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mono white aggro (origins)

Standard*

bradcoish23


Sideboard


Maybeboard


Main Deck:(Creatures)1cc (main use 2/1 bodies)Kytheon, Hero of Akros- 2/1 body that can flip to a planeswalker is pretty sweet for 1. Once he is a planeswalker all three abilities are relevant in most situations.

Soldier of the Pantheon- 2/1 one drop, ability not as strong as it was at other times in standard.

Dragon Hunter- 2/1 one drop, ability only of small relevance.

Mardu Woe-Reaper- 2/1 one drop, ability very useful against Abzan if top decked later.

2ccAnafenza, Kin-tree Spirit- 2/2 that serves as a +1/+1 machine. The fact that it is legendary prevents you from playing 4.

Topan Freeblade- 2/2 that can easily become a 3/3, especially if you are on the play. Vigilance comes in very handy as either a creature that can attack then chump block, or against other aggro decks as a solid lockdown blocker.

3ccBrimaz, King of Oreskos- 3/4. on paper he is so good, but i'm not sure how suited he will be for the format with all the Deathmist Raptor's and Siege Rhino's running around. He is great against other aggro decks.

Hushwing Gryff- 2/1 so good against abzan. a great bonus with the flash flying, if you are holding an eidolon you can get in some decent unexpected damage.

Eidolon of Countless Battles- the bestow is such a great bonus, and is even better with the gryff or any of the vigilance creatures.

SpellsBanishing Light- removes whatever annoyance that gets in your way. I also expect it to be solid as I do not expect enchantments to be a strong part of the format so your opponents may not be running heavy enchantment removal.

Devouring Light- may not always get the creature you need removed but it will in most cases. Exile a big bonus when dealing with Raptors, dash creatures, or any other creature that repeats.

Suspension Field- most creatures you have to worry about can be targeted by suspension field.

Valorous Stance- the deck does not have a lot of instant speed removal, so here is some for the bigger bodies. Also can save any creature you have that you really need at that time.

Spear of Heliod- creature pump and removal.

Hall of Triumph- running only because Spear is legendary.

Sideboard: (not totally defined until format shapes up more)

Aegis of the Gods- considered to be a nuisance if burn is relevant or for thoughtseize.

Hushwing Gryff- depending on the format these could be included in the count for the mainboard and Brimaz maybe moved to the side.

Knight of the White Orchid- solid creature if the opponent is on the play for mana ramp plus a decent creature on its on.

Spirit of the Labyrinth- in here for control decks. the ability can be a pain for a control player as they have to deal with it before they can Dig. Also is a 3/1 body for some extra damage at the 2 spot against a deck that does not have chump blockers.

Erase- very cheap enchantment removal in the cases where you run into them.

Silkwrap- a good sub against aggro based decks

*** I thought about splashing black to afford the opportunity to play more instant speed removal and have access to Sorin. Just was not sure about upsetting the speed of the deck by altering the mana for maybe 4/5 cards.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

9 - 10 Rares

24 - 3 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 2.05
Tokens Cat Soldier 1/1 W
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