Sideboard


Death by 1000 papercuts. Land denial base with Kaldra to fight back

Ethersworn Canonist: Restricts the amount of spells people can play

Extraction Specialist: Can return our value creatures back to the battlefield which had no plans of attacking anyway. Worst case it's a 3/2 lifelinker.

Flickerwisp: Retrigger our ETB abilities with the ability to bounce other players things - either killing tokens or resetting counters

Giver of Runes: Protection for our poor creatures.

Lion Sash: A nice piece of equipment and creature attached to spot graveyard hate

Phelia, Exuberant Shepherd: Puppy!!!! Blink power and gets bigger

Recruiter of the Guard: Allows us to fetch creatures from our deck

Samwise the Stouthearted: Retrieves a recently lost card

Skyclave Apparition: Effortlessly remove those low CMC threats. Even more fun with Ephemerate

Solitude: Flash, evoke-able, swords to plowshares on a stick.

Wall of Omens: a cheap blocker that flickers to draw a card

White Orchid Phantom: Destroys a non basic and flys

Witch Enchanter  : A land in disguise, this can be useful in the mid to long run

Aether Vial: Necessary to see the deck at full strength, this powers out all of our creatures. It ignores counterspell, chalice, and anything else that may seem to disrupt our game

Eiganjo Castle: Protect our few legendary creatures. While not always useful, there is very low opportunity cost. Legendary but we only have 1; comes into play untapped; provides white.

Eiganjo, Seat of the Empire: Gives us some hard to counter creature removal if needed.

Flagstones of Trokair: Ramp?

Ghost Quarter: It destroys something nice and the opponent gets a land if they have any left

Mistveil Plains: Fetchable off the flagstones, this can return our toolbox one offs

Plains: Sometimes all you need is a basic.

Volatile Fault: Untapped colorless source. Destroys lands. Makes a treasure.

Ephemerate: Retriggers our ETBs while protecting our creatures

Containment Priest: clashes a bit with out vials, but worth it for reanimators, yawg, and many others

Disruptor Flute: Peacekeeper + Pithing Needle

Ethersworn Canonist: Restricts the amount of spells people can play

Flare of Fortitude: Allows us to protexct our entire board

Kataki, War's Wage: In against anything relying on artifacts. The upkeep costs can be crushing

Loran of the Third Path: A vigilant disenchant

Path to Exile: Sometimes you just need to remove an Elesh Norn

Sanctifier en-Vec: Protection from red, Protection from red, shuts down the graveyard of those colors

Sanctum Prelate: Shuts down a CMC

Anointed Peacekeeper: Stop things from being cast! Stop things from being used! Stop fetch lands! A very versatile answer to every day modern problems.

Archon of Emeria: Active hate just generally slowing down the game. The one spell a turn restriction also stops cascade.

Batterskull: A vigilant lifelinker for those long grindy matchups

Blast Zone: A flexible situation for us to constantly accidentally destroy our own aether vials.

Burrenton Forge-Tender: Pro red creature that can take on equipment when necessary, but it's main draw is the sacrifice that can just shut Fury down completely.

Cathar Commando: 3/1 flash for the aggro moves, Sac to destroy an artifact or enchantment

Declaration in Stone: Rhinos. Anything making token creatures actually. Maybe even vs creativity?

Drannith Magistrate: vs graveyard, cascade, red card cheat (March of Reckless Joy, Light Up the Stage, etc), "cast from top of the library" effects.

Elesh Norn, Mother of Machines: Double out etb, end theirs. and 4/7 vigilance. Can't beat those stats

Emeria, Shattered Skyclave  : A bolt land, but we can exile it to Solitude and in very rare occasions, we actually cast the spell side for 2 4/4 angels

Field of Ruin: On the worst day, it destroys something nice and we each get a land. On the best, Arbiter stops all that nonsense

Hushbringer: Stops ETB and dying triggers cold. If necessity dictates, we can live without ours too

Kaldra Compleat: The new living weapon on the block but oh boy.... 5/5 haste, trample, first strike and indestructible. Fetchable and put into play with Stoneforge Mystic

Leonin Arbiter: In a world without wasteland, this stops our land destruction suite from giving them lands. It also stops other searching

Lightning Greaves: Allows us to breath a little sigh of shroud-y relieve

Linvala, Keeper of Silence: A flying threat that turns off opponents creature abilities - I'm looking at you yawg ^^

Metropolis Reformer: Gives you hexproof. Gives you some life. is an excellent sword-bearer

Mishra's Factory: A little aggro, a guaranteed creature. Can even equip something for just a turn if necessary.

Rest in Peace: Shuts down graveyards completely

Serra Paragon: Let's bring everything back again! A beast once up and running.

Shadowspear: Trample and Lifelink, removes pesky hexproof and indestructable

Silent Clearing: It can hurt to use when you need it but it draws you a card once you don't!

Skrelv, Defector Mite: essentially giver #5. But Also gives toxic

Strict Proctor: Stops combos in their tracks

Stoneforge Mystic: Gets all of out lovely equipment and living weapons and throws them on the battlefield

Sword of Fire and Ice: A must block. If it isn't blocked this can do damage to a player or simply a chump creature that didn't block. It also draws a card and offers offers protection.

Sword of Light and Shadow: Evades black and white removal, gains some life, gets us our creatures back.

Thalia, Guardian of Thraben: The one, the only - Thorn in everyone's side. Taxes all non creature spells making everything that much slower

Timeless Dragon: A big late game flyer, early game planescycling to eternalize later

Touch the Spirit Realm: Bounce or exile an artifact or creature. So flexible

War Priest of Thune: like loran. less vigilance and only enchantments but also 1 cheaper

Werefox Bodyguard: Instant speed removal on a stick. Also makes for some odd self preservation moments.

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Casual

97% Competitive

Top Ranked
  • Achieved #20 position in Modern 1 year ago
  • Achieved #1 position in Modern Tempo 1 year ago
Date added 2 years
Last updated 4 months
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 9 Rares

9 - 0 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 2.33
Tokens Energy Reserve, Illusion X/X U, Plot, The Ring, The Ring Tempts You, Treasure
Folders Active Decks
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