Sphinx's Tutelage + Teferi's Puzzle Box and or Jace's Archivist is deadly and Thought Scour is pretty good ....
November 16, 2016 12:13 a.m.
GeminiSpartanX says... #3
You have way too many lands in this list. I'd cut them down to 23-24. (Why mountains?) Sphinx's Tutelage and Thought Scour would be nice additions, as would Archive Traps if you have the funds for them. I'd run the full 4 Jace's Phantasms and add 4 Hedron Crabs to this list instead of some of the Plumeveils. Manic Scribe might do work here as well. Startled Awake Flip is another option, as is Jace, Memory Adept for a finisher. Visions of Beyond does great work in my mill deck as well, but it's up to you on how much you're willing to spend on a 'budget' mill deck.
November 16, 2016 6:16 a.m.
The mountains are just filler to bring it to 60 :)
I'm thinking -4 plumeveil +4 Jace's Phantasm +4 Hedron Crab +2 Thought Scour
Updated list to reflect, Archive traps would be perfect, however, they are quite spendy
November 17, 2016 10:50 a.m.
Here's a link to my deck, which is a modified version of one off of MTGGoldfish. I ran it last night at a FNM and I was taking out top tier decks that I had no business beating.
http://tappedout.net/mtg-decks/19-11-16-mono-blue-mill/
All of these cards are SUPER cheap to purchase. I bought most of them under $30 about 45 minutes before the event. You can make a few modifications, but PLEASE, PLEASE, PLEASE get rid of the Hedron Crab. It just does not work. I tried it in play testing and unless you bump up the land count to around 24 lands, you won't have enough triggers for it to be relevant. Also, don't worry about the Ghost Quaters. You're a mill deck and need to focus on milling opponents. The reason why I say that is because you need to consider this for sideboard purposes. A major board clear is Engulf the Shore which relies upon the number of Islands you control. I would actually recommend subbing them in.
Now, on the flip side, Jace's Archivist is ridiculously amazing card mill! If you couple it with Psychic Spiral, Sphinx's Tutelage, Jace's Erasure and other cards that have synergy with it, then you can easily mill your opponents deck in a few turns. My quickest win was six turns, while my median was seven turns (yeah I kept track :) ). The original deck called for Consecrated Sphinx, however, I couldn't afford it due to its $20 price tag, so I used Mirror-Mad Phantasm and it was fantastic. It's risky, but when it works, it typically works big.
Archive Traps are great, but I really like the utility of Startled Awake Flip because you have the ability to recur them. They mill thirteen cards, so you're not losing anything in terms of quantity, but you will need to pay the casting cost. Although, it's cheaper than Trap (assuming a hard cast) and can be cast unconditionally. There is also the problem where if Trap gets countered, you're done, but if Awake get's countered, you CAN potentially get it back. It's worth considering.
I hope my suggestions help and if you like my deck, please upvote because it helps me know I'm doing a good job. :)
November 19, 2016 2:33 p.m.
Ditch the Hedron Crabs and the Manic Scribe. There's no reason for them. They are extrememly slow compared to what you really need, i.e. defense. Run Fog Bank to help survive a couple extra turns and Belltower Sphinx for both mill and defense. Ditch Sanity Grind and pick up Jace's Archivist. The self mill is inconsequential compared to what you'll be doing to you're opponent, especially with Tutelage on the field or what I'm going to suggest next: Jace's Erasure.
Your mana base needs to be 20 Islands flat, nothing else. You'll disrupt their mana enough by burning up their library, so Ghost Quarter isn't going to do anything except hurt you and slow you down. Your goal in a mill deck is to achieve a 1 for many exchange because the "life total" for you is 60, effectively. If you're using Ghost Quarter to try and mill a land from your opponent, then that is not an effective trade. Cards like Engulf the Shore and Displacement Wave are not necessary in the main deck, nor is Tormod's. Those are all sideboard options. Displacement Wave is far worse because you want milling enchants to stick around while creatures get tossed to the dumpster, so by scooping up everything you are helping your opponent too.
Here's what you should look for. Continuous effects that synergize with each other, i.e. Jace's Archivist + Sphinx's Tutelage / Jace's Erasure or Psychic Spiral + Mirror-Mad Phantasm and the Archivist with the enchants. The faster you can establish board dominance, the faster you can mill out your opponents deck. Now, as far as the Archive Trap goes, I would either use a place set or bench it until you can. It's just wasted space because the odds of drawing one in your opening hand are extremely low and don't improve by much over the course of the game. However, playing something like Startled Awake Flip has the same effect, is cheaper to hard cast (which is more than likely what will happen with Trap), and can be recurred. All of these cards are cheap. Super cheap, right now.
Those are the best suggestions I can come up with, but I'm not sure if they're what you're looking for or not.
November 24, 2016 9:22 p.m.
Nethereon While I understand the premise on which you think I should be cutting the Hedron Crabs and Manic Scribes, but something like Fog bank isn't going to help me if a 5/5 flyer isn't going to help me. They are both vulnerable to removal.
On the subject of Ghost Quarters, they are the trigger for Archive traps, in a pinch double as hedron mill, and are a great bluff to blow up their important lands without them receiving the basic in fear of an archive trap, upping this to 3-4 copies is where I'm leaning currently, but want feedback.
I found that sanity grinding usually mills for 10+ cards in this deck configuration, and that's with a bunch of single blue devotions. Which is like a 3 drop glimpse, but potentially could be better if I add a bit of control shell into this deck or something.
Belltower is too much mana commitment at that point why not run traumatize and try to hit it lucky Currently this deck has a great 4-6 turn run then stalls out for the final 10 cards of their deck depending on things like maniac scribe, hedron crab, or sphinx's tutelage. I definately want to just make this deck finish by turn 6 instead as 1 more card would do that for me but I run into the mercy of top decking, the Evolving wilds help with this to sculpt the land out of the deck as do the ghost quarters to better draw consistency. Ramping to 5 mana isn't hard in this deck in general however, anything beyond doesn't hold well.
Also, I only have a single enchantment card, which Isn't that great and I'm considering cutting it anyway. And jace's archivist just is super vulnerable to removal, a 2/2 body that I know will get instantly bolted, pathed, go for the throated, or something of the similar. Putting that many eggs into one basket to base the deck around with the enchantments leaves you having 10-12 dead cards if they just kill off your archivists- no immediate impact either compared to hedron crabs as at worst case you're milling 3 with your land drop before they blow it up. Hey, if they blow something like hedron crab or manic scribe up though at least it only means 1 card is dead.
You can argue that sphinx's tutelage and jaces erasure are going to stick around even without the archivist and "do their job" but in general I see them only getting 2-5 cards by the time the game ends.
On a side note If money wasn't an object I would probably run a Cryptic Commandin this deck.
November 25, 2016 12:45 a.m.
Okay, don't you think that having a Crab or a Scribe on the field isn't going to draw attention? I want you to use the exact same logic you did against the Archivist and apply it to those cards. You can't play the game like that. You have to play the strategy and work round it. THAT'S how you win.
Honestly, once I see a Crab hit the table I'm killing it or putting you into the situation where you have to chimp block. The Scribe is going to be dead in board because you won't have delirium and once you do I'll have a board state to force a chump block. This is far too often the case for these cards, which turns them into 8 card slots - 12 mana of very little return on investment.
My Mono-U Mill deck wins turn 7 consistently, but my problem is surviving against some creature based match-ups. You can look at this from two perspectives, 1) defensive creatures or 2) blue prism strategy to augment your mill strat as a sub theme. If you go option 2 you risk doing too many things, but you'll have access to more control, life gain, and extra turn mechanics but...Which is why people opt to play defense, regardless of removal. Worried about bolt? Play Kraken Hatchling. It's outside of bolt range and I've not encountered someone willing to path it unless they're threatening lethal.
The point is, you can't play scared. Try asking a Mono-R aggro deck if they're going to play around a board wipe all game long. Of course they're not. They need to go wide and go fast or else they'll lose to the late game. Ask a suicide Black deck of they care about their life total that much, as they're smashing their opponents to pieces in the process. The game has certain truths to it and one of them is to play the strategy, then worry about counter play. That's what your sideboard is for.
I miss the days when this strategy was easy and consisted of about five cards. All you had to do was play a bunch of mana rocks, cast Wheel of Fortune and repeated Braingeyser your opponent. Sheesh.
November 25, 2016 10:28 a.m.
Nethereon Currently this deck is done by turn 7, however, I'd like turn 5-6 instead. I run mainly aggro red such as this Deck:goblin boom or turbo fog decks such as the one i'm currently putting together Fog you too.
I've conceded that this deck will probably never beat my goblins (truth is your never gonna be able to wipe their board as they swing in for lethal by that time 80% of the time and it's like 4 mana to get everything back out) and a simple old eldrazi would make winning against fog very hard. I don't think slowing down and being defensive is the answer in this situation however, well unless we're talking Plumeveil or a Clone My meta frowns upon combo decks around me, which helps this deck out a bit I guess.
I've figure this deck is to take out midrange and late game decks, jund,abzan, those still stuck on the eldrazi hype train.
November 25, 2016 3:21 p.m.
Here's how you clear the board. Activate Jace's Archivist, then cast Engulf the Shore. The Archivist activation still fires regardless or it being there and removes everything your opponent played against you.
See why I keep advocating for certain strategies? This is how I beat a Boros aggro deck at last week's FNM. My dog bank bought me just enough time and by the time turn 5 hit, I had Archivist and Shores in hand. It would have been lethal if I wouldn't of had those two cards ready.
medownyou says... #1
Need more mill/card draw and some higher drops Please recommend!
November 15, 2016 5:31 p.m.