I decided against Crumble to Dust. But I appreciate the comment NotSquishedYet.
March 4, 2016 3:53 a.m.
I really love this deck. It inspired me to create a land destruction stall deck. +1
March 4, 2016 4:10 p.m.
Good to here gonki. It took a little bit of time to make this deck but its very fun and hurts greedy opponents.
March 4, 2016 4:49 p.m.
I have a VERY odd land hate homebrew that uses some of the same stuff you got here, but it's mechanic is very different. Mean-fast-weird-sac-combo-land-hate brew. there might be some ideas for you there. I do like Boom with citadel. I feel that you have too much win con and not enough lock-down/land-hate. I would remove 1 Koth, 1 Seismic Assault, 1 Valakut, 1 Shrine and 1 Elixir to include the boom. if you also wanted to add 4 Crack the Earth I would try to fit some Ichor Wellspring in. it works with your artifact focus. I might remove the Dangerous Wager, the other shrine, swap both Galvanic Blast for one more Shrapnel Blast. Doing this would make the deck a little more like mine. Not that I am saying mine is better then yours so you should make yours like mine. I'm just sayin' that IF you DID do that it would be bit more like mine.
March 4, 2016 4:54 p.m.
This is why Ankh of Mishra needs to be reprinted for modern. Fetching a shock for mana? That'll be 35% of your life total please.
March 4, 2016 5:43 p.m.
hi i suggest this remove koth it's a good card but not from the mountain haste.this is my deck for legacy it's very fast goblin legacy
March 5, 2016 2:55 a.m.
spanishtyphoon says... #9
This deck must make a lot of salt. Nicely done. +1
March 6, 2016 1:23 p.m.
I have a casual LD deck I play with my friend and Akki Blizzard-Herder works well. I don't play Modern so I don't know if it would be good but it is legal.
March 6, 2016 6:17 p.m.
SlappyBob that may be the most awesome burn card for this deck ever...oh you have lands to get rid of go ahead lol thanks how many do you think I should run like 1 or 2?
March 8, 2016 2:52 a.m.
JacobAGrossman says... #14
Definitely just one or two, but perhaps two cause it can be so devastating. Maybe get rid of Koth? Would free up a lot of space, and I don't think you want to be going past 3 mana in your particular set up, cause all your fulminators and seismics and such only cost 3. Plus it's a little slow; in a land destruction deck you don't want to be waiting till turn 4, the opponent will probly be able to still get by just fine by then. That's why Boom/Bust is so dope, turn 2 nonsense. Works great with Darksteel Citadel, which I would suggest over Ghost Quarter. Allows you to destroy a land on turn 2, and also keep your land which is huge.
March 8, 2016 2:59 a.m.
Whiteknight098 says... #17
how about hammer of purphoros or 1x thunderous wrath in sideboard?
June 7, 2016 12:18 a.m.
It was already mentioned but Crack the Earth is just to good. If you add Simian Spirit Guide u can turn a on the draw into an on the play deck by just exiling simian then cracking the earth he has to sac a permanent then you play your land + whatever. You traded 2 for 1 but since you were on the draw its like 1 for 1 plus you take 1 of his lands 95% of the times and this makes ppl really salty.
June 7, 2016 9:19 a.m.
justtesting2002 says... #20
Boom//bust does make the dwellers kind of insane, but to really abuse boom//bust I think you need fetches for the boom half.
In addition, I would try:1) a number of Simian Spirit Guide to make your bridges better and really blow up lands as fast as possible2) a number of Beast Within to deal with problem permanents. In a pinch, it can even blow up a land, but when your opponent resolves a lili or nahiri, you don't have much counter play to that.3) and a number of Anger of the Gods esque cards to beat creature matchups where you don't draw your bridges
June 7, 2016 10:33 a.m.
justtesting2002 says... #21
Boom//bust does make the dwellers kind of insane, but to really abuse boom//bust I think you need fetches for the boom half.
In addition, I would try:1) a number of Simian Spirit Guide to make your bridges better and really blow up lands as fast as possible2) a number of Beast Within to deal with problem permanents. In a pinch, it can even blow up a land, but when your opponent resolves a lili or nahiri, you don't have much counter play to that.3) and a number of Anger of the Gods esque cards to beat creature matchups where you don't draw your bridges
June 7, 2016 10:33 a.m.
justtesting2002 says... #22
woops, didnt mean to post that last comment twice. Also, Crack the Earth is all right, but Im not a huge fan. If your opponent leads on a fetch, its effectively a dead card. In addition, I forgot to mention, blood moon is REALLY bad to draw multiples of, even if your opponent can answer it. Maybe take out a number and move them to the side board? Like 2 or 3 is usually good enough, and they can clog up your hand when you are trying to resolve bridge.
June 7, 2016 10:38 a.m.
Boom/Bust really needs to be used with fetchlands in the deck. I know you don't like them, but in the words of Boromir "We could use the weapon of the enemy against him." Boom your own fetch and the opponent's land. Respond by activating the fetch. The spell will not be countered as it still has one legal target (opponents land) but you don't lose any of your own. So boom reads 1R "destroy target land". Best land destruction spell out there.
The fetches also get retrieved with life from the loam when there is nothing else for them to get, and help get that forest in play, allowing you to cut down a forest if you need to.
June 7, 2016 1:09 p.m.
justtesting2002 says... #24
Smak80 understands. That is what I was trying to say, but I couldnt really articulate. Thank you.
June 7, 2016 1:43 p.m.
hey change your 14 foil Mountains in your deck to regular ones. the tappedout playtester is not bringing them into the game..
Tanker12 says... #1
So to all the glorious people who took the time to comment I have one question. Where should I put the Boom/Bust? The citadels are easy but should I replace the shrines with Boom/Bust?
March 3, 2016 9:32 p.m.