how often I find a SB Torbran to be useful

I will update this as I need to, and I’ll keep a log as well. If you have any suggestions, please feel free to comment and/or message me on Discord at hashtagDJYOLO#0975

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Updates Add

Cave-In had to be removed from my sideboard's maybeboard due to its banning. No other changes This deck may be getting some further updates in the near future due to the Bi-Yearly League that was recently announced. I am competing with this deck in it, so I'll see how that goes

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Date added 3 years
Last updated 3 years
Legality

This deck is Custom legal.

Rarity (main - side)

2 - 3 Rares

11 - 3 Uncommons

10 - 1 Commons

Cards 30
Avg. CMC 2.00
Tokens Giant 4/4 R
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