Where the idea was based off https://www.youtube.com/watch?v=ABPF8wkDhC4 -His deck hadn't been made for post rotation so here my take. Pretty much as aggro and streamline i can get it. This deck is made to win games before your opponent can even respond. Obelisk of Urd Is how you blowout games at turn 4-5.
Simple idea
Turn 1, 1 drop Favored HopliteSoldier of the Pantheon. Thats 8/60 cards if you don't open up with 1 or raise the alarms i recommend muling.
Turn 2, 2 1 dropsFavored Hoplite, Soldier of the Pantheon/ 1 2 drops Phalanx LeaderGod-Favored General/ Raise the Alarm. Swing
Turn 3, Heres where you need to decide if you can make this game in 1-2 turns. Best plan 3rd mana Obelisk of Urd I doubt your opponent has anything that can stop 3 3-3 drops turn 4. swing for 12 If you don't have urd or not enough resources to drop it we have plenty of 3 Drops to get you to that mana. Archetype of Courage,Brimaz, King of OreskosFabled Hero, and God-Favored General if you count his ability.
Turn 4, Either you have Urd or you don't, Don't? well you should have a good creature base and pump/protection spells to stall. Do? well untap everything from turn 3 swing for 12-15 turn 4, Launch the fleet everything and swing. rinse and repeat till you win should be at turn 5. Paragon of New Dawns if your only real 4 drop and is just there to make everything BIGGER. Launch the fleet everything and swing.
Turn 5, if you haven't won just all in till you do. GG shake hands
Creatures
1x Archetype of Courage ; Pure Board advantage at its finest this card is here to combat 1 thing, turn 1 Rats+Death touch. its Sanctified Charge cheaper, without buff, and in takes First strike from them for a 3 soldier? cons?
2xBrimaz, King of Oreskos you could just run 1 and for for full set of Preeminent Captain token generator/soldier/great stats. great card
2x Fabled Hero More targets for Preeminent Captain a replacement for Battle Mastery cause i like having more guys. Preeminent Captain+ Fabled Hero 2+x2 damage great combo to drop for the kill. Heroic, Flexible replace at whim.
4x Favored Hoplite 1 Drop 1/2 Heroic. Built in anti-Deathtouch Solid card all around
1x God-Favored General Really Iffy card for me, i need to play test him more drop turn 3, attack turn 4, ability turn 5? Kinda slow, but if you go to the mid to late game Great way to get creatures out and stalling. Glimpse the Sun God+God-Favored General you can do some funny stuff. Flexible replace at whim.
1x Paragon of New Dawns White paragon. Paragon of New Dawns+God-Favored General 1w tap; just some more shenanigans to pull.
4x Phalanx Leader Makes you guys bigger 8 pump spells lots of ways to make 1/1's into 2/2', 3/3's and so on great value.
3x Preeminent Captain If you haven't won yet turn 4 he will let you drop your hand for haste Preeminent Captain+Fabled Hero or Preeminent Captain+Brimaz, King of Oreskos profit.
4x Soldier of the Pantheon Amazing card I'd run 8 if i could 1 for 2/1 always good, Khans with all those duel/tri colors he will be so worth to have.
Instants
2x Devouring Light Cheap removal W/convoke means you can always find a way to cast it. Better than Banishing Light or Banishing Priest
1x Glimpse the Sun God Self explanatory but... tap them no blockers? free damage
4x Gods Willing Really cheeky combat trick+ pump spell. Can be used Offensively and Defensively, Amazingly versatile spell.
4x Raise the Alarm Moar tokens MOAR!
Artifact 3x Obelisk of Urd The Fuel for this deck, Makes everything take more damage and Hit even harder. Convoke=amazing. Hardly any way to get over your creatures this early in the game +Archetype of Courage how do you even? Heres a fun idea Triplicate Spirits+Obelisk of Urd 9 damage flying turn 4.
Sorcery
4x Launch the Fleet This turns your soldier into an platoon, into a legion, into and army(hope i got that right). Pump, low cost, multi-targeting heroic triggering goodness, Haste i just can't even.
1x Return to the Ranks If by some stroke of misplay this card can turn the enemies board clear into a 1 turn fix. Say some thing got burned early on or counted just drop 3-4 mana and get instant board advantage for their loss, great bait card.
enchantment
1x Spear of Heliod More pump + good evasion removal.If you don't have any Devouring Light's great way to get something pesky outa the sky or in the way.
18x Plains 18, really controversial usually your opening hand should be all the mana you need to win and what you want to avoid is mana flooding what can hurt you the most is not getting any of the 22 creatures outs when you have all that mana.